Gry

Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.

W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.

281
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EBOOK

Power Apps Tips, Tricks, and Best Practices. A step-by-step practical guide to developing robust Power Apps solutions

Andrea Pinillos, Tim Weinzapfel

Microsoft Power Apps is ideal for businesses seeking to digitally transform their operations by developing custom applications quickly and efficiently, without the heavy investment required for software development. This book leverages the authors’ combined experience in Power Platform, among others, to lay down the foundation for successful app development, focusing on defining project scope and understanding requirements.In this book, you’ll go through several key development areas, including solution creation and Power Platform environments, both critical areas for effective app development and deployment. You'll also discover best practices for choosing when to build a canvas app or a model-driven app based on project requirements and data connections. The chapters will take you through advanced development techniques and show you how to integrate Power Apps with other applications. You'll get a clear understanding of the key aspects of governance, security, app maintenance, and error handling, ensuring that your Power Apps solutions are not only effective but also secure and sustainable.By the end, you’ll confidently create scalable, secure, and maintainable Power Apps for your business needs.

282
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EBOOK

Practical C++ Game Programming with Data Structures and Algorithms. Write high-performance code and solve game development challenges with expert-led C++ solutions

Zhenyu George Li, Charles Shih-I Yeh, Dr....

Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.

283
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EBOOK

Practical Game AI Programming. Unleash the power of Artificial Intelligence to your game

Micael DaGraça

The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you’ll learn how AI characters should behave within the environment created.Moving on, you’ll explore how to work with animations. You’ll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you’ll learn how the AI should behave when there is a lot of characters in the same scene.You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You’ll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI.

284
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EBOOK

Practical Game Design. Learn the art of game design through applicable skills and cutting-edge insights

Adam Kramarzewski, Ennio De Nucci

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.This book covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.

285
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EBOOK

Practical Maya Programming with Python. Unleash the power of Python in Maya and unlock your creativity

Robert Galanakis

Practical Maya Programming with Python is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.

286
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EBOOK

Prezi Cookbook. Over 100 simple but incredible recipes to create dynamic, engaging, and beautiful presentations using Prezi

Charlotte Olsson

This book is intended for both beginners who want to get started with Prezi as well as experienced users who want to enhance their knowledge of Prezi. If you are a seasoned presenter, you can use this book to quickly transfer your presentation skills to Prezi. If you are new to presenting, the guidelines and tips in this book take you by the hand and guide you to complete mastery of Prezi.

287
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EBOOK

Prezi Essentials. Create dynamic, engaging, and beautiful presentations on your journey through Prezi

Dominique Charlotte Sinclair

If you want to learn Prezi, and specifically design within Prezi, this is the book for you. Perhaps you already know a bit about Prezi but have never used it, or perhaps you have used Prezi before but want to learn how to incorporate your own custom design elements. In either case, this book will get you up and running quickly. It would be helpful to have a bit of familiarity with basic design concepts and the use of Prezi, but prior experience is not essential.

288
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EBOOK

Prezi hotshot. Create amazing Prezi presentations through 10 exciting Prezi projects

HLCN Van Groenendaal

This book takes a hands-on, tutorial-style approach that walks you through ten individual projects, each focusing on producing a specific Prezi. If you have some basic experience of Prezi and want to gain advanced knowledge by building different kinds of Prezi projects, then this book is for you.