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Podcasty
Sean Keery, Clive Harber, Marcus Young
Whether you're just getting your feet wet in cloud infrastructure or already creating complex systems, this book will guide you through using the patterns to fit your system needs.Starting with patterns that cover basic processes such as source control and infrastructure-as-code, the book goes on to introduce cloud security practices. You'll then cover patterns of availability and scalability and get acquainted with the ephemeral nature of cloud environments. You'll also explore advanced DevOps patterns in operations and maintenance, before focusing on virtualization patterns such as containerization and serverless computing. In the final leg of your journey, this book will delve into data persistence and visualization patterns. You'll get to grips with architectures for processing static and dynamic data, as well as practices for managing streaming data.By the end of this book, you will be able to design applications that are tolerant of underlying hardware failures, resilient against an unexpected influx of data, and easy to manage and replicate.
Kali Linux is a Debian-based Linux distribution designed for digital forensics and penetration testing. It gives access to a large collection of security-related tools for professional security testing - some of the major ones being Nmap, Aircrack-ng, Wireshark, and Metasploit.This book will take you on a journey where you will learn to master advanced tools and techniques to conduct wireless penetration testing with Kali Linux. You will begin by gaining an understanding of setting up and optimizing your penetration testing environment for wireless assessments. Then, the book will take you through a typical assessment from reconnaissance, information gathering, and scanning the network through exploitation and data extraction from your target. You will get to know various ways to compromise the wireless network using browser exploits, vulnerabilities in firmware, web-based attacks, client-side exploits, and many other hacking methods. You will also discover how to crack wireless networks with speed, perform man-in-the-middle and DOS attacks, and use Raspberry Pi and Android to expand your assessment methodology.By the end of this book, you will have mastered using Kali Linux for wireless security assessments and become a more effective penetration tester and consultant.
Security in information technology has always been a topic of discussion, one that comes with various backgrounds, tools, responsibilities, education, and change! The SC-200 exam comprises a wide range of topics that introduce Microsoft technologies and general operations for security analysts in enterprises. This book is a comprehensive guide that covers the usefulness and applicability of Microsoft Security Stack in the daily activities of an enterprise security operations analyst.Starting with a quick overview of what it takes to prepare for the exam, you'll understand how to implement the learning in real-world scenarios. You'll learn to use Microsoft's security stack, including Microsoft 365 Defender, and Microsoft Sentinel, to detect, protect, and respond to adversary threats in your enterprise. This book will take you from legacy on-premises SOC and DFIR tools to leveraging all aspects of the M365 Defender suite as a modern replacement in a more effective and efficient way.By the end of this book, you'll have learned how to plan, deploy, and operationalize Microsoft's security stack in your enterprise and gained the confidence to pass the SC-200 exam.
Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Slack is an online communication tool that allows workplace teams to collaborate efficiently, effectively, and securely. It’s the leading channel-based messaging platform used by millions to align their teams, unify their systems, and drive their businesses forward. As a developer, you can use Slack to create tools such as bots that handle and maintain routine and time-consuming tasks. If you’re looking to set up a Slack workplace or build a Slack bot or app, this is the book for you.In this book, you’ll explore scenarios that show you how to set up a Slack workplace, build a Slack bot, or integrate your favorite tools. You’ll also learn how Slack can help you create a more collaborative, efficient, and coordinated work environment from any location. As you advance through the chapters, you'll find out how to manage your tasks and boost your business productivity by automating the trivial tasks. You'll also cover more advanced features such as using a Slack bot to complete tasks, including automating message responses and accessing personal reminders.By the end of this Slack book, you'll have learned how to use Slack effectively to communicate with your team and build bots and have gained a solid understanding of how the platform can help you to progress in your industry.
Java is one of the most commonly used software languages by programmers and developers. In this book, you’ll learn the new features of Java 11 quickly and experience a simple and powerful approach to software development. You’ll see how to use the Java runtime tools, understand the Java environment, and create a simple namesorting Java application. Further on, you'll learn about advanced technologies that Java delivers, such as web programming and parallel computing, and will develop a mastermind game. Moving on, we provide more simple examples, to build a foundation before diving into some complex data structure problems that will solidify your Java 11 skills. With a special focus on the features of new projects: Project Valhalla, Project Panama, Project Amber, and Project Loom, this book will help you get employed as a top-notch Java developer. By the end of the book, you’ll have a firm foundation to continue your journey toward becoming a professional Java developer.
Vincent Sesto, Onur Yilmaz, Sathsara Sarathchandra, Aric Renzo, ...
No doubt Docker Containers are the future of highly-scalable software systems and have cost and runtime efficient supporting infrastructure. But learning it might look complex as it comes with many technicalities. This is where The Docker Workshop will help you.Through this workshop, you’ll quickly learn how to work with containers and Docker with the help of practical activities.? The workshop starts with Docker containers, enabling you to understand how it works. You’ll run third party Docker images and also create your own images using Dockerfiles and multi-stage Dockerfiles. Next, you’ll create environments for Docker images, and expedite your deployment and testing process with Continuous Integration. Moving ahead, you’ll tap into interesting topics and learn how to implement production-ready environments using Docker Swarm. You’ll also apply best practices to secure Docker images and to ensure that production environments are running at maximum capacity. Towards the end, you’ll gather skills to successfully move Docker from development to testing, and then into production. While doing so, you’ll learn how to troubleshoot issues, clear up resource bottlenecks and optimize the performance of services.By the end of this workshop, you’ll be able to utilize Docker containers in real-world use cases.
