Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
3737
Ebook

Learning C# by Developing Games with Unity 3D Beginner's Guide. The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts

Terry Norton

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.Learning C# by Developing Games with Unity 3D Beginner's Guide assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!

3738
Ebook

Learning RStudio for R Statistical Computing

Mark P.J. van der Loo, RStudio Inc, Edwin de Jonge, Mark van der Loo

Data is coming at us faster, dirtier, and at an ever increasing rate. The necessity to handle many, complex statistical analysis projects is hitting statisticians and analysts across the globe. This book will show you how to deal with it like never before, thus providing an edge and improving productivity.Learning RStudio for R Statistical Computing will teach you how to quickly and efficiently create and manage statistical analysis projects, import data, develop R scripts, and generate reports and graphics. R developers will learn about package development, coding principles, and version control with RStudio.This book will help you to learn and understand RStudio features to effectively perform statistical analysis and reporting, code editing, and R development.The book starts with a quick introduction where you will learn to load data, perform simple analysis, plot a graph, and generate automatic reports. You will then be able to explore the available features for effective coding, graphical analysis, R project management, report generation, and even project management.Learning RStudio for R Statistical Computing is stuffed with feature-rich and easy-to-understand examples, through step-by-step instructions helping you to quickly master the most popular IDE for R development.

3739
Ebook

Linux: Embedded Development. Click here to enter text

Alexandru Vaduva, Alex Gonzalez, Chris Simmonds

Embedded Linux is a complete Linux distribution employed to operate embedded devices such as smartphones, tablets, PDAs, set-top boxes, and many more. An example of an embedded Linux distribution is Android, developed by Google.This learning path starts with the module Learning Embedded Linux Using the Yocto Project. It introduces embedded Linux software and hardware architecture and presents information about the bootloader. You will go through Linux kernel features and source code and get an overview of the Yocto Project components available.The next module Embedded Linux Projects Using Yocto Project Cookbook takes you through the installation of a professional embedded Yocto setup, then advises you on best practices. Finally, it explains how to quickly get hands-on with the Freescale ARM ecosystem and community layer using the affordable and open source Wandboard embedded board.Moving ahead, the final module Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth description of the components and options that are available at each stage. You will see how functions are split between processes and the usage of POSIX threads.By the end of this learning path, your capabilities will be enhanced to create robust and versatile embedded projects.This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:? Learning Embedded Linux Using the Yocto Project by Alexandru Vaduva? Embedded Linux Projects Using Yocto Project Cookbook by Alex González? Mastering Embedded Linux Programming by Chris Simmonds

3740
Ebook

Flutter for Beginners. Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x - Third Edition

Thomas Bailey, Alessandro Biessek, Trevor Wills

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you.You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience.By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.

3741
Ebook

Joomla! 1.5 Templates Cookbook. Over 60 simple but incredibly effective recipes for taking control of Joomla! templates

Richard Carter, Chris Davenport

Templates in Joomla! provide a powerful way to make your site look exactly the way you want either using a single template for the entire site or a separate template for each site section. Although it sounds like an easy task to build and maintain templates, it can be challenging to get beyond the basics and customize templates to meet your needs perfectly.Joomla! 1.5 Templates Cookbook consists of a series of self-contained step-by-step recipes that cover everything from common tasks such as changing your site's logo or favicon and altering color schemes, to custom error pages and template overrides. It starts off with the basics of template design and then digs deep into more complex concepts. It will help you make your site more attractive and user-friendly. You will integrate your site with various social media such as Twitter and YouTube; make your site mobile-friendly with the help of recipes for creating and customizing mobile spreadsheets; and use miscellaneous tricks and tips to get the most out of your website. You get all of this in a simple recipe format that guides you quickly through the steps and explains how it all happened.

3742
Ebook

Application Development with Qt Creator. Build cross-platform applications and GUIs using Qt 5 and C++ - Third Edition

Lee Zhi Eng, Ray Rischpater

Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator.You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator.By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language.

3743
Ebook

Spring: Developing Java Applications for the Enterprise. Build robust applications and microservices with Spring Framework, Spring Boot, and Spring Cloud

Ravi Kant Soni, Rajesh R V, Amuthan Ganeshan

This carefully designed course aims to get you started with Spring, the most widely adopted Java framework, and then goes on to more advanced topics such as building microservices using Spring Boot within Spring. With additional coverage of popular web frameworks such as Struts, WebWork, Java Server Faces, Tapestry, Docker, and Mesos, you'll have all the skills and expertise you need to build great applications. Starting with the Spring Framework architecture and setting up the key components of the Spring Application Development Environment, you will learn how to configure Spring Container and manage Spring beans using XML and Annotation. Next, you will delve into Spring MVC, which will help you build flexible and loosely coupled web applications. You'll also get to grips with testing applications for reliability. Moving on, this course will help you implement the microservice architecture in Spring Framework, Spring Boot, and Spring Cloud. Written to the latest specifications of Spring, this book will help you build modern, Internet-scale Java applications in no time.This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:? Learning Spring Application Development by Ravi Kant Soni? Spring MVC Beginner's Guide - Second Edition by Amuthan Ganeshan? Spring Microservices by Rajesh RV

3744
Ebook

Architecting High-Performance Embedded Systems. Design and build high-performance real-time digital systems based on FPGAs and custom circuits

Jim Ledin

Modern digital devices used in homes, cars, and wearables contain highly sophisticated computing capabilities composed of embedded systems that generate, receive, and process digital data streams at rates up to multiple gigabits per second. This book will show you how to use Field Programmable Gate Arrays (FPGAs) and high-speed digital circuit design to create your own cutting-edge digital systems.Architecting High-Performance Embedded Systems takes you through the fundamental concepts of embedded systems, including real-time operation and the Internet of Things (IoT), and the architecture and capabilities of the latest generation of FPGAs. Using powerful free tools for FPGA design and electronic circuit design, you’ll learn how to design, build, test, and debug high-performance FPGA-based IoT devices. The book will also help you get up to speed with embedded system design, circuit design, hardware construction, firmware development, and debugging to produce a high-performance embedded device – a network-based digital oscilloscope. You’ll explore techniques such as designing four-layer printed circuit boards with high-speed differential signal pairs and assembling the board using surface-mount components.By the end of the book, you’ll have a solid understanding of the concepts underlying embedded systems and FPGAs and will be able to design and construct your own sophisticated digital devices.