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Ebooki
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Psychologia
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Religia
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Sport, fitness, diety
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Technika i mechanika
Audiobooki
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Biznes i ekonomia
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Dla dzieci
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Dla młodzieży
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Edukacja
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Encyklopedie, słowniki
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Historia
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Informatyka
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Inne
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Języki obce
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Kultura i sztuka
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Literatura
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Nauki przyrodnicze
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Nauki społeczne
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Popularnonaukowe i akademickie
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Poradniki
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Poradniki zawodowe i specjalistyczne
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Prawo
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Przewodniki i podróże
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Psychologia
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Religia
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Sport, fitness, diety
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Technika i mechanika
Kursy video
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Bazy danych
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Big Data
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Biznes, ekonomia i marketing
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Cyberbezpieczeństwo
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Data Science
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DevOps
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Dla dzieci
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Elektronika
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Grafika/Wideo/CAX
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Gry
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Microsoft Office
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Narzędzia programistyczne
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Programowanie
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Rozwój osobisty
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Sieci komputerowe
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Systemy operacyjne
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Testowanie oprogramowania
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Urządzenia mobilne
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UX/UI
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Web development
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Zarządzanie
Podcasty
Jorge R. López Benito, Enara Artetxe González
Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, you'll need to have a good understanding of the tool and its features.Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device.Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market.After an initial introduction to Axure's user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability.For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide.
The Lean-Agile Way. Unleash business results in the digital era with value stream management
Cecil 'Gary' Rupp, Richard Knaster, Steve Pereira, Al Shalloway, ...
In today’s fast-paced business landscape, efficiency is essential. Authored by industry experts Cecil ‘Gary’ Rupp, a Lean-Agile consultant with over three decades of executive experience; Richard Knaster, a SAFe® Fellow and transformation leader; Steve Pereira, a value stream consultant and board advisor; and Al Shalloway, creator of FLEX and PMI’s Disciplined Agile Value Stream Consultant workshop, the book offers proven strategies to streamline processes, enhance products, and improve service delivery. You’ll start with an introduction to foundational Lean and Agile practices, recognizing the significance of digital enhancements in modernizing business processes. As you progress, you'll learn VSM techniques to identify and prioritize work and investments to provide maximum value to customers. Moreover, you'll grasp Lean-Agile practices aimed at promoting collaboration among teams and ensuring the continuous flow of product-oriented deliveries tailored to address customer needs. Finally, you'll gain executive-level insights on how organizations must access timely information for decision-making and foster a culture of continuous business transformation. Armed with this knowledge and a robust toolkit, you'll be empowered to drive meaningful change, optimize resources, and stay ahead in the rapidly evolving marketplace.
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
PHP web developers end up building complex enterprise projects without prior experience in test-driven and behavior-driven development which results in software that’s complex and difficult to maintain. This step-by-step guide helps you manage the complexities of large-scale web applications. It takes you through the processes of working on a project, starting from understanding business requirements and translating them into actual maintainable software, to automated deployments.You’ll learn how to break down business requirements into workable and actionable lists using Jira. Using those organized lists of business requirements, you’ll understand how to implement behavior-driven development (BDD) and test-driven development (TDD) to start writing maintainable PHP code. You’ll explore how to use the automated tests to help you stop introducing regressions to an application each time you release code by using continuous integration.By the end of this book, you’ll have learned how to start a PHP project, break down the requirements, build test scenarios and automated tests, and write more testable and maintainable PHP code. By learning these processes, you’ll be able to develop more maintainable, and reliable enterprise PHP applications.
Java is one of the most commonly used software languages by programmers and developers. In this book, you’ll learn the new features of Java 11 quickly and experience a simple and powerful approach to software development. You’ll see how to use the Java runtime tools, understand the Java environment, and create a simple namesorting Java application. Further on, you'll learn about advanced technologies that Java delivers, such as web programming and parallel computing, and will develop a mastermind game. Moving on, we provide more simple examples, to build a foundation before diving into some complex data structure problems that will solidify your Java 11 skills. With a special focus on the features of new projects: Project Valhalla, Project Panama, Project Amber, and Project Loom, this book will help you get employed as a top-notch Java developer. By the end of the book, you’ll have a firm foundation to continue your journey toward becoming a professional Java developer.
Moodle, as a learning management system, is used to provide resources, interactive activities and assessments to students. Through the use of the gradebook, Moodle can also be used to store grades, calculate final marks and track student achievement and progress to help the teacher manage the learning process.Through the use of the gradebook, Moodle can also be used to store grades, making it much easier for you to organize your work and relay information to your students. This book provides examples of practical uses of the gradebook to demystify the terminology and options available, allowing you to make full use of the assessment tracking features and, most importantly, customize it to meet your needs. Moodle Gradebook will introduce you to the core functions of the gradebook as you will learn how to add your own graded activities before marking this work. You will customize how you view the grades and organize the activities so that your course needs are met. You will also use the new completion functions within Moodle 2.x to track progress further. Make the gradebook accommodate your requirements by adding your own grading options and setting it up to present the information you need.