Programowanie gier

OpenGL 4 Shading Language Cookbook. Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 - Third Edition

David Wolff

OpenGL. Księga eksperta. Wydanie VII

Nicholas Haemel, Graham Sellers

OpenGL. Podstawy programowania grafiki 3D

Janusz Ganczarski

OpenGL. Receptury dla programisty

Muhammad Mobeen Movania

OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console

John Donovan

Panda3D 1.7 Game Developer's Cookbook. Over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine

Christoph Lang, Reinier de Blois

Photorealistic Materials and Textures in Blender Cycles. Create impressive production-ready projects using one of the most powerful rendering engines - Fourth Edition

Arijan Belec

Practical Game AI Programming. Unleash the power of Artificial Intelligence to your game

Micael DaGraça