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Podcasty
A data grid is a means of combining computing resources. Data grids provide a way to distribute object storage and add capacity on demand in the form of CPU, memory, and network resources from additional servers. All three resource types play an important role in how fast data can be processed, and how much data can be processed at once. WebSphere eXtreme Scale provides a solution to scalability issues through caching and grid technology. Working with a data grid requires new approaches to writing highly scalable software; this book covers both the practical eXtreme Scale libraries and design patterns that will help you build scalable software.Starting with a blank slate, this book assumes you don't have experience with IBM WebSphere eXtreme Scale. It is a tutorial-style guide detailing the installation of WebSphere eXtreme Scale right through to using the developer libraries. It covers installation and configuration, and discusses the reasons why a data grid is a viable middleware layer. It also covers many different ways of interacting with objects in eXtreme Scale. It will also show you how to use eXtreme Scale in new projects, and integrate it with relational databases and existing applications.This book covers the ObjectMap, Entity, and Query APIs for interacting with objects in the grid. It shows client/server configurations and interactions, as well as the powerful DataGrid API. DataGrid allows us to send code into the grid, which can be run where the data lives. Equally important are the design patterns that go alongside using a data grid. This book covers the major concepts you need to know that prevent your client application from becoming a performance bottleneck. By the end of the book, you'll be able to write software using the eXtreme Scale APIs, and take advantage of a linearly scalable middleware layer.
Raspberry Pi Robotic Projects. Click here to enter text. - Third Edition
This book will allow you to take full advantage of Raspberry Pi Zero and Raspberry Pi 3 by building both simple and complex robotic projects. The book takes a mission-critical approach to show you how to build amazing robots and helps you decide which board to use for which type of robot. The book puts a special emphasis on designing mobile (or movable) robots using the Raspberry Pi Zero. The projects will show inexpensive, yet powerful, ways to take full advantage. It will teach you how to program Raspberry Pi, control the movement of your robot, and add features to your robots.
Time is something that almost every artist doesn't have enough of. If you're an illustrator or comic creator you know just how much time and effort it can take to produce one great page. But the features in Manga Studio 5 can make this process a lot more streamlined and give you more time to create!Mastering Manga Studio 5 will teach you how to create more comics and illustrations in less time than you ever thought possible. By using the features of Manga Studio 5 like the Story Editor, Custom brushes, actions, materials, and 3D models, you'll learn how to make Manga Studio work for your style and workflow. Go from being a novice Manga Studio user to an expert using the tricks, techniques, and projects in this guide.Learn how to make and share custom tools, set up left- and right-handed workspaces, make custom materials, alter 3D models, and create custom actions. By putting together a custom story project and making your own tools, automating redundant processes, and converting an inked art into a traditional comic art, you'll learn all about the advanced features of Manga Studio 5.Mastering Manga Studio 5 will teach you what you need to know to produce more work in less time.
Dan Wellman, Daniel Barreiro, Daniel Osvaldo Barreiro
The YUI Library is a set of utilities and controls written in JavaScript for building Rich Internet Applications, across all major browsers and independently of any server technology. There's a lot of functionality baked into YUI, but getting to and understanding that functionality is not for the faint of heart. This book gives you a clear picture of YUI through a step-by-step approach, packed with lots of examples.YUI 2.8: Learning the Library covers all released (non-beta) components of the YUI 2.8 Library in detail with plenty of working examples, looking at the classes that make up each component and the properties and methods that can be used. It includes a series of practical examples to reinforce how each component should/can be used, showing its use to create complex, fully featured, cross-browser, Web 2.0 user interfaces. It has been updated from its first edition with the addition of several chapters covering several new controls and enriched with lots of experience of using them.You will learn to create a number of powerful JavaScript controls that can be used straightaway in your own applications. Besides giving you a deep understanding of the YUI library, this book will expand your knowledge of object-oriented JavaScript programming, as well as strengthen your understanding of the DOM and CSS. The final chapter describes many of the tools available to assist you the developer in debugging, maintaining, and ensuring the best quality in your code. In this new edition, all the examples have been updated to use the most recent coding practices and style and new ones added to cover newer components. Since the basic documentation for the library is available online, the focus is on providing insight and experience.The authors take the reader from beginner to advanced-level YUI usage and understanding.
As an open source embedded single-board computer with many standard interfaces, Beagleboard is ideal for building embedded audio/video systems to realize your practical ideas. The challenge is how to design and implement a good digital processing algorithm on Beagleboard quickly and easily without intensive low-level coding.Rapid BeagleBoard Prototyping with MATLAB and Simulink is a practical, hands-on guide providing you with a number of clear, step-by-step exercises which will help you take advantage of the power of Beagleboard and give you a good grounding in rapid prototyping techniques for your audio/video applications.Rapid BeagleBoard Prototyping with MATLAB and Simulink looks at rapid prototyping and how to apply these techniques to your audio/video applications with Beagleboard quickly and painlessly without intensive manual low-level coding. It will take you through a number of clear, practical recipes that will help you to take advantage of both the Beagleboard hardware platform and Matlab/Simulink signal processing. We will also take a look at building S-function blocks that work as hardware drivers and interfaces for Matlab/Simulink. This gives you more freedom to explore the full range of advantages provided by Beagleboard.By the end of this book, you will have a clear idea about Beagleboard and Matlab/Simulink rapid prototyping as well as how to develop voice recognition systems, motion detection systems with I/O access, and serial communication for your own applications such as a smart home.
