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Zarządzanie
Podcasty
Andreas Botsikas, Michael Hlobil
The Azure Data Scientist Associate Certification Guide helps you acquire practical knowledge for machine learning experimentation on Azure. It covers everything you need to pass the DP-100 exam and become a certified Azure Data Scientist Associate.Starting with an introduction to data science, you'll learn the terminology that will be used throughout the book and then move on to the Azure Machine Learning (Azure ML) workspace. You'll discover the studio interface and manage various components, such as data stores and compute clusters.Next, the book focuses on no-code and low-code experimentation, and shows you how to use the Automated ML wizard to locate and deploy optimal models for your dataset. You'll also learn how to run end-to-end data science experiments using the designer provided in Azure ML Studio.You'll then explore the Azure ML Software Development Kit (SDK) for Python and advance to creating experiments and publishing models using code. The book also guides you in optimizing your model's hyperparameters using Hyperdrive before demonstrating how to use responsible AI tools to interpret and debug your models. Once you have a trained model, you'll learn to operationalize it for batch or real-time inferences and monitor it in production.By the end of this Azure certification study guide, you'll have gained the knowledge and the practical skills required to pass the DP-100 exam.
Developers of all levels can now easily develop custom, responsive, and rich web application clients with secure, scalable servers utilizing relational databases and RESTful services using WaveMaker Studio. Whether you need a departmental business application or a form application for your weekend club, this book will show you how to design, develop, and deploy professional grade web applications with WaveMaker.Easy Web Development with WaveMaker will help you use WaveMaker to design, develop, and deploy rich, responsive web applications, even if you are not a programmer. If you need to build a data-driven web application, but you only know ‘enough to be dangerous,' you need this book.This book examines every angle of using WaveMaker to build applications, from dissecting examples to customizing, deploying, and debugging your own applications.This book enables the non-professional programmer to become comfortable not only with using WaveMaker Studio itself, but also with the artefacts produced by the studio as well as the runtime and services provided by the WaveMaker framework. You will learn everything, from how customize the user experience with JavaScript and CSS to integrating with custom Java services and the Spring Framework server-side.Easy Web Development with WaveMaker 6.5 is packed with examples, code samples, screenshots, and links to equip you to be successful with WaveMaker Studio.
Your experience and knowledge always influence the approach you take and the tools you use to write your programs. With a sound understanding of how to approach your goal and what software paradigms to use, you can create high-performing applications quickly and efficiently.In this two-part book, you’ll discover the untapped features of object-oriented programming and use it with other software tools to code fast and efficient applications. The first part of the book begins with a discussion on how OOP is used today and moves on to analyze the ideas and problems that OOP doesn’t address. It continues by deconstructing the complexity of OOP, showing you its fundamentally simple core. You’ll see that, by using the distinctive elements of OOP, you can learn to build your applications more easily.The next part of this book talks about acquiring the skills to become a better programmer. You’ll get an overview of how various tools, such as version control and build management, help make your life easier. This book also discusses the pros and cons of other programming paradigms, such as aspect-oriented programming and functional programming, and helps to select the correct approach for your projects. It ends by talking about the philosophy behind designing software and what it means to be a good developer.By the end of this two-part book, you will have learned that OOP is not always complex, and you will know how you can evolve into a better programmer by learning about ethics, teamwork, and documentation.
Flash applications are popular and becoming increasingly social. With flash applications for facebook you can tap into a potential audience of half a billion existing users, their connections and affiliations, their uploaded images, posts, comments and more.The Flash Facebook Cookbook is packed with recipes for the Graph API and FQL, used for reading and writing data as well as interacting with Facebook anonymously or on behalf of an authorised Facebook User.The topics covered by the recipes in this Cookbook include working with News feeds, uploading Photos, searching for and plotting Places on a map and much more. The cookbook has recipes ranging from those that work without any authentication with Facebook to those that do, and act on behalf of a user. Packed with recipes that yield practical demonstrations of the Graph API functionality, the Flash Facebook Cookbook is an essential tool for Flash Platform developers.
Python API Development Fundamentals. Develop a full-stack web application with Python and Flask
Jack Chan, Ray Chung, Jack Huang
Python is a flexible language that can be used for much more than just script development. By knowing the Python RESTful APIs work, you can build a powerful backend for web applications and mobile applications using Python.You'll take your first steps by building a simple API and learning how the frontend web interface can communicate with the backend. You'll also learn how to serialize and deserialize objects using the marshmallow library. Then, you'll learn how to authenticate and authorize users using Flask-JWT. You'll also learn how to enhance your APIs by adding useful features, such as email, image upload, searching, and pagination. You'll wrap up the whole book by deploying your APIs to the cloud.By the end of this book, you'll have the confidence and skill to leverage the power of RESTful APIs and Python to build efficient web applications.
This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Oracle's Application Development Framework (ADF) for Fusion Web Applications leverages Java EE best practices and proven design patterns to simplify constructing complex web solutions with JDeveloper, and this hands-on, task-based cookbook enables you to realize those complex, enterprise-scale applications. With the help of real-world implementations, practical recipes cover everything from design and construction, to deployment, testing, debugging and optimization. This practical, task-based cookbook takes you, the ADF developer, on a practical journey for building Fusion Web Applications. By implementing a range of real world use cases, you will gain invaluable and applicable knowledge for utilizing the ADF framework with JDeveloper 11gR2. Oracle JDeveloper 11gR2 Cookbookù is a task-based guide to the complete lifecycle of Fusion Web Application development using Oracle JDeveloper 11gR2 and ADF.You will get quickly up and running with concepts like setting up Application Workspaces and Projects, before delving into specific Business Components such as Entity Objects, View Objects, Application Modules and more. Along the way you will encounter even more practical recipes about ADF Faces UI components and Backing Beans, and the book rounds off by covering security, session timeouts and exceptions.With Oracle JDeveloper 11gR2 Cookbookù in hand you will be equipped with the practical knowledge of a range of ready to use implementation cases which can be applied to your own Fusion Web ADF Applications.
Marcos Romero, Brenden Sewell, Luis Cataldi
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.