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Podcasts
Mongoose is all about putting the data model where it should be: in your application. You can control everything from within your application in JavaScript, eliminating the need to work with the database or a separate management system.Mongoose for Application Development is a practical, hands-on guide that takes you from installing the technology stack through the steps of developing a web application. It covers the key features of Mongoose and how to use them to rapidly develop a Node.js and MongoDB application.This book introduces the full technology stack of Node.js, MongoDB, Express, and Mongoose. It will take you through the process of building an application on this stack with a focus on how Mongoose makes the process quicker and easier.You will see how Mongoose removes a layer of complexity when dealing with MongoDB whilst giving you more control over your data from your application. You will learn how to define schemas and models for your data in JavaScript. Using these schemas and models, you will learn how to build the cornerstone of any web application that will include CRUD operations (creating, reading, updating, and deleting data). If you want to learn how to build applications quickly and efficiently using Node.js, then Mongoose and this book are ideal for you.Using practical examples throughout, Mongoose for Application Development not only teaches you about the concepts of Mongoose, but walks through how to use them to build a real-life application.
Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Andres Del R-o Benito, Howard Edidin
An Enterprise Service Bus (ESB) is an architectural pattern and a key enabler in implementing the infrastructure for a service-oriented architecture (SOA). The BizTalk ESB Toolkit is a collection of tools and libraries that extend the BizTalk Server capabilities of supporting a loosely coupled and dynamic messaging architecture. It functions as middleware that provides tools for rapid mediation between services and their consumers. Enabling maximum flexibility at runtime, the BizTalk ESB Toolkit simplifies loosely coupled composition of service endpoints and management of service interactions. The thing about the technology that gets most readers excited is how easy it is to quickly implement flexible and well-architected ESB solutions.Microsoft BizTalk Server 2010 ESB Toolkit 2.1 provides you with an easy-to-follow view of the tools and services that make up the toolkit. The content is packed with practical examples on how to utilize the technology, which will be appealing to the readers. This book provides you with all the information you need in one publication. The content is based on practical examples on how to use the technology to make it easier for readers to follow.This book starts off with a quick, high level introduction to ESB architectural principles, how these principles map into the ESB toolkit features, and an introduction to the different components that provide those features. The book then reveals the ins and outs of Itineraries. Next, you'll get engaged in the different ways errors can be handled and monitored by means of the ESB Toolkit features. There will be a hands-on sample on building a custom Repair and Resubmit solution to reprocess failed messages. Get to know the different web services that expose the ESB Toolkit features to external applications and how to use them with quick samples. The book ends with a preview to the new version of the toolkit.
ElasticSearch is a very fast and scalable open source search engine, designed with distribution and cloud in mind, complete with all the goodies that Apache Lucene has to offer. ElasticSearch’s schema-free architecture allows developers to index and search unstructured content, making it perfectly suited for both small projects and large big data warehouses, even those with petabytes of unstructured data.This book will guide you through the world of the most commonly used ElasticSearch server functionalities. You’ll start off by getting an understanding of the basics of ElasticSearch and its data indexing functionality. Next, you will see the querying capabilities of ElasticSearch, followed by a through explanation of scoring and search relevance. After this, you will explore the aggregation and data analysis capabilities of ElasticSearch and will learn how cluster administration and scaling can be used to boost your application performance. You’ll find out how to use the friendly REST APIs and how to tune ElasticSearch to make the most of it. By the end of this book, you will have be able to create amazing search solutions as per your project’s specifications.
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease!The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience.By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence.The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.