Видавець: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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WS-BPEL 2.0 for SOA Composite Applications with Oracle SOA Suite 11g. Define, model, implement, and monitor real-world BPEL business processes with SOA powered BPM

Matjaz B. Juric, Marcel Krizevnik, Matjaz B Juric

Business Process Execution Language (BPEL, aka WS-BPEL) has become the de-facto standard for orchestrating services in SOA composite applications. BPEL reduces the gap between business requirements and applications and allows for better alignment between business processes and underlying IT architecture. BPEL is for SOA what SQL is for databases. Therefore learning BPEL is essential for the successful adoption of SOA or the development of composite applications. Although BPEL looks simple at first sight, it hides its large potential and has many interesting and advanced features. If you can get familiar with these features - you can maximize the value of SOA.This book provides a comprehensive and detailed coverage of BPEL, one of the centerpieces of SOA. It covers basic and advanced features of BPEL 2.0 and provides several real-world examples. In addition to BPEL specification the book provides comprehensive coverage of BPEL support in Oracle SOA Suite 11g, including security, transactions, human workflow, process monitoring, automatic generation of BPEL from process models, dynamic processes, and more.This book starts with an introduction to BPEL, its role with regard to SOA and the process-oriented approach to SOA. The authors give short descriptions of the most important SOA platforms and BPEL servers—the run time environments for the execution of business processes specified in BPEL—and compare BPEL to other business process languages. The book will then move on to explain core concepts such as invoking services, synchronous and asynchronous processes, partner links, role of WSDL, variables, flows, and more.Moving ahead you will become familiar with fault handling, transaction management and compensation handling, scopes, events and event handlers, concurrent activities and links. The authors also discuss the business process lifecycle, correlation of messages, dynamic partner links, abstract business processes and mapping from BPMN to BPEL.The book presents in detail, how to use BPEL with Oracle SOA Suite 11g PS2. It explains the development of BPEL and SCA assemblies, and demonstrates different approaches with some practical examples. It addresses security, transaction handling, and human workflow. Then, the book addresses entity variables, notification services, fault management framework, and business events in BPEL. It provides exhaustive coverage of monitoring BPEL processes and developing dashboards with Oracle BAM. It explains how to use BPEL processes with Oracle Service Bus and Oracle Service Registry. Using examples, the book also demonstrates how to transform business process models in BPMN (using Business Modeler) to BPEL, how to achieve round-tripping using BPA Suite and BPM Suite, and how to use Oracle Enterprise Repository to govern BPEL processes. The book also covers the complete BPM lifecycle from modeling through implementation, execution, monitoring, and optimization and presents advanced, real-world examples.

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Music for Film and Game Soundtracks with FL Studio. Learn music production, compose orchestral music, and launch your music career

Joshua Au-Yeung

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more.You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career.By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.

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JavaScript Unlocked. Improve your code maintainability, performance, and security through practical expert insights and unlock the full potential of JavaScript

Dmitry Sheiko, John Pollock, Simon Timms

JavaScript stands bestride the world like a colossus. Having conquered web development, it now advances into new areas such as server scripting, desktop and mobile development, game scripting, and more. One of the most essential languages for any modern developer, the fully-engaged JavaScript programmer need to know the tricks, non-documented features, quirks, and best practices of this powerful, adaptive language.This all-practical guide is stuffed with code recipes and keys to help you unlock the full potential of JavaScript. Start by diving right into the core of JavaScript, with power user techniques for getting better maintainability and performance from the basic building blocks of your code. Get to grips with modular programming to bring real power to the browser, master client-side JavaScript scripting without jQuery or other frameworks, and discover the full potential of asynchronous coding. Do great things with HTML5 APIs, including building your first web component, tackle the essential requirements of writing large-scale applications, and optimize JavaScript’s performance behind the browser. Wrap up with in-depth advice and best practice for debugging and keeping your JavaScript maintainable for scaling, long-term projects. With every task demonstrated in both classic ES5 JavaScript and next generation ES6-7 versions of the language, Whether read cover-to-cover or dipped into for specific keys and recipes, JavaScript Unlocked is your essential guide for pushing JavaScript to its limits.

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L÷VE for Lua Game Programming. If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development

Darmie Akinlaja, Damilare Akinlaja

L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games.L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.

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