Games

Our online books in the category Games bring up various topics. Here you will find manuals to specific, popular games. Other publications will introduce you into such questions as e-sport and gamification. Also, look into the manuals which teach how to program games with C#, C++ and other programming languages.

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D. Create massive terrains and export them to the most popular game engines

Richard A. Hawley

Grywalizacja. Mechanika gry na stronach WWW i w aplikacjach mobilnych

Christopher Cunningham, Gabe Zichermann

Hands-On Android UI Development. Design and develop attractive user interfaces for Android applications

Jason Morris

Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++

Francesco Sapio

Hands-On Data Structures and Algorithms with Kotlin. Level up your programming skills by understanding how Kotlin's data structure works

Chandra Sekhar Nayak, Rivu Chakraborty

Hands-On Deep Learning for Games. Leverage the power of neural networks and reinforcement learning to build intelligent games

Micheal Lanham

Hands-On Design Patterns with Swift. Master Swift best practices to build modular applications for mobile, desktop, and server platforms

Florent Vilmart, Giordano Scalzo, Sergio De Simone

Hands-On Full-Stack Development with Swift. Develop full-stack web and native mobile applications using Swift and Vapor

Ankur Patel