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Podcasts
Zachary Lasiuk, Pareena Verma, Jason Andrews
Cortex-M has been around since 2004, so why a new book now? With new microcontrollers based on the Cortex-M55 and Cortex-M85 being introduced this year, Cortex-M continues to expand. New software concepts, such as standardized software reuse, have emerged alongside new topics including security and machine learning. Development methodologies have also significantly advanced, with more embedded development taking place in the cloud and increased levels of automation. Due to these advances, a single engineer can no longer understand an entire project and requires new skills to be successful.This book provides a unique view of how to navigate and apply the latest concepts in microcontroller development. The book is split into two parts. First, you’ll be guided through how to select the ideal set of hardware, software, and tools for your specific project. Next, you’ll explore how to implement essential topics for modern embedded developers. Throughout the book, there are examples for you to learn by working with real Cortex-M devices with all software available on GitHub. You will gain experience with the small Cortex-M0+, the powerful Cortex-M55, and more Cortex-M processors.By the end of this book, you’ll be able to practically apply modern Cortex-M software development concepts.
Amos Q. Haviv, Thoriq Firdaus, Joshua Johanan, Talha Khan, ...
This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript.
Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started.Creating Games with cocos2d for iPhone 2 takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout.From a simple match game to an endless runner, you will learn how to build a wide variety of game styles.You will learn how to implement animation, actions, create artificial randomness, use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices.Creating games with cocos2d for iPhone 2 will take your game building skills to the next level.
“OpenAI GPT for Python Developers” is meticulously crafted to provide Python developers with a deep dive into the mechanics and applications of GPT technology, beginning with a captivating narrative on the evolution of OpenAI and the fundamental workings of GPT models. As readers progress, they will be expertly guided through the essential steps of setting up a development environment tailored for AI innovations, coupled with insightful advice on selecting the most appropriate GPT model to suit specific project needs.The guide progresses into practical tutorials that cover the implementation of chat completions and the art of prompt engineering, providing a solid foundation in harnessing the capabilities of GPT for generating human-like text responses. Practical applications are further expanded with discussions on the creation of autonomous AI-to-AI dialogues, the development of AI avatars, and the strategic use of AI in interactive applications.In addition to technical skills, this book addresses the ethical implications and prospects of AI technologies, encouraging a holistic view of AI development. The guide is enriched with detailed examples, step-by-step tutorials, and comprehensive explanations that illuminate the theoretical aspects and emphasize practical implementation.
This book will give you an insight into controlling your applications with gestures and head motion and readying them for the web. Packed with real-world tasks, it begins with a walkthrough of the basic concepts of Computer Vision that the JavaScript world offers us, and you’ll implement various powerful algorithms in your own online application. Then, we move on to a comprehensive analysis of JavaScript functions and their applications. Furthermore, the book will show you how to implement filters and image segmentation, and use tracking.js and jsfeat libraries to convert your browser into Photoshop. Subjects such as object and custom detection, feature extraction, and object matching are covered to help you find an object in a photo. You will see how a complex object such as a face can be recognized by a browser as you move toward the end of the book. Finally, you will focus on algorithms to create a human interface. By the end of this book, you will be familiarized with the application of complex Computer Vision algorithms to develop your own applications, without spending much time learning sophisticated theory.
As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.