Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
4633
Ebook

Monitoring Elasticsearch

Dan Noble, Pulkit Agrawal, Mahmoud Lababidi

ElasticSearch is a distributed search server similar to Apache Solr with a focus on large datasets, a schema-less setup, and high availability. This schema-free architecture allows ElasticSearch to index and search unstructured content, making it perfectly suited for both small projects and large big data warehouses with petabytes of unstructured data.This book is your toolkit to teach you how to keep your cluster in good health, and show you how to diagnose and treat unexpected issues along the way. You will start by getting introduced to ElasticSearch, and look at some common performance issues that pop up when using the system. You will then see how to install and configure ElasticSearch and the ElasticSearch monitoring plugins. Then, you will proceed to install and use the Marvel dashboard to monitor ElasticSearch. You will find out how to troubleshoot some of the common performance and reliability issues that come up when using ElasticSearch. Finally, you will analyze your cluster’s historical performance, and get to know how to get to the bottom of and recover from system failures.This book will guide you through several monitoring tools, and utilizes real-world cases and dilemmas faced when using ElasticSearch, showing you how to solve them simply, quickly, and cleanly.

4634
Ebook

3D Graphics Rendering Cookbook. A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Sergey Kosarevsky, Viktor Latypov

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications.By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

4635
Ebook

Asynchronous Programming with C++. Build blazing-fast software with multithreading and asynchronous programming for ultimate efficiency

Javier Reguera-Salgado, Juan Antonio Rufes

As hardware advancements continue to accelerate, bringing greater memory capacity and more CPU cores, software must evolve to adapt to efficiently use all available resources and reduce idle CPU cycles. In this book, two seasoned software engineers with about five decades of combined experience will teach you how to implement concurrent and asynchronous solutions in C++.You’ll gain a comprehensive understanding of parallel programming paradigms—covering concurrent, asynchronous, parallel, multithreading, reactive, and event-driven programming, as well as dataflows—and see how threads, processes, and services are related. Moving into the heart of concurrency, the authors will guide you in creating and managing threads and exploring C++’s thread-safety mechanisms, including mutual exclusion, atomic operations, semaphores, condition variables, latches, and barriers. With this solid foundation, you’ll focus on pure asynchronous programming, discovering futures, promises, the async function, and coroutines. The book takes you step by step through using Boost.Asio and Boost.Cobalt to develop network and low-level I/O solutions, proven performance and optimization techniques, and testing and debugging asynchronous software.By the end of this C++ book, you’ll be able to implement high-performance software using modern asynchronous C++ techniques.

4636
Ebook

Expert Microsoft Teams Solutions. A guide to Teams architecture and integration for advanced end users and administrators

Aaron Guilmette, Yura Lee, Grant Oliasani, Angel Aviles

Microsoft Teams is an invaluable tool that can integrate various Microsoft products into a single convenient hub. But making the most of it often requires expert help and hours spent on calls and live chats. If you’d rather have all the information you need to make the most of Teams in one place, then this book is for you.Written by two Microsoft technical specialists who have spent years helping clients find the best way to utilize Teams, this book will help you understand Teams as a whole — from architecture and collaboration through to apps and voice. You’ll study the platform from the perspective of the end user as well as the administrator, gaining insights and learning from real-life examples.You’ll tackle adopting, implementing, and administering Teams efficiently, which will help you realize its full potential. From setup and deployment to modernizing your organization’s chat and voice infrastructure, you’ll get plenty of useful and actionable tips as you progress.By the end of your journey through this book, you’ll be able to design and implement the most important and exciting aspects of Microsoft Teams help your organization work more efficiently.

4637
Ebook

Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

4638
Ebook

The Statistics and Calculus with Python Workshop. A comprehensive introduction to mathematics in Python for artificial intelligence applications

Peter Farrell, Alvaro Fuentes, Ajinkya Sudhir Kolhe, Quan Nguyen, ...

Are you looking to start developing artificial intelligence applications? Do you need a refresher on key mathematical concepts? Full of engaging practical exercises, The Statistics and Calculus with Python Workshop will show you how to apply your understanding of advanced mathematics in the context of Python.The book begins by giving you a high-level overview of the libraries you'll use while performing statistics with Python. As you progress, you'll perform various mathematical tasks using the Python programming language, such as solving algebraic functions with Python starting with basic functions, and then working through transformations and solving equations. Later chapters in the book will cover statistics and calculus concepts and how to use them to solve problems and gain useful insights. Finally, you'll study differential equations with an emphasis on numerical methods and learn about algorithms that directly calculate values of functions.By the end of this book, you’ll have learned how to apply essential statistics and calculus concepts to develop robust Python applications that solve business challenges.

4639
Ebook
4640
Ebook

Unity Virtual Reality Projects. Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018 - Second Edition

Jonathan Linowes

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.