Hardware

Książki online z kategorii Hardware pomogą Ci nabyć praktycznych umiejętności z zakresu składania zestawów komputerowych oraz ich naprawy. Dowiesz się także, jak wykorzystywać popularne języki programowania typu JavaScript i C++ do tworzenia ciekawych projektów (np. systemów sygnalizacyjnych). Zainteresować mogą Cię też poradniki wprowadzające do Arduino.

465
Ebook

OmniGraffle 5 Diagramming Essentials. This tutorial will help you create dazzling, professional-quality diagrams using Omnigraffle. From the fundamentals through to advanced techniques, it will have you communicating information more powerfully and visually in no time

Ruben Olsen, Ove Ruben Ranum

If a picture is worth a thousand words, why settle for anything less? Creating good visualizations to substantiate your ideas is essential in today's corporate environment. Use OmniGraffle's remarkably powerful and flexible features to get your diagrams right. Although fun to use, it can get cumbersome to find out exactly how to get what you want.This book will teach you how to make stunning diagrams without spending much time and energy. No matter if you have never used OmniGraffle, or if you are using it on a daily basis, this book will teach you how to get the most out of this splendid diagramming tool. It will first teach you the basics of the program and then extend your knowledge to a higher level.The book will teach you to make eye-popping visuals using a lot of useful, step-by-step examples. It begins with covering concepts that beef up your basics of using OmniGraffle. The earlier chapters will teach you to prepare dazzling diagrams from scratch with the many stencils, shapes, and fonts that are included in OmniGraffle. As your understanding of OmniGraffle broadens, the book will go even deeper to explain the less understood features of the software. It also covers some handy time-saving techniques such as workspaces and keyboard shortcuts.By the time you reach the end of this book, you will have mastered OmniGraffle to turn your ideas into diagrams.

466
Ebook

Open Text Metastorm ProVision 6.2 Strategy Implementation. Create and implement a successful business strategy for improved performance throughout the whole enterprise

Bill Aronson

Open Text ProVision® (formerly known as Metastorm ProVision®) is an Enterprise Architecture (EA) solution allowing for effective planning and decision making throughout the enterprise. It enables an organization to have a central repository of information about the business, reducing organizational risks and better optimizing business resources.Implemented well, it enables better and more actionable decisions exactly when you need them.This book combines theory and practice to provide a step- by- step guide to building a successful customer- centric model of your business. The approach is simple and down to earth, and along the way, with various real-world examples, you will learn how to make a business case, use a framework, and adopt a methodology with Open Text ProVision®. This book draws on the experience of ProVision® experts around the world. By combining theory with practice from the field you can avoid common mistakes and develop a successful customer centric strategy for implementing ProVision®. Each chapter builds on the previous one to give you the confidence to implement a central repository, dealing with both the technical and human issues that you might face.

467
Ebook

OpenCV Android Programming By Example. Leverage OpenCV to develop vision-aware and intelligent Android applications

Amgad Muhammad, Erik Hellman, Erik A Westenius, Amgad M Ahmed Muhammad

Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and descriptors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm.

468
Ebook

OpenGL 4.0 Shading Language Cookbook. With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide

David Wolff, OpenGL

The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader.The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

469
Ebook

OpenLayers Cookbook. The best method to learn the many ways OpenLayers can be used to render data on maps is to dive straight into these recipes. With a mix of basic and advanced techniques, it’s ideal for JavaScript novices and experts alike

Antonio Santiago Perez, Antonio Santiago

Data visualization and analysis has become an important task for many companies. Understanding the basic concepts of GIS and knowing how to visualize data on a map is a required ability for many professionals today. OpenLayers is a JavaScript library to load, display, and render maps from multiple sources on web pages.OpenLayers Cookbook teaches how to work with OpenLayers, one of the most important and complete open source JavaScript libraries.Through an extensive set of recipes, this book shows how to work with the main concepts required to build a GIS web applicationñ maps, raster and vector layers, styling, theming, and so on.OpenLayers Cookbook includes problem solving and how-to recipes for the most common and important tasks. A wide range of topics are covered.The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events and working with main controls, reading features from different data sources, styling features, and understanding the underlying architecture.OpenLayers Cookbook describes solutions and optimizations to problems commonly found.

470
Ebook

OpenNI Cookbook. Learn how to write NIUI-based applications and motion-controlled games

Soroush Falahati

The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface (API), and OpenNI is the first choice in this field. This book introduces the new version of OpenNI.OpenNI Cookbook will show you how to start developing a Natural Interaction UI for your applications or games with high level APIs and at the same time access RAW data from different sensors of different hardware supported by OpenNI using low level APIs. It also deals with expanding OpenNI by writing new modules and expanding applications using different OpenNI compatible middleware, including NITE.OpenNI Cookbook favors practical examples over plain theory, giving you a more hands-on experience to help you learn. OpenNI Cookbook starts with information about installing devices and retrieving RAW data from them, and then shows how to use this data in applications. You will learn how to access a device or how to read data from it and show them using OpenGL, or use middleware (especially NITE) to track and recognize users, hands, and guess the skeleton of a person in front of a device, all through examples.You also learn about more advanced aspects such as how to write a simple module or middleware for OpenNI itself.OpenNI Cookbook shows you how to start and experiment with both NIUI designs and OpenNI itself using examples.

471
Ebook

OpenSceneGraph 3.0: Beginner's Guide. This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Practical instructions and explanations accompany you every step of the way

Xuelei Qian, Rui Wang, Robert Osfield

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (OSG). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on.With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG's source code, official examples and API documentation.This handy book divides the core functionalities of the proved and comprehensive OpenSceneGraph (OSG) 3D graphics engine into different aspects, which are introduced in separate chapters. Each chapter can be treated as an individual part that covers one important field of OSG programming, along with several examples illustrating concrete usages and solutions. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG.By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.

472
Ebook

OpenStack: Building a Cloud Environment. Building a Cloud Environment

Kevin Jackson, Egle Sigler, Alok Shrivastwa, Cody Bunch, ...

OpenStack is a collection of software projects that work together to provide a cloud fabric.Learning OpenStack Cloud Computing course is an exquisite guide that you will need to build cloud environments proficiently. This course will help you gain a clearer understanding of OpenStack’s components and their interaction with each other to build a cloud environment. The first module, Learning OpenStack, starts with a brief look into the need for authentication and authorization, the different aspects of dashboards, cloud computing fabric controllers, along with 'Networking as a Service' and 'Software defined Networking'. Then, you will focus on installing, configuring, and troubleshooting different architectures such as Keystone, Horizon, Nova, Neutron, Cinder, Swift, and Glance. After getting familiar with the fundamentals and application of OpenStack, let's move deeper into the realm of OpenStack.In the second module, OpenStack Cloud Computing Cookbook, preview how to build and operate OpenStack cloud computing, storage, networking, and automation. Dive into Neutron, the OpenStack Networking service, and get your hands dirty with configuring ML2, networks, routers, and distributed virtual routers. Further, you'll learn practical examples of Block Storage, LBaaS, and FBaaS.The final module, Troubleshooting OpenStack, will help you quickly diagnose, troubleshoot, and correct problems in your OpenStack. We will diagnose and remediate issues in Keystone, Glance, Neutron networking, Nova, Cinder block storage, Swift object storage, and issues caused by Heat orchestration.This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:? Learning OpenStack by Alok Shrivastwa, Sunil Sarat ? OpenStack Cloud Computing Cookbook - Third Edition by Kevin Jackson , Cody Bunch, Egle Sigler ? Troubleshooting OpenStack by Tony Campbell