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Podcasts
Gilberto Najera-Gutierrez, Juned Ahmed Ansari, Daniel Teixeira, Abhinav Singh
Penetration testing (or ethical hacking) is a legal and foolproof way to identify vulnerabilities in your system. With thorough penetration testing, you can secure your system against the majority of threats.This Learning Path starts with an in-depth explanation of what hacking and penetration testing are. You’ll gain a deep understanding of classical SQL and command injection flaws, and discover ways to exploit these flaws to secure your system. You'll also learn how to create and customize payloads to evade antivirus software and bypass an organization's defenses. Whether it’s exploiting server vulnerabilities and attacking client systems, or compromising mobile phones and installing backdoors, this Learning Path will guide you through all this and more to strengthen your defense against online attacks.By the end of this Learning Path, you'll have the knowledge and skills you need to invade a system and identify all its vulnerabilities.This Learning Path includes content from the following Packt books:• Web Penetration Testing with Kali Linux - Third Edition by Juned Ahmed Ansari and Gilberto Najera-Gutierrez• Metasploit Penetration Testing Cookbook - Third Edition by Abhinav Singh , Monika Agarwal, et al.
Elevate your practical C# and .NET skills to the next level with this new edition of Apps and Services with .NET 8.With chapters that put a variety of technologies into practice, including Web API, gRPC, GraphQL, and SignalR, this book will give you a broader scope of knowledge than other books that often focus on only a handful of .NET technologies. You’ll dive into the new unified model for Blazor Full Stack and leverage .NET MAUI to develop mobile and desktop apps.This new edition introduces the latest enhancements, including the seamless implementation of web services with ADO.NET SqlClient's native Ahead-of-Time (AOT) support. Popular library coverage now includes Humanizer and Noda Time. There’s also a brand-new chapter that delves into service architecture, caching, queuing, and robust background services.By the end of this book, you’ll have a wide range of best practices and deep insights under your belt to help you build rich apps and efficient services.
Multimedia is a very old human endeavor. It has taken mankind almost 30,000 years since painting on cave walls to get a combination of text, image, sound, and video all working in the same medium, that is, in motion pictures. Finally, after thousands of years of human history, we can all (not just an elite few) create multimedia easily using Moodle. Moodle was built around an idea of learning that happens when a group of people construct things for one another, collaboratively creating a small culture of shared artifacts with shared meanings.A tutorial-based guide, with clear illustrations and examples of how to create, convert and add multimedia to Moodle using a range of free e-learning software tools and web applications. This book follows the design of resources and activities for the course “Music for everyday life”. The tasks presented are quick and easy to do for teachers and trainers with busy schedules.Giving readers an insight into the creation and integration of multimedia in Moodle courses.Starting with images you will learn to create photo collages, screenshots and comic strips. Then you will discover audio and how to extract audio from CDs to create a soundtrack for a movie and a podcast. Later, you will use video to produce a trailer for a movie, photo slideshows, online TVs and screencasts. Following that, you will develop an understanding of interactive elements and web communication, such as online maps, interactive timelines or web meetings. Finally, you will look at multimedia quizzes and assessment of multimedia assignments, ending with general issues on copyright, licensing and safety.A focus of the book is to show readers that using multimedia is not just about improving instruction, but also improving the ways in which students can can now create multimedia easily, and share it without great effort.. To make this easier, many of the moodle tutorials in the book will be based on activities designed for students to create, discuss and assess each other's multimedia works.
Ovais Mehboob Ahmed Khan, Nabil Siddiqui, Timothy Oleson, Mark Fussell
Microservices have been widely adopted for designing distributed enterprise apps that are flexible, robust, and fine-grained into services that are independent of each other. There has been a paradigm shift where organizations are now either building new apps on microservices or transforming existing monolithic apps into microservices-based architecture.This book explores the importance of anti-patterns and the need to address flaws in them with alternative practices and patterns. You'll identify common mistakes caused by a lack of understanding when implementing microservices and cover topics such as organizational readiness to adopt microservices, domain-driven design, and resiliency and scalability of microservices. The book further demonstrates the anti-patterns involved in re-platforming brownfield apps and designing distributed data architecture. You’ll also focus on how to avoid communication and deployment pitfalls and understand cross-cutting concerns such as logging, monitoring, and security. Finally, you’ll explore testing pitfalls and establish a framework to address isolation, autonomy, and standardization.By the end of this book, you'll have understood critical mistakes to avoid while building microservices and the right practices to adopt early in the product life cycle to ensure the success of a microservices initiative.
This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Even if you find writing PHP code easy, writing code that is efficient and easy to maintain and reuse is not so straightforward. Self-taught PHP developers and programmers transitioning from other languages often lack the knowledge to work with PHP on an enterprise level. They need to take their PHP development skills to that level by learning the skills and tools necessary to write maintainable and efficient code.This book will enable you to take your PHP development skills to an enterprise level by teaching you the skills and tools necessary to write maintainable and efficient code. You will learn how to perform activities such as unit testing, enforcing coding standards, automating deployment, and interactive debugging using tools created for PHP developers – all the information in one place. Your code will be more maintainable, efficient, and self-documented.From the design phase to actually deploying the application, you will learn concepts and apply them using the best-of-breed tools available in PHP.Experienced developers looking for expertise in PHP development will learn how to follow best practices within the world of PHP. The book contains many well-documented code samples and recipes that can be used as a starting point for producing quality code.Specifically, you will learn to design an application with UML, code it in Eclipse with PDT, document it with phpDocumentor, debug it interactively with Xdebug, test it by writing PHPUnit tests, manage source code in Subversion, speed up development and increase stability by using Zend Framework, pull everything together using continuous integration, and deploy the application automatically with Phing – all in one book. The author's experience in PHP development enables him to share insights on using enterprise tools, in a clear and friendly way.