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Nauki przyrodnicze
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Nauki społeczne
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Popularnonaukowe i akademickie
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Poradniki
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Psychologia
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Religia
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Technika i mechanika
Kursy video
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Big Data
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Dla dzieci
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Microsoft Office
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Testowanie oprogramowania
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Urządzenia mobilne
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Web development
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Zarządzanie
Podcasty
This book has extensive coverage of techniques that will help prevent attackers from breaching your system, by building a much more secure Linux environment. You will learn various security techniques such as SSH hardening, network service detection, setting up firewalls, encrypting file systems, protecting user accounts, authentication processes, and so on. Moving forward, you will also develop hands-on skills with advanced Linux permissions, access control, special modes, and more. Lastly, this book will also cover best practices and troubleshooting techniques to get your work done efficiently.By the end of this book, you will be confident in delivering a system that will be much harder to compromise.
Visual Studio 2017 is the all-new IDE released by Microsoft for developers, targeting Microsoft and other platforms to build stunning Windows and web apps. Learning how to effectively use this technology can enhance your productivity while simplifying your most common tasks, allowing you more time to focus on your project. With this book, you will learn not only what VS2017 offers, but also what it takes to put it to work for your projects.Visual Studio 2017 is packed with improvements that increase productivity, and this book will get you started with the new features introduced in Visual Studio 2017 IDE and C# 7.0. Next, you will learn to use XAML tools to build classic WPF apps, and UWP tools to build apps targeting Windows 10. Later, you will learn about .NET Core and then explore NuGet, the package manager for the Microsoft development platform. Then, you will familiarize yourself with the debugging and live unit testing techniques that comes with the IDE. Finally, you'll adapt Microsoft's implementation of cloud computing with Azure, and the Visual Studio integration with Source Control repositories.
Game Development Patterns and Best Practices. Better games, less hassle
You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we’ll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.
Do you have a good product to sell but need your start-up to sell it to your potential customers the right way? Were you unhappy with what Magento 1 had to offer and are looking forward to trying out what Magento 2 provides? If either of these questions ring a bell, then this book is for you! You'll start by getting a general understanding of what Magento is, why and how you should use it, and whether it is possible and feasible to migrate from an old web store to Magento 2.We'll introduce you to the main e-commerce concepts and basic features and let you play with them, so you can get a taste of how catalog and content management works. Following on from that, we'll show you how to tune your store up. You will learn how to get web store offers up and running, how to offer various discounts in the catalog, how to let the customers reduce the total price in the shopping cart by combining different products, and how to generate coupon codes that customers can use. Finally, we'll get serious and turn your plaything into a real web store, teaching you how to run it for real.
Elasticsearch is a modern, fast, distributed, scalable, fault tolerant, and open source search and analytics engine. Elasticsearch leverages the capabilities of Apache Lucene, and provides a new level of control over how you can index and search even huge sets of data.This book will give you a brief recap of the basics and also introduce you to the new features of Elasticsearch 5. We will guide you through the intermediate and advanced functionalities of Elasticsearch, such as querying, indexing, searching, and modifying data. We’ll also explore advanced concepts, including aggregation, index control, sharding, replication, and clustering. We’ll show you the modules of monitoring and administration available in Elasticsearch, and will also cover backup and recovery. You will get an understanding of how you can scale your Elasticsearch cluster to contextualize it and improve its performance. We’ll also show you how you can create your own analysis plugin in Elasticsearch. By the end of the book, you will have all the knowledge necessary to master Elasticsearch and put it to efficient use.
Greg L. Turnquist, Greg L. Turnquist
Spring Boot provides a variety of features that address today's business needs along with today's scalable requirements. In this book, you will learn how to leverage powerful databases and Spring Boot's state-of-the-art WebFlux framework. This practical guide will help you get up and running with all the latest features of Spring Boot, especially the new Reactor-based toolkit.The book starts off by helping you build a simple app, then shows you how to bundle and deploy it to the cloud. From here, we take you through reactive programming, showing you how to interact with controllers and templates and handle data access. Once you're done, you can start writing unit tests, slice tests, embedded container tests, and even autoconfiguration tests.We go into detail about developer tools, AMQP messaging, WebSockets, security, and deployment. You will learn how to secure your application using both routes and method-based rules. By the end of the book, you'll have built a social media platform from which to apply the lessons you have learned to any problem. If you want a good understanding of building scalable applications using the core functionality of Spring Boot, this is the book for you.
Game Audio Development with Unity 5.X. Design a blockbuster game soundtrack with Unity 5.X
Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Java EE is an Enterprise Java standard. Applications written to comply with the Java EE specification do not tie developers to a specific vendor; instead they can be deployed to any Java EE compliant application server. With this book, you’ll get all the tools and techniques you need to build robust and scalable applications in Java EE 8. This book covers all the major Java EE 8 APIs including JSF 2.3, Enterprise JavaBeans (EJB) 3.2, Contexts and Dependency Injection (CDI) 2.0, the Java API for WebSockets, JAX-RS 2.1, Servlet 4.0, and more.The book begins by introducing you to Java EE 8 application development and goes on to cover all the major Java EE 8 APIs. It goes beyond the basics to develop Java EE applications that can be deployed to any Java EE 8 compliant application server.It also introduces advanced topics such as JSON-P and JSON-B, the Java APIs for JSON processing, and the Java API for JSON binding. These topics dive deep, explaining how the two APIs (the Model API and the Streaming API) are used to process JSON data.Moving on, we cover additional Java EE APIs, such as the Java API for Websocket and the Java Message Service (JMS), which allows loosely coupled, asynchronous communication. Further on, you’ll discover ways to secure Java EE applications by taking advantage of the new Java EE Security API.Finally, you’ll learn more about the RESTful web service development using the latest JAX-RS 2.1 specification. You’ll also get to know techniques to develop cloud-ready microservices in Java EE.