Publisher: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1505
Ebook

Building Modern CLI Applications in Go. Develop next-level CLIs to improve user experience, increase platform usage, and maximize production

Marian Montagnino, William Kennedy

Although graphical user interfaces (GUIs) are intuitive and user-friendly, nothing beats a command-line interface (CLI) when it comes to productivity. Many organizations settle for a GUI without searching for alternatives that offer better accessibility and functionality. If this describes your organization, then pick up this book and get them to rethink that decision.Building Modern CLI Applications in Go will help you achieve an interface that rivals a GUI in elegance yet surpasses it in high-performance execution. Through its practical, step-by-step approach, you’ll learn everything you need to harness the power and simplicity of the Go language to build CLI applications that revolutionize the way you work.After a primer on CLI standards and Go, you’ll be launched into tool design and proper framework use for true development proficiency. The book then moves on to all things CLI, helping you master everything from arguments and flags to errors and API calls. Later, you’ll dive into the nuances of empathic development so that you can ensure the best UX possible, before you finish up with build tags, cross-compilation, and container-based distribution.By the end of this UX book, you’ll be fully equipped to take the performance and flexibility of your organization’s applications to the next level.

1506
Ebook
1507
Ebook

Defensive Security with Kali Purple. Cybersecurity strategies using ELK Stack and Kali Linux

Karl Lane

Defensive Security with Kali Purple combines red team tools from the Kali Linux OS and blue team tools commonly found within a security operations center (SOC) for an all-in-one approach to cybersecurity. This book takes you from an overview of today's cybersecurity services and their evolution to building a solid understanding of how Kali Purple can enhance training and support proof-of-concept scenarios for your technicians and analysts.After getting to grips with the basics, you’ll learn how to develop a cyber defense system for Small Office Home Office (SOHO ) services. This is demonstrated through the installation and configuration of supporting tools such as virtual machines, the Java SDK, Elastic, and related software. You’ll then explore Kali Purple’s compatibility with the Malcolm suite of tools, including Arkime, CyberChef, Suricata, and Zeek. As you progress, the book introduces advanced features, such as security incident response with StrangeBee’s Cortex and TheHive and threat and intelligence feeds. Finally, you’ll delve into digital forensics and explore tools for social engineering and exploit development.By the end of this book, you’ll have a clear and practical understanding of how this powerful suite of tools can be implemented in real-world scenarios.

1508
Ebook

Apache Hive Essentials. Essential techniques to help you process, and get unique insights from, big data - Second Edition

Dayong Du

In this book, we prepare you for your journey into big data by frstly introducing you to backgrounds in the big data domain, alongwith the process of setting up and getting familiar with your Hive working environment. Next, the book guides you through discovering and transforming the values of big data with the help of examples. It also hones your skills in using the Hive language in an effcient manner. Toward the end, the book focuses on advanced topics, such as performance, security, and extensions in Hive, which will guide you on exciting adventures on this worthwhile big data journey. By the end of the book, you will be familiar with Hive and able to work effeciently to find solutions to big data problems

1509
Ebook
1510
Ebook

OpenStack Orchestration

Adnan Ahmed Siddiqui

This book is focused on setting up and using one of the most important services in OpenStack orchestration, Heat. First, the book introduces you to the orchestration service for OpenStack to help you understand the uses of the templating mechanism, complex control groups of cloud resources, and huge-potential and multiple-use cases. We then move on to the topology and orchestration specification for cloud applications and standards, before introducing the most popular IaaS cloud framework, Heat. You will get to grips with the standards used in Heat, overview and roadmap, architecture and CLI, heat API, heat engine, CloudWatch API, scaling principles, JeOS and installation and configuration of Heat. We wrap up by giving you some insights into troubleshooting for OpenStack.With easy-to-follow, step-by-step instructions and supporting images, you will be able to manage OpenStack operations by implementing the orchestration services of Heat.

1511
Ebook

Unity Multiplayer Games. Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life

Alan R. Stagner

Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.

1512
Ebook

Real-Time Big Data Analytics. Design, process, and analyze large sets of complex data in real time

Sumit Gupta, Shilpi Saxena

Enterprise has been striving hard to deal with the challenges of data arriving in real time or near real time.Although there are technologies such as Storm and Spark (and many more) that solve the challenges of real-time data, using the appropriate technology/framework for the right business use case is the key to success. This book provides you with the skills required to quickly design, implement and deploy your real-time analytics using real-world examples of big data use cases.From the beginning of the book, we will cover the basics of varied real-time data processing frameworks and technologies. We will discuss and explain the differences between batch and real-time processing in detail, and will also explore the techniques and programming concepts using Apache Storm.Moving on, we’ll familiarize you with “Amazon Kinesis” for real-time data processing on cloud. We will further develop your understanding of real-time analytics through a comprehensive review of Apache Spark along with the high-level architecture and the building blocks of a Spark program. You will learn how to transform your data, get an output from transformations, and persist your results using Spark RDDs, using an interface called Spark SQL to work with Spark.At the end of this book, we will introduce Spark Streaming, the streaming library of Spark, and will walk you through the emerging Lambda Architecture (LA), which provides a hybrid platform for big data processing by combining real-time and precomputed batch data to provide a near real-time view of incoming data.

