Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1889
Ebook
1890
Ebook
1891
Ebook

Mastering Go. Leverage Go's expertise for advanced utilities, empowering you to develop professional software - Fourth Edition

Mihalis Tsoukalos

Mastering Go, now in its fourth edition, remains the go-to resource for real-world Go development. This comprehensive guide delves into advanced Go concepts, including RESTful servers, and Go memory management. This edition brings new chapters on Go Generics and fuzzy Testing, and an enriched exploration of efficiency and performance. As you work your way through the chapters, you will gain confidence and a deep understanding of advanced Go topics, including concurrency and the operation of the Garbage Collector, using Go with Docker, writing powerful command-line utilities, working with JavaScript Object Notation (JSON) data, and interacting with databases.You will be engaged in real-world exercises, build network servers, and develop robust command-line utilities. With in-depth chapters on RESTful services, the WebSocket protocol, and Go internals, you are going to master Go's nuances, optimization, and observability. You will also elevate your skills in efficiency, performance, and advanced testing.With the help of Mastering Go, you will become an expert Go programmer by building Go systems and implementing advanced Go techniques in your projects.

1892
Ebook

Cocos2d Cross-Platform Game Development Cookbook. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition

Siddharth Shekar, Raydelto Hernandez

Cocos2d is the world’s leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs.The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You’ll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.Towards the end of the book, we dive into Apple’s latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.

1893
Ebook

Practical Mobile Forensics. A hands-on guide to mastering mobile forensics for the iOS, Android, and the Windows Phone platforms - Second Edition

Heather Mahalik, Rohit Tamma, Satish Bommisetty

Mobile phone forensics is the science of retrieving data from a mobile phone under forensically sound conditions. This book is an update to Practical Mobile Forensics and it delves into the concepts of mobile forensics and its importance in today's world. We will deep dive into mobile forensics techniques in iOS 8 - 9.2, Android 4.4 - 6, and Windows Phone devices. We will demonstrate the latest open source and commercial mobile forensics tools, enabling you to analyze and retrieve data effectively. You will learn how to introspect and retrieve data from cloud, and document and prepare reports for your investigations.By the end of this book, you will have mastered the current operating systems and techniques so you can recover data from mobile devices by leveraging open source solutions.

1894
Ebook

Microsoft Dynamics NAV. Implementing ERP Systems

Alex Chow, Vjekoslav Babić, Laura Nicolas Lorente, David Studebaker, ...

Microsoft Dynamics NAV is an Enterprise Resource Planning (ERP) application used in all kinds of organizations around the world. It provides a great variety of functionality, out-of-the-box, in different topics such as accounting, sales, purchase processing, logistics, and manufacturing. Microsoft Dynamics NAV also allows companies to grow their applications by customizing solutions to meet specific requirements.This course is a hands-on tutorial on working with a real Dynamics NAV implementation. It begins by providing an insight into the different tools available to migrate data from client legacy systems into Microsoft Dynamics NAV. If you are already live with Microsoft Dynamics NAV, you will learn about upgrades and what to expect from them. We’ll also show you how to implement additional or expanding functionalities within your existing Microsoft Dynamics NAV installation, perform data analysis, debug error messages, and implement free third-party add-ons to your existing installation. From here, you will be introduced to integrated development tools to make you a highly productive developer in the NAV environment.The course will serve as a comprehensive reference guide, complementing NAV's Help files. You will find this course really useful if you want to evaluate Microsoft Dynamics NAV's development capabilities or need to manage NAV-based projects. Additionally, you will also learn about the NAV application structure, the C/SIDE development environment, the C/AL language, the construction and uses of each object type, and how it all fits together. Moving on, you will be guided through the NAV way of solving problems. You will be introduced to patterns and the software NAV architecture and will then build an example application. Then, you will walk through the details of architectural patterns, design patterns, and implementation patterns and will also learn about anti-patterns and handling legacy code. You will learn how to build solutions using patterns. The course offers premium, highly practical content on this recently released version of Dynamics NAV, and includes material from the following Packt books : 1. Implementing Microsoft Dynamics NAV - Third Edition 2. Programming Microsoft Dynamics™ NAV 3. Learning Dynamics NAV Patterns

1895
Ebook
1896
Ebook

Unreal Engine: Game Development from A to Z. Your complete companion to game development in Unreal Engine 4

Nitish Misra, John P. Doran, Joanna Lee

Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms.The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine’s core concepts, it’s time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked.This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store.With this course, you will be inspired to come up with your own great ideas for your future game development projects.