Verleger: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1737
E-book

Motivate Your Team in 30 Days

Self-motivation and team motivation are the foundations to success. They build self-esteem and self-confidence and result in an overall better working environment. A motivated and engaged environment and team attracts and retains top performers, resulting in better performance, increased productivity and measureable bottom-line results. This practical book will guide you through step-by-step instructions that will make you a more effective leader, resulting in a higher performing, results-oriented team that will attract and retain top talent.This practical guide helps managers discover and understand themselves and human nature in order to become better leaders. In the process you will get a better understanding about internal vs. external motivation, beliefs, attitude, what is and what is not under your control, and how people react towards these factors. 'As you continue through the book you will master self-discovery learning techniques, facilitation skills, and engagement and empowerment strategies. Daily activity plans make this an easy, applicable and measurable way to help you - and your team - get to where you want to be. Through these invaluable exercises you will learn what makes a good leader and pass on your own strengths to your team, empowering them to perform to the best of their ability.

1738
E-book

Swift Essentials. Discover how to build iOS and watchOS applications in Swift 2 using Xcode - Second Edition

Alex Blewitt

Swift was considered one of the biggest innovations last year, and certainly with Swift 2 announced at WWDC in 2015, this segment of the developer space will continue to be hot and dominating. This is a fast-paced guide to provide an overview of Swift programming and then walks you through in detail how to write iOS applications. Progress through chapters on custom views, networking, parsing and build a complete application as a Git repository, all by using Swift as the core language

1739
E-book

The JavaScript Workshop. Learn to develop interactive web applications with clean and maintainable JavaScript code

Joseph Labrecque, Jahred Love, Daniel Rosenbaum, Nick Turner, ...

If you're looking for a programming language to develop flexible and efficient apps, JavaScript is a great choice. However, while offering real benefits, the complexity of the entire JavaScript ecosystem can be overwhelming. This Workshop is a smarter way to learn JavaScript. It is specifically designed to cut through the noise and help build your JavaScript skills from scratch, while sparking your interest with engaging activities and clear explanations.Starting with explanations of JavaScript's fundamental programming concepts, this book will introduce the key tools, libraries and frameworks that programmers use in everyday development. You will then move on and see how to handle data, control the flow of information in an application, and create custom events. You'll explore the differences between client-side and server-side JavaScript, and expand your knowledge further by studying the different JavaScript development paradigms, including object-oriented and functional programming.By the end of this JavaScript book, you'll have the confidence and skills to tackle real-world JavaScript development problems that reflect the emerging requirements of the modern web.

1740
E-book

Alfresco for Administrators

Vandana Pal

Alfresco is an open source Enterprise Content Management (ECM) system for Windows and Linux-like operating systems.The year-on-year growth of business connections, contacts, and communications is expanding enterprise boundaries more than ever before. Alfresco enables organizations to collaborate more effectively, improve business process efficiency, and ensure information governance. The basic purpose of Alfresco is to help users to capture and manage information in a better way. It helps you capture, organize, and share binary files.This book will cover the basic building blocks of an Alfresco system, how the components fit together, and the information required to build a system architecture.This book will also focus on security aspects of Alfresco. such as authentication, troubleshooting, managing permissions, and so on.It will also focus on managing content and storage, indexing and searches, setting up clustering for high availability, and so forth.

1741
E-book

SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination

Artur Moreira, Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius, ...

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

1742
E-book

Build Your Own Programming Language. A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems - Second Edition

Clinton L. Jeffery, Imran Ahmad

There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed.You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection.Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice.By the end of this book, you'll be able to build and deploy your own domain-specific language.

1743
E-book

Data Engineering with Google Cloud Platform. A practical guide to operationalizing scalable data analytics systems on GCP

Adi Wijaya

With this book, you'll understand how the highly scalable Google Cloud Platform (GCP) enables data engineers to create end-to-end data pipelines right from storing and processing data and workflow orchestration to presenting data through visualization dashboards.Starting with a quick overview of the fundamental concepts of data engineering, you'll learn the various responsibilities of a data engineer and how GCP plays a vital role in fulfilling those responsibilities. As you progress through the chapters, you'll be able to leverage GCP products to build a sample data warehouse using Cloud Storage and BigQuery and a data lake using Dataproc. The book gradually takes you through operations such as data ingestion, data cleansing, transformation, and integrating data with other sources. You'll learn how to design IAM for data governance, deploy ML pipelines with the Vertex AI, leverage pre-built GCP models as a service, and visualize data with Google Data Studio to build compelling reports. Finally, you'll find tips on how to boost your career as a data engineer, take the Professional Data Engineer certification exam, and get ready to become an expert in data engineering with GCP.By the end of this data engineering book, you'll have developed the skills to perform core data engineering tasks and build efficient ETL data pipelines with GCP.

1744
E-book

Mastering Parallel Programming with R. Master the robust features of R parallel programming to accelerate your data science computations

Simon R. Chapple, Terence Sloan, Thorsten Forster, Eilidh Troup

R is one of the most popular programming languages used in data science. Applying R to big data and complex analytic tasks requires the harnessing of scalable compute resources.Mastering Parallel Programming with R presents a comprehensive and practical treatise on how to build highly scalable and efficient algorithms in R. It will teach you a variety of parallelization techniques, from simple use of R’s built-in parallel package versions of lapply(), to high-level AWS cloud-based Hadoop and Apache Spark frameworks. It will also teach you low level scalable parallel programming using RMPI and pbdMPI for message passing, applicable to clusters and supercomputers, and how to exploit thousand-fold simple processor GPUs through ROpenCL. By the end of the book, you will understand the factors that influence parallel efficiency, including assessing code performance and implementing load balancing; pitfalls to avoid, including deadlock and numerical instability issues; how to structure your code and data for the most appropriate type of parallelism for your problem domain; and how to extract the maximum performance from your R code running on a variety of computer systems.