Ebooks
47105
Ebook

Unity Android Game Development by Example Beginner's Guide. Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze

Thomas Finnegan, Thomas James Finnegan

Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away.Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book.Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android.Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly.While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript.From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.

47106
Ebook
47107
Ebook

Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity - Fifth Edition

Dr. Davide Aversa

Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.

47108
Ebook

Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity 2018! - Fourth Edition

Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters

Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ?ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.

47109
Ebook

Unity Certified Programmer: Exam Guide. Expert tips and techniques to pass the Unity certification exam at the first attempt

Philip Walker

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community.This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging.By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.

47110
Ebook

Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition

Philip Walker

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community.This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging.By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.

47111
Ebook

Unity Character Animation with Mecanim. A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

Jamie Dean

Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity 5. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender.This book explores the new set of animation tools introduced with Mecanim in Unity 5. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow.We will begin with a demonstration of the process of getting a rigged character into Unity 5 and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity 5. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters.Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5

47112
Ebook

Unity Cookbook. Over 160 recipes to craft your own masterpiece in Unity 2023 - Fifth Edition

Matt Smith, Shaun Ferns, Sinéad Murphy, Chris Gregan

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.

47113
Ebook

Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

47114
Ebook
47115
Ebook

Unity Game Development Essentials. If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects

Will Goldstone

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

47116
Ebook
47117
Ebook

Unity Game Optimization. Enhance and extend the performance of all aspects of your Unity games - Third Edition

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.

47118
Ebook

Unity i C#. Podstawy programowania gier

Ewa Ross, Jacek Ross

Zdobądź pracę marzeń - zostań programistą Unity! Poznaj środowisko pracy Naucz się tworzyć sceny Buduj ciekawe projekty Unity to zintegrowane środowisko umożliwiające tworzenie trójwymiarowych i dwuwymiarowych gier oraz różnego rodzaju interaktywnych treści, takich jak wizualizacje i animacje komputerowe. Wieloplatformowość rozwiązania, prostota używania, bogate funkcje, możliwość generowania materiałów prezentowanych na różnych urządzeniach oraz obsługa różnych języków skryptowych zadecydowały o niezwykłej popularności Unity i spowodowały, że to jeden z najczęściej wykorzystywanych silników gier komputerowych. Jeśli marzysz o karierze twórcy gier, lecz obawiasz się, że nie uda Ci się opanować sztuki programowania, przekonaj się, że to wcale nie jest takie trudne! Dzięki tej książce sprawnie i pewnie wkroczysz w świat tworzenia gier komputerowych za pomocą języka C# w środowisku Unity. Szybko się dowiesz, co trzeba zrobić, aby opanować niezbędne podstawy. Za sprawą dobrze przemyślanych lekcji osiągniesz kolejne stopnie wtajemniczenia, a zadania i podpowiedzi umożliwią Ci utrwalenie swojej wiedzy i sprawdzenie jej w praktyce. Bez nadmiaru teorii i prosto do celu - właśnie tak nauczysz się Unity! Instalacja i przegląd środowiska pracy Podstawowe operacje i komponenty Unity Tworzenie skryptów oraz kompilacja projektu Inżynieria oprogramowania, procesy i dokumentacja Podstawy programowania w języku C# Typy danych i konstrukcje programistyczne Debugowanie programu i używanie zewnętrznego kodu Tworzenie gier z Unity? To nic trudnego!

47119
Ebook

Unity i C#. Praktyka programowania gier

Jacek Ross

Osiągnij wyższy poziom z Unity i C#! Poznaj zaawansowane techniki programowania Dowiedz się, jak realizować projekt informatyczny Naucz się tworzyć grę od strony praktycznej Połączenie platformy Unity i języka C# zapewnia doskonałe środowisko do tworzenia i rozwijania różnego rodzaju gier komputerowych. To sprawia, że tandem ten jest niezwykle popularny wśród game developerów pragnących szybko i wydajnie osiągać profesjonalne efekty. Jednak sama znajomość narzędzi nie wystarczy, aby sprostać niełatwemu zadaniu zaprojektowania i zaprogramowania prawdziwej gry - by przekuć pomysł i umiejętności w prawdziwy produkt, trzeba czegoś więcej. Niezbędne doświadczenie możesz zdobyć tylko w praktyce i na realnych przykładach. Takie warunki zapewni Ci właśnie ta książka! Pozbawiona zbędnej teorii, oparta na prawdziwym przypadku i do bólu praktyczna, pozwoli Ci szybko poznać zaawansowane techniki tworzenia gier komputerowych oraz wdrożyć się w proces opracowywania projektu przy użyciu metodyki zwinnej. Krok po kroku, iteracja za iteracją będziesz towarzyszyć autorowi w pracy nad komercyjnym produktem - przejdziesz wszystkie fazy jego rozwoju: od programowania, poprzez usuwanie błędów, po publikację gotowej gry. W książce: Tworzenie obiektów scen środowiska Unity oraz ich komponentów Zaawansowane techniki w języku C# przydatne twórcom gier Praktyczne zastosowanie różnych wzorców projektowych Zarządzanie obiektami, wirtualnym czasem gry i jej stanem Realizacja rozgrywki w widoku pierwszoosobowym Usuwanie błędów i testowanie balansu gry Dostosowanie gry do platform mobilnych oraz VR Publikacja gry w popularnych sklepach cyfrowych Zastosowanie metodyki zwinnej w projekcie gry Programuj gry jak profesjonalista!

47120
Ebook

Unity Multiplayer Games. Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life

Alan R. Stagner

Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.