Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1489
Ebook

Choosing an Open Source CMS: Beginner's Guide. Find the best CMS and start working with it to create web sites, blogs, communities, e-commerce sites, and intranets

Nirav Mehta

There are many powerful open source CMSs available to take the pain away from managing a web site. These systems are feature rich, often easy to use, and free. Unfortunately, there are so many choices it's tough to be sure you're choosing the right one. How can you be sure that you are selecting and working with the right tool?This book will guide you through choosing the right CMS for your needs. You can be confident in your choice of CMS for the needs of your project. It will also help you make a start using the CMS, and give you a feel for what it's like to use it ñ even before you install it yourself.Are you bewildered by the many open source CMSs available online? Open source CMSs are the best way to create and manage sophisticated web sites. You can create a site that precisely meets your business goals, and keep the site up to date easily because these systems give you full control over every aspect of your site. Because open source CMSs are free to download, you have a huge amount of choice between the various systems.Yet there are many open source CMSs to choose from, each with unique strengths ñ and occasionally limitations too. Choosing between the bewildering number of options can be tough.Making the wrong choice early on may lead to a lot of wasted work, because you'll have a half-finished site that doesn't meet your initial requirements ñ and needs to be restarted from scratch.This book will show you how to avoid choosing the wrong CMS. It will guide you through assessing your site requirements, and then using that assessment to identify the CMS that will best fit your needs. It contains discussions of the major CMSs, and the issues that you should consider when choosing: their complexity to use, their features and the power they offer. It discusses technical considerations such as programming languages and compliance with best practice standards in a clear, friendly way that non-technical readers can understand.The book also contains quick-start guides and examples for the most popular CMSs such as WordPress, Joomla!, and Drupal, so that you can experiment with these CMSs, get a feel for how they work, and start using them to build your site.After reading this book, you can be confident that your CMS choice will support your web site's needs because you have carefully assessed your requirements and explored the available options.

1490
Ebook

Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4

Rachel Cordone

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.

1491
Ebook

Azure Data Scientist Associate Certification Guide. A hands-on guide to machine learning in Azure and passing the Microsoft Certified DP-100 exam

Andreas Botsikas, Michael Hlobil

The Azure Data Scientist Associate Certification Guide helps you acquire practical knowledge for machine learning experimentation on Azure. It covers everything you need to pass the DP-100 exam and become a certified Azure Data Scientist Associate.Starting with an introduction to data science, you'll learn the terminology that will be used throughout the book and then move on to the Azure Machine Learning (Azure ML) workspace. You'll discover the studio interface and manage various components, such as data stores and compute clusters.Next, the book focuses on no-code and low-code experimentation, and shows you how to use the Automated ML wizard to locate and deploy optimal models for your dataset. You'll also learn how to run end-to-end data science experiments using the designer provided in Azure ML Studio.You'll then explore the Azure ML Software Development Kit (SDK) for Python and advance to creating experiments and publishing models using code. The book also guides you in optimizing your model's hyperparameters using Hyperdrive before demonstrating how to use responsible AI tools to interpret and debug your models. Once you have a trained model, you'll learn to operationalize it for batch or real-time inferences and monitor it in production.By the end of this Azure certification study guide, you'll have gained the knowledge and the practical skills required to pass the DP-100 exam.

1492
Ebook
1493
Ebook

Mastering the Microsoft Deployment Toolkit. Take a deep dive into the world of Windows desktop deployment using the Microsoft Deployment Toolkit

