Gry
Gonçalo Marques, Devin Sherry, David Pereira, Hammad...
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Steven Antonio Christian, Patrick B. Thomas
Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education.Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences.Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures.By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
Enterprise API Management. Design and deliver valuable business APIs
Luis Weir, Rolando Carrasco, Philip Wilkins
APIs are the cornerstone of modern, agile enterprise systems. They enable access to enterprise services from a wide variety of devices, act as a platform for innovation, and open completely new revenue streams.Enterprise API Management shows how to define the right architecture, implement the right patterns, and define the right organization model for business-driven APIs.Drawing on his experience of developing API and microservice strategies for some of the world's largest companies, Luis Weir explains how APIs deliver value across an enterprise. The book explores the architectural decisions, implementation patterns, and management practices for successful enterprise APIs, as well as providing clear, actionable advice on choosing and executing the right API strategy in your enterprise.With a relentless focus on creating business value, Luis Weir reveals an effective method for planning, building, and running business products and services with APIs.
Jorge R. López Benito, Enara Artetxe González
Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Maciej Cypryjański
Zostań profesjonalnym zawodnikiem e-sportu! Poznaj czynniki mające wpływ na sprawność e-zawodnika Dowiedz się, jak prowadzić odpowiedni trening e-gracza Naucz się dbać o kondycję i higienę prawdziwego e-sportowca E-sport to dynamicznie rozwijająca się dyscyplina w świecie komputerów i cyfrowej rozrywki. Kiedy gry komputerowe przestały być domeną garstki geeków i znalazły się na celowniku największych firm z branży IT, e-sport doczekał się prestiżowych turniejów o milionowych pulach nagród. To wydarzenia masowe, śledzone przez tysiące fanów rozgrywek, podczas których mierzą się ligi narodowe i całe rzesze profesjonalnych graczy. Skala zjawiska przyciąga m.in. producentów specjalnych urządzeń elektronicznych, chcących zaspokoić potrzeby graczy, i wielkie agencje reklamowe. Profesjonalizacji tej dziedziny towarzyszy też coraz poważniejsze podejście do kwestii treningu, odpowiedniego przygotowania fizycznego i psychicznego, a nawet właściwej diety e-sportowców. Jeśli marzysz o karierze profesjonalnego e-gracza lub po prostu interesujesz się e-sportem i chcesz poszerzyć swoją wiedzę na ten temat, sięgnij po książkę „E-sport. Optymalizacja gracza ”, która kompleksowo przedstawia możliwości i pułapki stojące przed osobami pragnącymi rozwijać się w tym kierunku. Autor tej publikacji dysponujący dużą wiedzą praktyczną, omawia tu czynniki mające wpływ na sukces zawodnika. Szczególną uwagę zwraca na sposoby przygotowywania się do rozgrywek oraz na techniki wypracowane w tradycyjnym sporcie, mogące poprawić efektywność gracza. W książce prezentowane są ćwiczenia poprawiające koncentrację, redukujące stres oraz wzmacniające organizm zawodnika. W tej pierwszej na świecie publikacji poruszającej tematykę profesjonalnego przygotowania e-sportowców znajdziesz wszystko, czego potrzeba do rozpoczęcia obiecującej kariery. Trening psychologiczny, fizyczny i mentalny w e-sporcie Znaczenie odpowiedniej higieny życia dla skuteczności e-gracza Wskazówki żywieniowe i kwestie związane z nawodnieniem Wykorzystanie doświadczeń pochodzących z tradycyjnych sportów Praktyczne ćwiczenia i porady dla e-zawodników E-sport dzisiaj i prognozy jego rozwoju w przyszłości Trenuj z głową i wyprzedź konkurencję! Maciej Cypryjański — absolwent Akademii Wychowania Fizycznego w Gorzowie Wielkopolskim i uczestnik wielu szkoleń oraz kursów sportowych. Współpracował między innymi z polskimi szczypiornistami, a obecnie jest trenerem odpowiedzialnym za przygotowanie motoryczne w niemieckich klubach piłkarskich. Jest także byłym zawodnikiem kick-boxingu oraz pasjonatem gier komputerowych. Jest związany ze sceną Counter-Strike od 2004 roku. Łączy wiedzę oraz doświadczenie zawodowe zdobyte w sportach fizycznych z zainteresowaniem e-sportem.
IT Governance Publishing, Naeem Sadiq
This book is designed to guide organizations through the process of establishing an Occupational Health and Safety Management System (OHSMS) based on ISO 45001. It begins by explaining the significance of ISO 45001 and its structure, providing a foundational understanding of the standard's importance in enhancing workplace health and safety. The book focuses on critical topics such as identifying workplace risks, determining legal and other regulatory requirements, and the importance of leadership and worker participation. Each section presents practical strategies and methodologies for building and implementing an effective OHSMS, ensuring a proactive safety culture. Through real-world examples and actionable insights, this book helps professionals navigate the complexities of ISO 45001, ensuring organizations meet compliance standards while fostering a safe and healthy work environment.
EVE Online: ISK Strategy Guide. The unofficial guide to becoming an ISK billionaire in EVE Online
Y Michael Xu
New Eden, a universe of beauty, destruction and unlimited potential. Take on the role of a capsuleer and forge a story and empire that spans vast regions of space that is uniquely your own. But in order to forge your story and empire, it takes ISK and lots of it.The ISK Making Guide to EVE Online teaches you the inner workings of each ISK making career choice. Learn the tricks of the pros and avoid the hidden pitfalls that await you at every turn. Learn from the experience of a seasoned EVE veteran.Starting with the more easily accessible career choices and moving on to the careers only available to the experienced capsuleers, this book takes you step-by-step as your story unfolds. Help determine the path of EVE by taking on careers like Mining and Manufacturing, the backbone of New Eden or help your empire rise above the rest by Running Missions for the corporations of your empire. The ISK Making Guide to EVE Online gives you a jump start and walks you through every ISK making career choice.
Angelo R Tadres Bustamante
One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources.This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement.You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.
Angelo R Tadres Bustamante
One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources.This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement.You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.