Publisher: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1377
Ebook

Low Poly 3D Modeling in Blender. Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

Samuel Sullins

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows.Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers.By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.

1378
Ebook

Deep Learning with TensorFlow and Keras. Build and deploy supervised, unsupervised, deep, and reinforcement learning models - Third Edition

Amita Kapoor, Antonio Gulli, Sujit Pal, François Chollet

Deep Learning with TensorFlow and Keras teaches you neural networks and deep learning techniques using TensorFlow (TF) and Keras. You'll learn how to write deep learning applications in the most powerful, popular, and scalable machine learning stack available.TensorFlow 2.x focuses on simplicity and ease of use, with updates like eager execution, intuitive higher-level APIs based on Keras, and flexible model building on any platform. This book uses the latest TF 2.0 features and libraries to present an overview of supervised and unsupervised machine learning models and provides a comprehensive analysis of deep learning and reinforcement learning models using practical examples for the cloud, mobile, and large production environments.This book also shows you how to create neural networks with TensorFlow, runs through popular algorithms (regression, convolutional neural networks (CNNs), transformers, generative adversarial networks (GANs), recurrent neural networks (RNNs), natural language processing (NLP), and graph neural networks (GNNs)), covers working example apps, and then dives into TF in production, TF mobile, and TensorFlow with AutoML.

1379
Ebook

Learning ArcGIS Runtime SDK for .NET. Build a GIS app Using ArcGIS Runtime SDK

Ron Vincent

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database.This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.

1380
Ebook
1381
Ebook

Learning Stencyl 3.x Game Development: Beginner's Guide. You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it

lnnes Borkwood, INNES BORKWOOD

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world.Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers.You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.

1382
Ebook

Mastering Blazor WebAssembly. A step-by-step guide to developing advanced single-page applications with Blazor WebAssembly

Ahmad Mozaffar

Blazor WebAssembly is a revolutionary technology in software development that enables you to develop web applications with a rich user interface using C# without JavaScript. It can be run natively in the browser and soon on mobile apps with .NET MAUI, making it a superweapon in the .NET developer’s toolbox. This capability has opened the doors for the JavaScript community to have a stable framework to build single page applications (SPAs) maintained by Microsoft and driven by the community.Mastering Blazor WebAssembly is a complete resource that teaches you everything you need to build client-side web applications using C# & .NET 7.0. Throughout this book, you’ll discover the anatomy of a Blazor WebAssembly project, along with the build, style, and structure of the components. You’ll implement forms to catch user input and collect data, as well as explore the topics of navigating between the pages in depth. The chapters will guide you through handling complex scenarios like RenderTrees, writing efficient unit tests, using variant security methods, and publishing the app to different providers, all in a practical manner.By the end of this book, you’ll have the skills necessary to build web apps with Blazor WebAssembly, along with the basics for a future in mobile development with .NET MAUI and Blazor.

1383
Ebook
1384
Ebook

The Microsoft Outlook Ideas Book. How to organise and manage yourself, your team, and your activities with Microsoft Outlook and Exchange with this book and

Barbara March

Microsoft Outlook, in tandem with Microsoft Exchange Server, provides a powerful environment for sharing information. This book will show you how to take advantage of that to construct solutions for your business or organization from the features of Outlook.This book is a collection of scenarios that incorporate and link many Outlook components to produce surprisingly powerful functionality.Without the need for code or specially-written applications, you will be extracting information from your Outlook Calendar, Contacts and Tasks folders to create solutions like these:Monitoring staff leave and printing schedules Managing meeting rooms and printing invoices Managing fleet vehicles, their records, and servicing Managing a school class calendar, student records, attendance, assignments, and reports