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Podcasts
Prasenjit Sarkar, Guillermo Ruiz
Oracle Cloud Infrastructure (OCI) is a set of complementary cloud services that enables you to build and run a wide range of applications and services in a highly available hosted environment. This book is a fast-paced practical guide that will help you develop the capabilities to leverage OCI services and effectively manage your cloud infrastructure.Oracle Cloud Infrastructure for Solutions Architects begins by helping you get to grips with the fundamentals of Oracle Cloud Infrastructure, and moves on to cover the building blocks of the layers of Infrastructure as a Service (IaaS), such as Identity and Access Management (IAM), compute, storage, network, and database. As you advance, you’ll delve into the development aspects of OCI, where you’ll learn to build cloud-native applications and perform operations on OCI resources as well as use the CLI, API, and SDK. Finally, you’ll explore the capabilities of building an Oracle hybrid cloud infrastructure.By the end of this book, you’ll have learned how to leverage the OCI and gained a solid understanding of the persona of an architect as well as a developer’s perspective.
Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.Starting with the fundamentals of object-oriented design, you’ll master SOLID principles. You’ll learn how to favor composition over inheritance—an essential approach for creating reusable code bases. Through a hands-on sample game project, you’ll implement a series of basic and advanced design patterns using Godot Engine’s features and identify where, when, and why to implement each design pattern.By the end of this game development book, you’ll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.
Cybercriminals are always in search of new methods to infiltrate systems. Quickly responding to an incident will help organizations minimize losses, decrease vulnerabilities, and rebuild services and processes.In the wake of the COVID-19 pandemic, with most organizations gravitating towards remote working and cloud computing, this book uses frameworks such as MITRE ATT&CK® and the SANS IR model to assess security risks.The book begins by introducing you to the cybersecurity landscape and explaining why IR matters. You will understand the evolution of IR, current challenges, key metrics, and the composition of an IR team, along with an array of methods and tools used in an effective IR process. You will then learn how to apply these strategies, with discussions on incident alerting, handling, investigation, recovery, and reporting.Further, you will cover governing IR on multiple platforms and sharing cyber threat intelligence and the procedures involved in IR in the cloud. Finally, the book concludes with an “Ask the Experts” chapter wherein industry experts have provided their perspective on diverse topics in the IR sphere.By the end of this book, you should become proficient at building and applying IR strategies pre-emptively and confidently.
Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems.C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more.After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.