Jeff Stokes, Manuel Singer

TopicThe Microsoft Deployment Toolkit (MDT) provides a comprehensive collection of tools, processes, and guidance for automating desktop and server deployments. It considerably reduces deployment time and standardizes desktop and server images. Moreover, MDT offers improved security and ongoing configuration management. Microsoft Deployment Toolkit is the official supported method of creating and customizing Windows images for deployment.Description:Starting from scratch, this book walks you through the MDT setup, task sequence creation, and image deployment steps in detail. Breaking down the various MDT concepts, this book will give you a thorough understanding of the deployment process.Beginning with imaging concepts and theory, you will go on to build a Microsoft Deployment Toolkit environment. You will understand the intricacies of customizing the default user profile in different versions of Windows. Driver handling can be a challenge for larger organizations; we’ll cover various driver concepts including mandatory driver profiles. ]Other important topics like the User State Migration Tool (USMT), configuration of XML files, and how to troubleshoot the USMT are also discussed in the book.We will cover the verifier and Windows Performance Toolkit for image validation scenarios. Furthermore, you will learn about MDT web frontend implementation as well as how to utilize the database capabilities of MDT for deeper deployment options. We’ll wrap it all up with some links to resources for more information, blogs to watch, and useful Twitter handles.

1494
Ebook

React and React Native. Build cross-platform JavaScript applications with native power for the web, desktop, and mobile - Fourth Edition

Adam Boduch, Roy Derks, Mikhail Sakhniuk

Over the years, React and React Native has proven itself among JavaScript developers as a popular choice for a complete and practical guide to the React ecosystem. This fourth edition comes with the latest features, enhancements, and fixes to align with React 18, while also being compatible with React Native. It includes new chapters covering critical features and concepts in modern cross-platform app development with React.From the basics of React to popular components such as Hooks, GraphQL, and NativeBase, this definitive guide will help you become a professional React developer in a step-by-step manner. You'll begin by learning about the essential building blocks of React components. As you advance through the chapters, you'll work with higher-level functionalities in application development and then put your knowledge to work by developing user interface components for the web and native platforms. In the concluding chapters, you'll learn how to bring your application together with robust data architecture.By the end of this book, you'll be able to build React applications for the web and React Native applications for multiple mobile platforms.

1495
Ebook
1496
Ebook

Mastering Hibernate. Learn how to correctly utilize the most popular Object-Relational Mapping tool for your Enterprise application

Ramin Rad, Koushik Srinivas Kothagal

Hibernate has been so successful since its inception that it even influenced the Java Enterprise Edition specification in that the Java Persistence API was dramatically changed to do it the Hibernate way. Hibernate is the tool that solves the complex problem of Object Relational Mapping. It can be used in both Java Enterprise applications as well as .Net applications. Additionally, it can be used for both SQL and NoSQL data stores.Some developers learn the basics of Hibernate and hit the ground quickly. But when demands go beyond the basics, they take a reactive approach instead of learning the fundamentals and core concepts. However, the secret to success for any good developer is knowing and understanding the tools at your disposal. It’s time to learn about your tool to use it better This book first explores the internals of Hibernate by discussing what occurs inside a Hibernate session and how Entities are managed. Then, we cover core topics such as mapping, querying, caching, and we demonstrate how to use a wide range of very useful annotations. Additionally, you will learn how to create event listeners or interceptors utilizing the improved architecture in the latest version of Hibernate.

1497
Ebook
1498
Ebook

Hands-On Financial Trading with Python. A practical guide to using Zipline and other Python libraries for backtesting trading strategies

Jiri Pik, Sourav Ghosh

Creating an effective system to automate your trading can help you achieve two of every trader’s key goals; saving time and making money. But to devise a system that will work for you, you need guidance to show you the ropes around building a system and monitoring its performance. This is where Hands-on Financial Trading with Python can give you the advantage.This practical Python book will introduce you to Python and tell you exactly why it’s the best platform for developing trading strategies. You’ll then cover quantitative analysis using Python, and learn how to build algorithmic trading strategies with Zipline using various market data sources.Using Zipline as the backtesting library allows access to complimentary US historical daily market data until 2018. As you advance, you will gain an in-depth understanding of Python libraries such as NumPy and pandas for analyzing financial datasets, and explore Matplotlib, statsmodels, and scikit-learn libraries for advanced analytics.As you progress, you’ll pick up lots of skills like time series forecasting, covering pmdarima and Facebook Prophet.By the end of this trading book, you will be able to build predictive trading signals, adopt basic and advanced algorithmic trading strategies, and perform portfolio optimization to help you get —and stay—ahead of the markets.

