Verleger: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
745
E-book

Practical Test-Driven Development using C# 7. Unleash the power of TDD by implementing real world examples under .NET environment and JavaScript

John Callaway, Clayton Hunt

Test-Driven Development (TDD) is a methodology that helps you to write as little as code as possible to satisfy software requirements, and ensures that what you've written does what it's supposed to do. If you're looking for a practical resource on Test-Driven Development this is the book for you. You've found a practical end-to-end guide that will help you implement Test-Driven Techniques for your software development projects.You will learn from industry standard patterns and practices, and shift from a conventional approach to a modern and efficient software testing approach in C# and JavaScript. This book starts with the basics of TDD and the components of a simple unit test. Then we look at setting up the testing framework so that you can easily run your tests in your development environment. You will then see the importance of defining and testing boundaries, abstracting away third-party code (including the .NET Framework), and working with different types of test double such as spies, mocks, and fakes.Moving on, you will learn how to think like a TDD developer when it comes to application development. Next, you'll focus on writing tests for new/changing requirements and covering newly discovered bugs, along with how to test JavaScript applications and perform integration testing. You’ll also learn how to identify code that is inherently un-testable, and identify some of the major problems with legacy applications that weren’t written with testability in mind. By the end of the book, you’ll have all the TDD skills you'll need and you’ll be able to re-enter the world as a TDD expert!

746
E-book

Mastering Visual Studio 2017. Build windows apps using WPF and UWP, accelerate cloud development with Azure, explore NuGet, and more

Kunal Chowdhury

Visual Studio 2017 is the all-new IDE released by Microsoft for developers, targeting Microsoft and other platforms to build stunning Windows and web apps. Learning how to effectively use this technology can enhance your productivity while simplifying your most common tasks, allowing you more time to focus on your project. With this book, you will learn not only what VS2017 offers, but also what it takes to put it to work for your projects.Visual Studio 2017 is packed with improvements that increase productivity, and this book will get you started with the new features introduced in Visual Studio 2017 IDE and C# 7.0. Next, you will learn to use XAML tools to build classic WPF apps, and UWP tools to build apps targeting Windows 10. Later, you will learn about .NET Core and then explore NuGet, the package manager for the Microsoft development platform. Then, you will familiarize yourself with the debugging and live unit testing techniques that comes with the IDE. Finally, you'll adapt Microsoft's implementation of cloud computing with Azure, and the Visual Studio integration with Source Control repositories.

747
E-book

Game Development Patterns and Best Practices. Better games, less hassle

John P. Doran, Matt Casanova

You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we’ll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.

748
E-book

Magento 2 Beginners Guide. Discover what you need to know to build your own profitable online stores using the power of Magento 2!

Gabriel Guarino

Do you have a good product to sell but need your start-up to sell it to your potential customers the right way? Were you unhappy with what Magento 1 had to offer and are looking forward to trying out what Magento 2 provides? If either of these questions ring a bell, then this book is for you! You'll start by getting a general understanding of what Magento is, why and how you should use it, and whether it is possible and feasible to migrate from an old web store to Magento 2.We'll introduce you to the main e-commerce concepts and basic features and let you play with them, so you can get a taste of how catalog and content management works. Following on from that, we'll show you how to tune your store up. You will learn how to get web store offers up and running, how to offer various discounts in the catalog, how to let the customers reduce the total price in the shopping cart by combining different products, and how to generate coupon codes that customers can use. Finally, we'll get serious and turn your plaything into a real web store, teaching you how to run it for real.

749
E-book

Mastering Elasticsearch 5.x. Master the intricacies of Elasticsearch 5 and use it to create flexible and scalable search solutions - Third Edition

Bharvi Dixit

Elasticsearch is a modern, fast, distributed, scalable, fault tolerant, and open source search and analytics engine. Elasticsearch leverages the capabilities of Apache Lucene, and provides a new level of control over how you can index and search even huge sets of data.This book will give you a brief recap of the basics and also introduce you to the new features of Elasticsearch 5. We will guide you through the intermediate and advanced functionalities of Elasticsearch, such as querying, indexing, searching, and modifying data. We’ll also explore advanced concepts, including aggregation, index control, sharding, replication, and clustering. We’ll show you the modules of monitoring and administration available in Elasticsearch, and will also cover backup and recovery. You will get an understanding of how you can scale your Elasticsearch cluster to contextualize it and improve its performance. We’ll also show you how you can create your own analysis plugin in Elasticsearch. By the end of the book, you will have all the knowledge necessary to master Elasticsearch and put it to efficient use.

750
E-book

Apache Kafka Quick Start Guide. Leverage Apache Kafka 2.0 to simplify real-time data processing for distributed applications

Raúl Estrada

Apache Kafka is a great open source platform for handling your real-time data pipeline to ensure high-speed filtering and pattern matching on the ?y. In this book, you will learn how to use Apache Kafka for efficient processing of distributed applications and will get familiar with solving everyday problems in fast data and processing pipelines.This book focuses on programming rather than the configuration management of Kafka clusters or DevOps. It starts off with the installation and setting up the development environment, before quickly moving on to performing fundamental messaging operations such as validation and enrichment.Here you will learn about message composition with pure Kafka API and Kafka Streams. You will look into the transformation of messages in different formats, such asext, binary, XML, JSON, and AVRO. Next, you will learn how to expose the schemas contained in Kafka with the Schema Registry. You will then learn how to work with all relevant connectors with Kafka Connect. While working with Kafka Streams, you will perform various interesting operations on streams, such as windowing, joins, and aggregations. Finally, through KSQL, you will learn how to retrieve, insert, modify, and delete data streams, and how to manipulate watermarks and windows.

751
E-book

Learning Spring Boot 2.0. Simplify the development of lightning fast applications based on microservices and reactive programming - Second Edition

Greg L. Turnquist, Greg L. Turnquist

Spring Boot provides a variety of features that address today's business needs along with today's scalable requirements. In this book, you will learn how to leverage powerful databases and Spring Boot's state-of-the-art WebFlux framework. This practical guide will help you get up and running with all the latest features of Spring Boot, especially the new Reactor-based toolkit.The book starts off by helping you build a simple app, then shows you how to bundle and deploy it to the cloud. From here, we take you through reactive programming, showing you how to interact with controllers and templates and handle data access. Once you're done, you can start writing unit tests, slice tests, embedded container tests, and even autoconfiguration tests.We go into detail about developer tools, AMQP messaging, WebSockets, security, and deployment. You will learn how to secure your application using both routes and method-based rules. By the end of the book, you'll have built a social media platform from which to apply the lessons you have learned to any problem. If you want a good understanding of building scalable applications using the core functionality of Spring Boot, this is the book for you.

752
E-book

Game Audio Development with Unity 5.X. Design a blockbuster game soundtrack with Unity 5.X

Micheal Lanham

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.