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Developers across the world are rapidly adopting DDD principles to deliver powerful results when writing software that deals with complex business requirements. This book will guide you in involving business stakeholders when choosing the software you are planning to build for them. By figuring out the temporal nature of behavior-driven domain models, you will be able to build leaner, more agile, and modular systems.You’ll begin by uncovering domain complexity and learn how to capture the behavioral aspects of the domain language. You will then learn about EventStorming and advance to creating a new project in .NET Core 2.1; you’ll also and write some code to transfer your events from sticky notes to C#. The book will show you how to use aggregates to handle commands and produce events. As you progress, you’ll get to grips with Bounded Contexts, Context Map, Event Sourcing, and CQRS. After translating domain models into executable C# code, you will create a frontend for your application using Vue.js. In addition to this, you’ll learn how to refactor your code and cover event versioning and migration essentials.By the end of this DDD book, you will have gained the confidence to implement the DDD approach in your organization and be able to explore new techniques that complement what you’ve learned from the book.
Raspberry Pi is one of the popular single-board computers of our generation. All the major image processing and computer vision algorithms and operations can be implemented easily with OpenCV on Raspberry Pi. This updated second edition is packed with cutting-edge examples and new topics, and covers the latest versions of key technologies such as Python 3, Raspberry Pi, and OpenCV. This book will equip you with the skills required to successfully design and implement your own OpenCV, Raspberry Pi, and Python-based computer vision projects.At the start, you'll learn the basics of Python 3, and the fundamentals of single-board computers and NumPy. Next, you'll discover how to install OpenCV 4 for Python 3 on Raspberry Pi, before covering major techniques and algorithms in image processing, manipulation, and computer vision. By working through the steps in each chapter, you'll understand essential OpenCV features. Later sections will take you through creating graphical user interface (GUI) apps with GPIO and OpenCV. You'll also learn to use the new computer vision library, Mahotas, to perform various image processing operations. Finally, you'll explore the Jupyter Notebook and how to set up a Windows computer and Ubuntu for computer vision.By the end of this book, you'll be able to confidently build and deploy computer vision apps.
Moodle Workplace is a comprehensive extension to Standard Moodle, the world's most used learning management system (LMS) platform, empowering millions of learners worldwide. Moodle Workplace is suitable for businesses and organizations, from small enterprises to global corporations.Corporate Learning with Moodle Workplace is a comprehensive introduction to this latest product from Moodle, which facilitates collaborative learning in enterprises and larger teams. Complete with detailed descriptions, a variety of diagrams, and real working examples, this easy-to-follow guide will teach you everything you need to know to manage a Moodle Workplace system. You’ll learn how to manage your users along reporting lines and organize them in to tenants, organizations, positions, job assignments, and teams, before setting up typical HR processes such as induction, compliance, and reporting. Filled with real-world examples, the book covers blended and offline scenarios, including appointments and the Moodle Workplace mobile app.By the end of this Moodle book, you’ll have learned how to fully manage a Moodle Workplace instance.
Field Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog.The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design.By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.
Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase.This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter.By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
QGIS is a user friendly open source geographic information system (GIS) that runs on Linux, Unix, Mac OSX, and Windows. The popularity of open source geographic information systems and QGIS in particular has been growing rapidly over the last few years. More and more companies and institutions are adopting QGIS and even switching to QGIS as their main GIS.Learning QGIS 2.0 is a practical, hands-on guide that provides you with clear, step-by-step exercises that will help you to apply your GIS knowledge to QGIS. Containing a number of clear, practical exercises, this book will introduce you to working with QGIS, quickly and painlessly. If you want to take advantage of the wide range of functionalities that QGIS offers, then this is the book for you.This book takes you from installing and configuring QGIS, through handling spatial data to creating great maps. You will learn how to load and visualize existing spatial data and how to create data from scratch. You will perform common geoprocessing and spatial analysis tasks and automate them. We will cover how to achieve great cartographic output and print maps. You will learn everything you need to know to handle spatial data management, processing, and visualization tasks in QGIS.