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Podcasty
For cloud security engineers, it’s crucial to look beyond the limited managed services provided by cloud vendors and make use of the wide array of cloud native tools available to developers and security professionals, which enable the implementation of security solutions at scale. This book covers technologies that secure infrastructure, containers, and runtime environments using vendor-agnostic cloud native tools under the Cloud Native Computing Foundation (CNCF).The book begins with an introduction to the whats and whys of the cloud native environment, providing a primer on the platforms that you’ll explore throughout. You’ll then progress through the book, following the phases of application development. Starting with system design choices, security trade-offs, and secure application coding techniques that every developer should be mindful of, you’ll delve into more advanced topics such as system security architecture and threat modelling practices. The book concludes by explaining the legal and regulatory frameworks governing security practices in the cloud native space and highlights real-world repercussions that companies have faced as a result of immature security practices.By the end of this book, you'll be better equipped to create secure code and system designs.
Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.
Moodle 1.9 Testing and Assessment. Develop and evaluate quizzes and tests using Moodle modules
Moodle is a free Course Management System (CMS), which is a web application that educators can use to create effective online learning sites. Moodle also has many effective modules and assessment techniques for testing that can be used for any subject. Computer-based testing is inevitable in any online teaching course. As you consider the benefits of computer-based testing you will want to easily create tests and instantaneously assess them.Moodle 1.9 Testing and Assessment puts together a variety of modules and activities that allow us to easily create and deliver a variety of tests on any subject. It is a step-by-step guide that will assist you to develop and assess simple as well as complex quizzes and tests.You will initially learn to create different types of questions such as short answer questions, multiple choice questions, and so on. After you have learned to create questions, you will learn to integrate all of them in a Moodle quiz to create a complete test by tweaking the various options. Next you will learn to create and set up a Lesson, which you can use to create simple vocabulary or flash card tests or complex tests.You will learn to test and assess students through work submitted using Moodle Workshop. This module also provides an opportunity for self- and peer-assessment of your student's work. Then you will learn skill-specific tests such as listening, reading, speaking, and writing tests that will help you to judge a person's ability in a particular field. At the end of this book you will learn how you can grade tests using Moodle Gradebook.This hands-on guide helps you to establish optimal tests that can be graded using Moodle modules.
Mastering .NET Machine Learning. Use machine learning in your .NET applications
.Net is one of the widely used platforms for developing applications. With the meteoric rise of Machine learning, developers are now keen on finding out how can they make their .Net applications smarter. Also, .NET developers are interested into moving into the world of devices and how to apply machine learning techniques to, well, machines.This book is packed with real-world examples to easily use machine learning techniques in your business applications. You will begin with introduction to F# and prepare yourselves for machine learning using .NET framework. You will be writing a simple linear regression model using an example which predicts sales of a product. Forming a base with the regression model, you will start using machine learning libraries available in .NET framework such as Math.NET, Numl.NET and Accord.NET with the help of a sample application. You will then move on to writing multiple linear regressions and logistic regressions.You will learn what is open data and the awesomeness of type providers. Next, you are going to address some of the issues that we have been glossing over so far and take a deep dive into obtaining, cleaning, and organizing our data. You will compare the utility of building a KNN and Naive Bayes model to achieve best possible results.Implementation of Kmeans and PCA using Accord.NET and Numl.NET libraries is covered with the help of an example application. We will then look at many of issues confronting creating real-world machine learning models like overfitting and how to combat them using confusion matrixes, scaling, normalization, and feature selection. You will now enter into the world of Neural Networks and move your line of business application to a hybrid scientific application. After you have covered all the above machine learning models, you will see how to deal with very large datasets using MBrace and how to deploy machine learning models to Internet of Thing (IoT) devices so that the machine can learn and adapt on the fly.
Protocol Buffers Handbook. Getting deeper into Protobuf internals and its usage
Explore how Protocol Buffers (Protobuf) serialize structured data and provides a language-neutral, platform-neutral, and extensible solution. With this guide to mastering Protobuf, you'll build your skills to effectively serialize, transmit, and manage data across diverse platforms and languages.This book will help you enter the world of Protocol Buffers by unraveling the intricate nuances of Protobuf syntax and showing you how to define complex data structures. As you progress, you’ll learn schema evolution, ensuring seamless compatibility as your projects evolve. The book also covers advanced topics such as custom options and plugins, allowing you to tailor validation processes to your specific requirements. You’ll understand how to automate project builds using cutting-edge tools such as Buf and Bazel, streamlining your development workflow. With hands-on projects in Go and Python programming, you’ll learn how to practically apply Protobuf concepts. Later chapters will show you how to integrate data interchange capabilities across different programming languages, enabling efficient collaboration and system interoperability.By the end of this book, you’ll have a solid understanding of Protobuf internals, enabling you to discern when and how to use and redefine your approach to data serialization.
Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Leo Taehyung Lee, Taehyung Lee
Microsoft PowerPivot is a free software designed to enhance Microsoft Excel. It allows the user to make extensive use of his/her computer's powers to draw data from various sources, do analysis across millions of rows of data, and present results in a very unique format.Instant Creating Data Models with PowerPivot How-to is a concise and to-the-point guide that helps you get a jump start on using this strong business intelligence tool, while still working in an environment similar to Excel. You will begin with data generation and manipulation, learning a new feature at each step by building onto the old file, and ultimately creating a comprehensive file.Instant Creating Data Models with PowerPivot How-to will guide the user through database installation, importing data from various sources, creating pivot charts and tables, utilizing a unique feature of PowerPivot called slicers,adding custom columns, and setting custom relationships between data to generate the ultimate customized dataset for analysis. By the end of the book and all the sections of Microsoft PowerPivot for Excel, the reader will be fully experienced and ready to utilize this powerful software.