TrixBox Made Easy. A step-by-step guide to installing and running your home and office VoIP system
Kerry Garrison, Barrie Dempster, Kerry Garrison (Project)
TrixBox is a telephone system based on the popular open source Asterisk PBX (Private Branch eXchange) Software. TrixBox allows an individual or organization to setup a telephone system with traditional telephone networks as well as Internet based telephony or VoIP (Voice over Internet Protocol). SugarCRM can be integrated with Asterisk, and is bundled with Trixbox offering real power and flexibility.The book begins by introducing telephony concepts before detailing how to plan a telephone system and moving on to the installation, configuration, and management of a feature packed PBX.This book is rich with practical examples and tools. It provides examples of well laid out telephone systems with accompanying spreadsheets to aid the reader in building stable telephony infrastructure.
Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems.C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more.After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Building Web Apps with Spring 5 and Angular 4. Modern end-to-end web application development
Spring is the most popular application development framework being adopted by millions of developers around the world to create high performing, easily testable, reusable code. Its lightweight nature and extensibility helps you write robust and highly-scalable server-side web applications. Coupled with the power and efficiency of Angular, creating web applications has never been easier.If you want build end-to-end modern web application using Spring and Angular, then this book is for you. The book directly heads to show you how to create the backend with Spring, showing you how to configure the Spring MVC and handle Web requests. It will take you through the key aspects such as building REST API endpoints, using Hibernate, working with Junit 5 etc. Once you have secured and tested the backend, we will go ahead and start working on the front end with Angular. You will learn about fundamentals of Angular and Typescript and create an SPA using components, routing etc. Finally, you will see how to integrate both the applications with REST protocol and deploy the application using tools such as Jenkins and Docker.
Beginning C++ Game Programming. Learn C++ from scratch by building fun games - Third Edition
Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.
Ahmad Osama, Shashikant Shakya
Despite being the cloud version of SQL Server, Azure SQL Database and Azure SQL Managed Instance stands out in various aspects when it comes to management, maintenance, and administration. Updated with the latest Azure features, Professional Azure SQL Managed Database Administration continues to be a comprehensive guide for becoming proficient in data management. The book begins by introducing you to the Azure SQL managed databases (Azure SQL Database and Azure SQL Managed Instance), explaining their architecture, and how they differ from an on-premises SQL server. You will then learn how to perform common tasks, such as migrating, backing up, and restoring a SQL Server database to an Azure database. As you progress, you will study how you can save costs and manage and scale multiple SQL databases using elastic pools. You will also implement a disaster recovery solution using standard and active geo-replication. Finally, you will explore the monitoring and tuning of databases, the key features of databases, and the phenomenon of app modernization. By the end of this book, you will have mastered the key aspects of an Azure SQL database and Azure SQL managed instance, including migration, backup restorations, performance optimization, high availability, and disaster recovery.
Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Machine learning is applied everywhere, from business to research and academia, while scikit-learn is a versatile library that is popular among machine learning practitioners. This book serves as a practical guide for anyone looking to provide hands-on machine learning solutions with scikit-learn and Python toolkits.The book begins with an explanation of machine learning concepts and fundamentals, and strikes a balance between theoretical concepts and their applications. Each chapter covers a different set of algorithms, and shows you how to use them to solve real-life problems. You’ll also learn about various key supervised and unsupervised machine learning algorithms using practical examples. Whether it is an instance-based learning algorithm, Bayesian estimation, a deep neural network, a tree-based ensemble, or a recommendation system, you’ll gain a thorough understanding of its theory and learn when to apply it. As you advance, you’ll learn how to deal with unlabeled data and when to use different clustering and anomaly detection algorithms.By the end of this machine learning book, you’ll have learned how to take a data-driven approach to provide end-to-end machine learning solutions. You’ll also have discovered how to formulate the problem at hand, prepare required data, and evaluate and deploy models in production.
Juan Pablo Bustos, Luis Lopez Soria, Dr. Ali Arsanjani
Explore the transformative potential of GenAI in the application development lifecycle. Through concrete examples, you will go through the process of ideation and integration, understanding the tradeoffs and the decision points when integrating GenAI.With recent advances in models like Google Gemini, Anthropic Claude, DALL-E and GPT-4o, this timely resource will help you harness these technologies through proven design patterns.We then delve into the practical applications of GenAI, identifying common use cases and applying design patterns to address real-world challenges. From summarization and metadata extraction to intent classification and question answering, each chapter offers practical examples and blueprints for leveraging GenAI across diverse domains and tasks. You will learn how to fine-tune models for specific applications, progressing from basic prompting to sophisticated strategies such as retrieval augmented generation (RAG) and chain of thought.Additionally, we provide end-to-end guidance on operationalizing models, including data prep, training, deployment, and monitoring. We also focus on responsible and ethical development techniques for transparency, auditing, and governance as crucial design patterns.
