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- Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition
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Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition
Ebook
Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
- 1. Getting to Know your Environment
- 2. The Building Blocks of Programming
- 3. Diving into Variables, Types and Methods
- 4. Control Flow and Collection Types
- 5. Working with Classes, Structs and OOP
- 6. Getting Your Hands Dirty with Unity
- 7. Movement, Camera Controls, and Collisions
- 8. Scripting Game Mechanics
- 9. Basic AI and Enemy Behavior
- 10. Revisiting Types, Methods and Classes
- 11. Exploring Generics, Delegates, and Beyond
- 12. The Journey continues
- Title: Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition
- Author: Harrison Ferrone
- Original title: Learning C# by Developing Games with Unity 2019. Code in C# and build 3D games with Unity - Fourth Edition
- ISBN: 9781789536942, 9781789536942
- Date of issue: 2019-03-30
- Format: Ebook
- Item ID: e_14sg
- Publisher: Packt Publishing