1499
Ebook

Modernizing Legacy Applications in PHP. Make your legacy applications organized, testable and free of globals

Paul Jones

Have you noticed that your legacy PHP application is composed of page scripts placed directly in the document root of the web server? Or, do your page scripts, along with any other classes and functions, combine the concerns of model, view, and controller into the same scope? Is the majority of the logical flow incorporated as include files and global functions rather than class methods? Working with such a legacy application feels like dragging your feet through mud, doesn’t it?This book will show you how to modernize your application in terms of practice and technique, rather than in terms of using tools such as frameworks and libraries, by extracting and replacing its legacy artifacts. We will use a step-by-step approach, moving slowly and methodically, to improve your application from the ground up. We’ll show you how dependency injection can replace both the new and global dependencies. We’ll also show you how to change the presentation logic to view files and the action logic to a controller. Moreover, we’ll keep your application running the whole time. Each completed step in the process will keep your codebase fully operational with higher quality. When we are done, you will be able to breeze through your code like the wind. Your code will be autoloaded, dependency-injected, unit-tested, layer-separated, and front-controlled. Most of the very limited code we will add to your application is specific to this book. We will be improving ourselves as programmers, as well as improving the quality of our legacy application.

1500
Ebook

Buildbox 2.x Game Development. Develop & Distribute video games with Buildbox, no coding necessary!

Ty Audronis

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.

1501
Ebook

Building a Home Security System with BeagleBone. Save money and pursue your computing passion with this guide to building a sophisticated home security system using BeagleBone. From a basic alarm system to fingerprint scanners, all you need to turn your home into a fortress

William Pretty

One of the best kept secrets of the security industry is just how simple the monitoring hardware actually is - BeagleBone has all the computing power you need to build yourself an extremely sophisticated access control, alarm panel, and home automation and network intrusion-detection system. Security companies make a fortune each year by charging exorbitant fees to their customers. You will learn how easy it is to make an alarm system with Beaglebone.A company-maintained-and-monitored alarm system has its place - your dear old mum is probably not going to be creating her own system any time soon. But if you are reading this book, you are probably a builder or a hobbyist with all the skills required to do it yourself. With Building a Home Security System with BeagleBone, you will learn everything you need to know to develop your own state-of-the-art security system, all for less than a year's worth of monitoring charges from your local alarm company!You will start by building and testing your hardware and open source software on an experimenter's prototype board before progressing to more complex systems. You will then learn how to test your new creations in a modular fashion and begin to utilize BeagleBone. Once your system is built and tested, you will install some of the professional-grade sensors used in modern alarm systems and learn how to use them. You will also discover how to extend your alarm system in a variety of different ways. The only limit will be your imagination.

1502
Ebook
1503
Ebook

Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition

Terry Norton, Greg Lukosek, Grzegorz Lukosek, Andreas Oehlke

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.

1504
Ebook

Learning CoreOS

Kingston Smiler. S, Shantanu Agrawal

CoreOS is an open source operating system developed upon the Linux kernel. The rise of CoreOS is directly related to the rise of Docker (a Linux container management system). It is a minimal operating system layer and takes a different approach to automating the deployment of containers. The major difference between CoreOS and other Linux distributions is that CoreOS was designed to deploy hundreds of servers. CoreOS immensely helps the users to create systems, which are easy to scale and manage, making life easier for all, be it developer, QA, or deployer.This book is all about setting up, deploying, and using CoreOS to manage clusters and clouds. It will help you understand what CoreOS is and its benefits as a cloud orchestration platform. First, we’ll show you how to set up a simple CoreOS instance with single node in the cluster and how to run a Docker container inside the CoreOS instance. Next, you’ll be introduced to Fleet and systemd, and will deploy and distribute Docker services across different nodes in cluster using Fleet. Later, you’ll be briefed about running services in a cluster with constraints, publishing the services already running on the cluster to new services, and making your services interact with each other. We conclude by teaching you about advanced container networking. By the end of the book, you will know the salient features of CoreOS and will be able to deploy, administrate, and secure a CoreOS environment.