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PHP is a great language for building web applications. It is essentially a server-side scripting language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks.This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications.By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL.
Learning Xcode 8. Learn to build iOS Applications with Xcode 8
Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun.This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Svelte is a modern JavaScript framework used to build static web apps that are fast and lean, as well as being fun for developers to use. This book is a concise and practical introduction for those who are new to the Svelte framework which will have you up to speed with building apps quickly, and teach you how to use Svelte 3 to build apps that offer a great app user experience (UX).The book starts with an introduction to Svelte 3, before showing you how to set up your first complete application with the framework. Filled with code samples, each chapter will show you how to write components using the Svelte template syntax and the application programming interfaces (APIs) of the Svelte framework. As you advance, you’ll go from scaffolding your project and tool setup all the way through to production with DevOps principles such as automated testing, continuous integration, and continuous delivery (CI/CD). Finally, you’ll deploy your application in the cloud with object storage services and a content delivery network (CDN) for best-in-class performance for your users.By the end of this book, you’ll have learned how to build and deploy apps using Svelte 3 to solve real-world problems and deliver impressive results.
React Testing Library (RTL) is a lightweight and easy-to-use tool for testing the document object model (DOM) output of components. This book will show you how to use this modern, user-friendly tool to test React components, reducing the risk that your application will not work as expected in production.The book demonstrates code snippets that will allow you to implement RTL easily, helping you to understand the guiding principles of the DOM Testing Library to write tests from the perspective of the user. You'll explore the advantages of testing components from the perspective of individuals who will actually use your components, and use test-driven development (TDD) to drive the process of writing tests. As you advance, you'll discover how to add RTL to React projects, test components using the Context API, and also learn how to write user interface (UI) end-to-end tests using the popular Cypress library. Throughout this book, you’ll work with practical examples and useful explanations to be able to confidently create tests that don't break when changes are made.By the end of this React book, you will have learned all you need to be able to test React components confidently.
Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5.Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters.By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Looker is a data analytics and business intelligence platform that allows organizations to explore, analyze, and visualize their data. It provides tools for data modeling, exploration, and visualization, enabling you to gain insights from your data to make informed business decisions.You’ll start with the basics, from setting up your Looker environments to configuring views and models using LookML. As you progress, you’ll delve into more advanced topics, such as navigating data in Explore, tailoring dashboards to your needs, and adding dynamic elements for interactivity. Along the way, you'll gain invaluable troubleshooting skills to tackle common issues and optimize your Looker usage, ensuring a smooth and seamless experience. Furthermore, the book extends your understanding beyond the basics, equipping you with the knowledge you need to develop Looker applications and seamlessly integrate them with other tools and applications. You'll also explore advanced techniques for harnessing Looker's full potential, empowering you to establish data-driven decision-making and innovation within your organization.By the end of this BI book, you'll have gained a solid understanding of how to use Looker to find important information, make tasks easier, and derive important insights.
Everett Griffiths, Brian Bondari, Matt Mullenweg
WordPress is one of the most popular platforms for building blogs and general websites. By learning how to develop and integrate your own plugins, you can add functionality and extend WordPress in any way imaginable. By tapping into the additional power and functionality that plugins provide, you can make your site easier to administer, add new features, or even alter the very nature of how WordPress works. Covering WordPress version 3, this book makes it super easy for you to build a variety of plugins.WordPress 3 Plugin Development Essentials is a practical hands-on tutorial for learning how to create your own plugins for WordPress. Using best coding practices, this book will walk you through the design and creation of a variety of original plugins.WordPress 3 Plugin Development Essentials focuses on teaching you all aspects of modern WordPress development. The book uses real and published WordPress plugins and follows their creation from the idea to the finishing touches in a series of easy-to-follow and informative steps. You will discover how to deconstruct an existing plugin, use the WordPress API in typical scenarios, hook into the database, version your code with SVN, and deploy your new plugin to the world.Each new chapter introduces different features of WordPress and how to put them to good use, allowing you to gradually advance your knowledge. WordPress 3 Plugin Development Essentials is packed with information, tips, and examples that will help you gain comfort and confidence in your ability to harness and extend the power of WordPress via plugins.
Jeff Winder, Carlos Ulloa, Joseph Winder, Paul Tondeur
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively.The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you're not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.Since the first release of Papervision3D in 2007, the authors have been involved in various commercial projects with Papervision3D, building up a deep understanding of the engine. In Papervision3D Essentials, the authors share their knowledge to help you create stunning 3D content in Flash and teach you how to work with one of the most exciting open-source Flash projects around. Papervision3D Essentials shows you how to download Papervsion3D and make it work in Flash, Flash Builder and Flex Builder. It provides a short introduction to Object Oriented Programming and classes for those who are new to non-timeline programming. Then, it takes a closer look at the engine, discussing a broad range of topics from how to work with built-in 3D objects to using and animating cameras, 3D objects, and light. Applying materials and textures, using filters and effects, particles and performance optimizations are also covered. Ultimately, this book will provide you with the information you need to build your first Papervision3D application. Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.