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Podcasts
Aaron Dietzen aka 'The SketchUp Guy'
Working with the amazing 3D printing technology and getting access to the printing hardware is now easier than ever before. While there are many other resources that cover the general process of 3D printing, this book is the ultimate guide to creating models for 3D printing using SketchUp.You’ll start with a basic understanding of how SketchUp is used in the 3D printing workflow and jump into the steps to create a print-ready model using only SketchUp. This 3D printing book will guide you in using SketchUp to modify existing 3D files and cover additional tools that make SketchUp an even more powerful modeling tool. As you advance, you’ll learn how to transform 2D images into 3D printable solids, how to create multi-part prints that can be assembled without the use of fasteners or glue, and how to make sure your model, whether designed from scratch or assembled from preexisting geometry, is ready to be made real via your 3D printer.By the end of this book, you’ll have the confidence to bring your design ideas to life by generating your own 3D print-ready models with SketchUp.
B. M. Madhusudhan Rao, B.M Madhusudhan Rao
Oracle Business Process Management helps in process automation and improvement with a very high level of flexibility for all the process participants from the process planning team to the end users. It also makes it possible to have corporate employees and customers collaborating towards common goals.Instant Oracle BPM for Financial Services How-to covers many concepts that can be easily reused across industries such as core banking, healthcare, travel, self service automation, e-governance, and so on. It highlights various roles of Business Process Management such as Business Process Modeling, Process Developer, Process Owner, and Process Participant along with the way they work together in a financial services environment.Instant Oracle BPM for Financial Services How-to is your guide to implementing Oracle Business Process Management whilst working in the Financial Services industry.Starting through the discovering of implementation and Business challenges for financial services we will move on to Modeling, Implementation, Process ork-flow’s, deployment and testing.Moving on to cover advanced topics such as Process administering, changing business processes using process analysts, business reporting, participants and notifications and finally collaboration. You will learn to setup, maintain and alter your Business Process Management aimed specifically for the Financial services industry.
Building for maintainability is key to keep development costs low (and developers happy). The second edition of Get Your Hands Dirty on Clean Architecture is here to equip you with the essential skills and knowledge to build maintainable software.Building upon the success of the first edition, this comprehensive guide explores the drawbacks of conventional layered architecture and highlights the advantages of domain-centric styles such as Robert C. Martin's Clean Architecture and Alistair Cockburn's Hexagonal Architecture. Then, the book dives into hands-on chapters that show you how to manifest a Hexagonal Architecture in actual code. You'll learn in detail about different mapping strategies between the layers of a Hexagonal Architecture and see how to assemble the architecture elements into an application. The later chapters demonstrate how to enforce architecture boundaries, what shortcuts produce what types of technical debt, and how, sometimes, it is a good idea to willingly take on those debts.By the end of this second edition, you'll be armed with a deep understanding of the Hexagonal Architecture style and be ready to create maintainable web applications that save money and time. Whether you're a seasoned developer or a newcomer to the field, Get Your Hands Dirty on Clean Architecture will empower you to take your software architecture skills to new heights and build applications that stand the test of time.
Sergei Golubchik, Andrew Hutchings, Andrew Hutchings, Sergii Golubchyk
MySQL has introduced a Plugin API with its latest version – a robust, powerful, and easy way of extending the server functionality with loadable modules on the fly. But until now anyone wishing to develop a plugin would almost certainly need to dig into the MySQL source code and search the Web for missing bits of the information.This is the first book on the MySQL Plugin API. Written together with one of the Plugin API primary architects, it contains all the details you need to build a plugin. It shows what a plugin should contain and how to compile, install, and package it. Every chapter illustrates the material with thoroughly explained source code examples.Starting from the basic features, common to all plugin types, and the structure of the plugin framework, this book will guide you through the different plugin types, from simple examples to advanced ones. Server monitoring, full-text search in JPEG comments, typo-tolerant searches, getting the list of all user variables, system usage statistics, or a complete storage engine with indexes – these and other plugins are developed in different chapters of this book, demonstrating the power and versatility of the MySQL Plugin API and explaining the intricate details of MySQL Plugin programming.
Shira Rubinoff's Cyber Minds brings together the top authorities in cybersecurity to discuss the emergent threats that face industries, societies, militaries, and governments today.With new technology threats, rising international tensions, and state-sponsored cyber attacks, cybersecurity is more important than ever. Cyber Minds serves as a strategic briefing on cybersecurity and data safety, collecting expert insights from sector security leaders, including:General Gregory Touhill, former Federal Chief Information Security Officer of the United StatesKevin L. Jackson, CEO and Founder, GovCloudMark Lynd, Digital Business Leader, NETSYNCJoseph Steinberg, Internet Security advisor and thought leaderJim Reavis, Co-Founder and CEO, Cloud Security AllianceDr. Tom Kellerman, Chief Cybersecurity Officer for Carbon Black Inc and Vice Chair of Strategic Cyber Ventures BoardMary Ann Davidson, Chief Security Officer, OracleDr. Sally Eaves, Emergent Technology CTO, Global Strategy Advisor – Blockchain AI FinTech, Social Impact award winner, keynote speaker and authorDr. Guenther Dobrauz, Partner with PwC in Zurich and Leader of PwC Legal SwitzerlandBarmak Meftah, President, AT&T CybersecurityCleve Adams, CEO, Site 1001 (AI and big data based smart building company)Ann Johnson, Corporate Vice President – Cybersecurity Solutions Group, MicrosoftBarbara Humpton, CEO, Siemens USABusinesses and states depend on effective cybersecurity. This book will help you to arm and inform yourself on what you need to know to keep your business – or your country – safe.
Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.