Gry
Charlotte Olsson, Christina Hojer
Dominique Charlotte Sinclair
Prezi HOTSHOT. Create amazing Prezi presentations through 10 exciting Prezi projects
Hedwyg van Groenendaal, HLCN Van Groenendaal
Ryan Watkins
Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.
Ryan Watkins
Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.
Paul Martin Eliasz
In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency.This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels.By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.
Procreate for Digital Artists. Sharpen your digital art skills with over 50 expert-led walkthroughs
Mellisa Aning
You know that feeling when you can picture exactly what you want to create – such as a sunlit meadow that glows with warmth – but no matter what you do, you just can’t get the lighting right? Procreate for Digital Artists will help you push past these frustrating roadblocks when your vision doesn’t match what’s on screen. Made for digital artists and background artists who tackle creative challenges head-on, this Procreate book offers step-by-step solutions to common pain points. It’s like having a pro by your side, showing you exactly how to fix what’s not working. By the end of this book, you’ll have a reliable set of go-to techniques and the confidence to take on those ambitious projects you’ve been putting off.*Email sign-up and proof of purchase required
Profesjonalne tworzenie gier internetowych dla systemu Android w językach HTML5, CSS3 i JavaScript
Juriy Bura, Paul Coates
Odnieś sukces na rynku gier! Potencjał HTML5, CSS3 i JavaScriptu pozwala na tworzenie niesamowitych gier i aplikacji. Dzięki tym technologiom powstało oprogramowanie działające w mobilnej przeglądarce internetowej. Jeżeli dodamy do tego moc współczesnych telefonów i tabletów działających w oparciu o system Android, może się okazać, że to trio stanowi niezastąpiony zestaw narzędzi. Dzięki tej książce rozwiniesz swoje umiejętności programistyczne! W trakcie lektury dowiesz się, jak najszybciej rozpocząć przygodę z grami dla platformy Android. W kolejnych rozdziałach nauczysz się korzystać z grafiki i animacji w przeglądarce, obsługiwać zdarzenia i operacje wykonywane przez użytkownika oraz stosować różne sposoby renderowania świata gry. Zbudujesz też swój własny silnik izometryczny oraz wykorzystasz WebGL do stworzenia zaawansowanej grafiki 3D. Dodatkowo zdobędziesz wiedzę na temat programowania sztucznej inteligencji oraz zapewniania komunikacji aplikacji z serwerem. W tej chwili tylko krok dzieli Cię od tworzenia gier w trybie multiplayer! Książka ta jest doskonałym i kompletnym źródłem informacji dla wszystkich osób chcących wykorzystać platformę Android i przeglądarkę internetową do pisania zaawansowanych i atrakcyjnych gier. Stwórz grę: działającą na platformie Android wykorzystującą mistrzowskie trio: HTML5, CSS3 i JavaScript zawierającą zaawansowane elementy graficzne 3D dla wielu graczy i odnieś sukces! Niezastąpiony podręcznik dla każdego programisty tworzącego gry!
Ashley Beetson
Accountants and bookkeepers can sometimes face challenges while coming up with solutions to help their clients. QuickBooks Online, a popular cloud accounting software, comes with a wide range of tools that can take time to learn. This book will show you how to properly combine the tools available in QuickBooks to get the most out of this software.Complete with step-by-step explanations of essential concepts and practical examples, the book will begin by helping you understand how to create opening balances for a new company. You'll then discover essential bookkeeping and accountancy tips and tricks, and find guidance to help make QuickBooks as easy to use as possible. As you advance, you'll explore different scenarios in which QuickBooks Online can be used for various business types. This will help you understand that not every business is the same, but using the wide range of functionalities QuickBooks Online offers, you can customize solutions to really make it work for you.By the end of this QuickBooks book, you'll have gained deep insights into how you can use QuickBooks Online to work for different business types, and you'll have a complete checklist of the different things you should be doing when you start reviewing accounts ahead of tax season.