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Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition
Ebook
The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.
This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.
The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.
By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.
The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.
By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
- 1. Getting to Know Your Environment
- 2. The Building Blocks of Programming
- 3. Diving into Variables, Types, and Methods
- 4. Control Flow and Collection Types
- 5. Working with Classes, Structs, and OOP
- 6. Getting Your Hands Dirty with Unity
- 7. Movement, Camera Controls, and Collisions
- 8. Scripting Game Mechanics
- 9. Basic AI and Enemy Behavior
- 10. Revisiting Types, Methods, and Classes
- 11. Introducing Stacks, Queues, and HashSets
- 12. Saving, Loading, and Serializing Data
- 13. Exploring Generics, Delegates, and Beyond
- 14. The Journey Continues
- Title: Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition
- Author: Harrison Ferrone
- Original title: Learning C# by Developing Games with Unity 2021. Kickstart your C# programming and Unity journey by building 3D games from scratch - Sixth Edition
- ISBN: 9781801812962, 9781801812962
- Date of issue: 2021-10-29
- Format: Ebook
- Item ID: e_2a9k
- Publisher: Packt Publishing