Mobile Forensics - Advanced Investigative Strategies. Click here to enter text
Investigating digital media is impossible without forensic tools. Dealing with complex forensic problems requires the use of dedicated tools, and even more importantly, the right strategies. In this book, you’ll learn strategies and methods to deal with information stored on smartphones and tablets and see how to put the right tools to work.We begin by helping you understand the concept of mobile devices as a source of valuable evidence. Throughout this book, you will explore strategies and plays and decide when to use each technique. We cover important techniques such as seizing techniques to shield the device, and acquisition techniques including physical acquisition (via a USB connection), logical acquisition via data backups, over-the-air acquisition. We also explore cloud analysis, evidence discovery and data analysis, tools for mobile forensics, and tools to help you discover and analyze evidence.By the end of the book, you will have a better understanding of the tools and methods used to deal with the challenges of acquiring, preserving, and extracting evidence stored on smartphones, tablets, and the cloud.
Google Cloud Platform (GCP) is one of the leading cloud service suites and offers solutions for storage, analytics, big data, machine learning, and application development. It features an array of services that can help organizations to get the best out of their infrastructure. This comprehensive guide covers a variety of topics specific to Google's Professional Cloud Architect official exam syllabus and guides you in using the right methods for effective use of GCP services.You'll start by exploring GCP, understanding the benefits of becoming a certified architect, and learning how to register for the exam. You'll then delve into the core services that GCP offers such as computing, storage, and security. As you advance, this GCP book will help you get up to speed with methods to scale and automate your cloud infrastructure and delve into containers and services. In the concluding chapters, you'll discover security best practices and even gain insights into designing applications with GCP services and monitoring your infrastructure as a GCP architect.By the end of this book, you will be well versed in all the topics required to pass Google's Professional Cloud Architect exam and use GCP services effectively.
Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks.With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field.In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization.In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Massimiliano Dess?É?íÂ!¨, Brian Fitzpatrick, Massimiliano Dessi
Developing powerful web applications with clean, manageable code makes the maintenance process much easier. Aspect-Oriented Programming (AOP) is the easiest and quickest way to achieve such results. Spring is the only Java framework to offer AOP features. The combined power of Spring and AOP gives a powerful and flexible platform to develop and maintain feature-rich web applications quickly.This book will help you to write clean, manageable code for your Java applications quickly, utilizing the combined power of Spring and AOP. You will master the concepts of AOP by developing several real-life AOP-based applications with the Spring Framework, implementing the basic components of Spring AOP: Advice, Joinpoint, Pointcut, and Advisor.This book will teach you everything you need to know to use AOP with Spring. It starts by explaining the AOP features of Spring and then moves ahead with configuring Spring AOP and using its core classes, with lot of examples. It moves on to explain the AspectJ support in Spring. Then you will develop a three-layered example web application designed with Domain-Driven Design (DDD) and built with Test-Driven Development methodology using the full potential of AOP for security, concurrency, caching, and transactions.
VMware vRealize Configuration Manager Cookbook. Click here to enter text
VMware vRealize Configuration Manager (VCM) helps you to automate IT operations, manage performance, and gain visibility across physical and virtual infrastructure. It is continuously being used by enterprises to audit the configurations of the VMware infrastructure as well as the Windows, Linux, and UNIX operating systems.This book is filled with practical recipes through which you will learn about the latest features of vRealize Configuration Manager 5.8.X, starting with installation of various tiers of VCM followed by configuration management across physical and virtual servers.Throughout this book, you will explore how VCM can perform tasks such as patch management, compliance assessment, and software package distribution along with Machine filters for new platforms such as RHEL 7 and Windows 10. This book will ease your troubles while upgrading from the existing VCM to the latest version by providing you with step-by-step instructions about the process of migration along with upgrade and maintenance support. This book will help you understand how to integrate vRealize Configuration with other applications along with schedule management and also guide you on how to handle security issues.After reading this book, you will have a clear understanding of how VCM fits in the overall picture of the data center design from a patching and compliance perspective.
Looking to build and deploy microservices but not sure where to start? Check out Microservices with Spring Boot 3 and Spring Cloud, Third Edition.With a practical approach, you'll begin with simple microservices and progress to complex distributed applications. Learn essential functionality and deploy microservices using Kubernetes and Istio.This book covers Java 17, Spring Boot 3, and Spring Cloud 2022. Java EE packages are replaced with the latest Jakarta EE packages. Code examples are updated and deprecated APIs have been replaced, providing the most up to date information. Gain knowledge of Spring's AOT module, observability, distributed tracing, and Helm 3 for Kubernetes packaging.Start with Docker Compose to run microservices with databases and messaging services. Progress to deploying microservices on Kubernetes with Istio. Explore persistence, resilience, reactive microservices, and API documentation with OpenAPI. Learn service discovery with Netflix Eureka, edge servers with Spring Cloud Gateway, and monitoring with Prometheus, Grafana, and the EFK stack.By the end, you'll build scalable microservices using Spring Boot and Spring Cloud.
Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.