1513
Ebook

SQL for Data Analytics. Harness the power of SQL to extract insights from data - Third Edition

Jun Shan, Matt Goldwasser, Upom Malik, Benjamin Johnston

Every day, businesses operate around the clock, and a huge amount of data is generated at a rapid pace. This book helps you analyze this data and identify key patterns and behaviors that can help you and your business understand your customers at a deep, fundamental level.SQL for Data Analytics, Third Edition is a great way to get started with data analysis, showing how to effectively sort and process information from raw data, even without any prior experience.You will begin by learning how to form hypotheses and generate descriptive statistics that can provide key insights into your existing data. As you progress, you will learn how to write SQL queries to aggregate, calculate, and combine SQL data from sources outside of your current dataset. You will also discover how to work with advanced data types, like JSON. By exploring advanced techniques, such as geospatial analysis and text analysis, you will be able to understand your business at a deeper level. Finally, the book lets you in on the secret to getting information faster and more effectively by using advanced techniques like profiling and automation. By the end of this book, you will be proficient in the efficient application of SQL techniques in everyday business scenarios and looking at data with the critical eye of analytics professional. 

1514
Ebook
1515
Ebook

The Pro Tools 2023 Post-Audio Cookbook. A holistic approach to post audio workflows like music production, motion picture, and spoken word

Emiliano Paternostro

Pro Tools has long been an industry-standard Digital Audio Workstation (DAW) for audio professionals, but it can often be overwhelming for new and experienced users alike. The Pro Tools 2023 Post-Audio Cookbook acts as a reference guide to the software and breaks down each stage of a project into manageable phases. From planning a session, editing a sequence, performing a mix to printing the final masters, you can approach this book either sequentially or peruse the self-contained recipes.You’ll come to grips with workflows for music production, motion picture, and spoken word production, helping you gain expertise in the area of your choice. You'll learn aspects of music mixing like side chain processing to keep instruments from overshadowing each other and conforming for motion picture. The author’s expertise with Pro Tools will help you discover and incorporate different techniques into your workflows. You’ll also learn to build consistent and replicable workflows and templates by understanding what happens behind the scenes in Pro Tools. With this cookbook, you’ll be able to focus on the creative aspects of your audio production and not get mired by the technical hurdles.By the end of this book, you’ll be well-equipped to handle even the most complex features of Pro Tools to deliver immaculate results for your clients.

1516
Ebook

Mastering VMware Horizon 7. Virtualization that can transform your organization - Second Edition

Peter von Oven, Barry Coombs

Desktop virtualization can be a bit of a headache. But VMware Horizon 7 changes all that. With a rich and adaptive UX, improved security and a range of useful features for storage and networking optimization, there’s plenty to love.But to properly fall in love with it, you need to know how to use it. And that means venturing deeper into the software, taking advantage of its extensive range of features, many of which are underused and underpromoted. This guide will take you through everything you need to know to not only successfully virtualize your desktop infrastructure but also to maintain and optimize the infrastructure to keep all your users happy.We’ll show you how to assess and analyze your infrastructure, and how to use that analysis to design a solution that meets your organizational and user needs. Once you’ve done that, you’ll find out how to build your virtualized environment, before deploying your virtualized solution. But more than that, we’ll also make sure you know everything you need to know about the full range of features on offer, including mobile cloud, so you can use them to take full control of your virtualized infrastructure.

1517
Audiobook

Adversarial Tradecraft in Cybersecurity. Offense versus defense in real-time computer conflict

Dan Borges

Little has been written about what to do when live hackers are on your system and running amok. Even experienced hackers tend to choke up when they realize the network defender has caught them and is zoning in on their implants in real time. This book will provide tips and tricks all along the kill chain of an attack, showing where hackers can have the upper hand in a live conflict and how defenders can outsmart them in this adversarial game of computer cat and mouse.This audiobook contains two subsections in each chapter, specifically focusing on the offensive and defensive teams. It begins by introducing you to adversarial operations and principles of computer conflict where you will explore the core principles of deception, humanity, economy, and more about human-on-human conflicts. Additionally, you will understand everything from planning to setting up infrastructure and tooling that both sides should have in place.Throughout this audiobook, you will learn how to gain an advantage over opponents by disappearing from what they can detect. You will further understand how to blend in, uncover other actors’ motivations and means, and learn to tamper with them to hinder their ability to detect your presence. Finally, you will learn how to gain an advantage through advanced research and thoughtfully concluding an operation.By the end of this audiobook, you will have achieved a solid understanding of cyberattacks from both an attacker’s and a defender’s perspective.

1518
Ebook
1519
Ebook

Learning C# by Developing Games with Unity 3D Beginner's Guide. The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts

Terry Norton

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.Learning C# by Developing Games with Unity 3D Beginner's Guide assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!

1520
Ebook

Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market

Claudio Scolastici, David M Nolte

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market.Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development.Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping.Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game.Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.