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With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store.Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more.By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Get ready to unlock the full potential of the open-source Grafana observability platform, ideal for analyzing and monitoring time-series data with this updated second edition. This beginners guide will help you get up to speed with Grafana’s latest features for querying, visualizing, and exploring logs and metrics, no matter where they are stored.Starting with the basics, this book demonstrates how to quickly install and set up a Grafana server using Docker. You’ll then be introduced to the main components of the Grafana interface before learning how to analyze and visualize data from sources such as InfluxDB, Telegraf, Prometheus, Logstash, and Elasticsearch. The book extensively covers key panel visualizations in Grafana, including Time Series, Stat, Table, Bar Gauge, and Text, and guides you in using Python to pipeline data, transformations to facilitate analytics, and templating to build dynamic dashboards. Exploring real-time data streaming with Telegraf, Promtail, and Loki, you’ll work with observability features like alerting rules and integration with PagerDuty and Slack. As you progress, the book addresses the administrative aspects of Grafana, from configuring users and organizations to implementing user authentication with Okta and LDAP, as well as organizing dashboards into folders, and more.By the end of this book, you’ll have gained all the knowledge you need to start building interactive dashboards.
Dive into the world of Linux shell scripting with this hands-on guide. If you’re comfortable using the command line on Unix or Linux but haven’t fully explored Bash, this book is for you. It’s designed for programmers familiar with languages like Python, JavaScript, or PHP who want to make the most of shell scripting.This isn’t just another theory-heavy book—you’ll learn by doing. Each chapter builds on the last, taking you from shell basics to writing practical scripts that solve real-world problems. With nearly a hundred interactive labs, you’ll gain hands-on experience in automation, system administration, and troubleshooting.While Bash is the primary focus, you'll also get a look at Z Shell and PowerShell, expanding your skills and adaptability. From mastering command redirection and pipelines to writing scripts that work across different Unix-like systems, this book equips you for real-world Linux challenges.By the end, you'll be equipped to write efficient shell scripts that streamline your workflow and improve system automation.
Humble Devassy Chirammal, Anil Vettathu, Prasad Mukhedkar
A robust datacenter is essential for any organization – but you don’t want to waste resources. With KVM you can virtualize your datacenter, transforming a Linux operating system into a powerful hypervisor that allows you to manage multiple OS with minimal fuss.This book doesn’t just show you how to virtualize with KVM – it shows you how to do it well. Written to make you an expert on KVM, you’ll learn to manage the three essential pillars of scalability, performance and security – as well as some useful integrations with cloud services such as OpenStack. From the fundamentals of setting up a standalone KVM virtualization platform, and the best tools to harness it effectively, including virt-manager, and kimchi-project, everything you do is built around making KVM work for you in the real-world, helping you to interact and customize it as you need it. With further guidance on performance optimization for Microsoft Windows and RHEL virtual machines, as well as proven strategies for backup and disaster recovery, you’ll can be confident that your virtualized data center is working for your organization – not hampering it. Finally, the book will empower you to unlock the full potential of cloud through KVM. Migrating your physical machines to the cloud can be challenging, but once you’ve mastered KVM, it’s a little easie.
Scala is a highly scalable integration of object-oriented nature and functional programming concepts that make it easy to build scalable and complex big data applications. This book is a handy guide for machine learning developers and data scientists who want to develop and train effective machine learning models in Scala.The book starts with an introduction to machine learning, while covering deep learning and machine learning basics. It then explains how to use Scala-based ML libraries to solve classification and regression problems using linear regression, generalized linear regression, logistic regression, support vector machine, and Naïve Bayes algorithms.It also covers tree-based ensemble techniques for solving both classification and regression problems. Moving ahead, it covers unsupervised learning techniques, such as dimensionality reduction, clustering, and recommender systems. Finally, it provides a brief overview of deep learning using a real-life example in Scala.
Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data.The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You’ll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you’ve got to grips with the new interface, you’ll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You’ll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you’ll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro.By the end of this ArcGIS Pro book, you’ll have developed the core skills needed for using ArcGIS Pro 2.x competently.
Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.