Preetish Kakkar, Mauricio Maurer
Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance.By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Fast Data Processing with Spark 2. Accelerate your data for rapid insight - Third Edition
When people want a way to process big data at speed, Spark is invariably the solution. With its ease of development (in comparison to the relative complexity of Hadoop), it’s unsurprising that it’s becoming popular with data analysts and engineers everywhere. Beginning with the fundamentals, we’ll show you how to get set up with Spark with minimum fuss. You’ll then get to grips with some simple APIs before investigating machine learning and graph processing – throughout we’ll make sure you know exactly how to apply your knowledge. You will also learn how to use the Spark shell, how to load data before finding out how to build and run your own Spark applications. Discover how to manipulate your RDD and get stuck into a range of DataFrame APIs. As if that’s not enough, you’ll also learn some useful Machine Learning algorithms with the help of Spark MLlib and integrating Spark with R. We’ll also make sure you’re confident and prepared for graph processing, as you learn more about the GraphX API.
Visual Basic for Applications (VBA) is a programming language developed by Microsoft to automate tasks in MS Office applications. This book will help you to focus on the essential aspects of your role by automating mundane tasks in Excel and other Office applications. With comprehensive coverage of VBA delivered in the form of practice problems and bite-sized recipes, this book will help you to hit the ground running.Unlike most books that assume prior programming experience, this book starts with the fundamentals and gradually progresses to solving bigger problems.You’ll start by becoming familiar with VBA so that you can start recording macros right away. With this foundation in place, you’ll advance to using the full capabilities of the language as you apply loops, functions, and custom dialog boxes to design your own automation programs. You'll also get to grips with embedded macros and other advanced tools to enhance productivity and explore topics relating to app performance and security. Throughout this VBA book, you’ll cover multiple practice projects in Excel, Word, and PowerPoint while exploring tips and best practices to hone your skills.By the end of this book, you’ll have developed the skills you need to use VBA to create your own programs that control MS Office applications.
David Flores, Christian Adell, Josh VanDeraa, Eric Chou, ...
As modern IT services and software architectures such as microservices rely increasingly on network performance, the relevance of networks has never been greater. Network observability has emerged as a critical evolution of traditional monitoring, providing the deep visibility needed to manage today’s complex, dynamic environments. In Modern Network Observability, authors David Flores, Christian Adell, and Josh VanDeraa share their extensive experience to guide you through building and deploying a flexible observability stack using open-source tools.This book begins by addressing the limitations of monolithic monitoring solutions, showing you how to transform them into a composable, flexible observability stack. Through practical implementations, you’ll learn how to collect, normalize, and analyze network data from diverse sources, build intuitive dashboards, and set up actionable alerts that help you stay ahead of potential issues. Later, you’ll cover advanced topics, such as integrating observability data into your network automation strategy, ensuring your network operations align with business objectives.By the end of this book, you'll be able to proactively manage your network, minimize downtime, and ensure resilient, efficient, and future-proof operations.
Ovais Mehboob Ahmed Khan, Nabil Siddiqui, Timothy Oleson, Mark Fussell
Microservices have been widely adopted for designing distributed enterprise apps that are flexible, robust, and fine-grained into services that are independent of each other. There has been a paradigm shift where organizations are now either building new apps on microservices or transforming existing monolithic apps into microservices-based architecture.This book explores the importance of anti-patterns and the need to address flaws in them with alternative practices and patterns. You'll identify common mistakes caused by a lack of understanding when implementing microservices and cover topics such as organizational readiness to adopt microservices, domain-driven design, and resiliency and scalability of microservices. The book further demonstrates the anti-patterns involved in re-platforming brownfield apps and designing distributed data architecture. You’ll also focus on how to avoid communication and deployment pitfalls and understand cross-cutting concerns such as logging, monitoring, and security. Finally, you’ll explore testing pitfalls and establish a framework to address isolation, autonomy, and standardization.By the end of this book, you'll have understood critical mistakes to avoid while building microservices and the right practices to adopt early in the product life cycle to ensure the success of a microservices initiative.
Abdelrahman Elsayegh, Francesco Sapio
Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leveragethese new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Get ready to leverage the power of Ansible’s wide applicability to automate and manage IT infrastructure with Ansible for Real-Life Automation. This book will guide you in setting up and managing the free and open source automation tool and remote-managed nodes in the production and dev/staging environments.Starting with its installation and deployment, you’ll learn automation using simple use cases in your workplace. You’ll go beyond just Linux machines to use Ansible to automate Microsoft Windows machines, network devices, and private and public cloud platforms such as VMWare, AWS, and GCP. As you progress through the chapters, you’ll integrate Ansible into your DevOps workflow and deal with application container management and container platforms such as Kubernetes. This Ansible book also contains a detailed introduction to Red Hat Ansible Automation Platform to help you get up to speed with Red Hat AAP and integration with CI/CD and ITSM.What’s more, you’ll implement efficient automation solutions while learning best practices and methods to secure sensitive data using Ansible Vault and alternatives to automate non-supported platforms and operations using raw commands, command modules, and REST API calls.By the end of this book, you’ll be proficient in identifying and developing real-life automation use cases using Ansible.
Debian is one of the most popular Linux-based operating systems, with over 37 thousand software packages available in several architectures. This universal operating system provides the foundation for thousands of web servers. It is easy to install, stable and provides mechanisms for system security.Starting with an insightful discussion on the architectures and methods of installing Debian, we’ll also discuss cues to plan ahead for scalability. We’ll then explore how to configure and use APT to install necessary software, taking you all the way through to presenting scenarios for security, backup/restore and maintenance.Debian: Build a Web Server How-To will help you effectively setup and deploy a Debian-based Web server with strong foundations for the future of your Web application. It teaches concepts such as library and framework availability and suitability under the APT system, how to read and process logs and events and how to respond to security incidents. Additionally it also covers planning and executing a backup and restore strategy and how to deploy clusters and proxies.The book will help you navigate installation methods, understand how to configure APT and how to use it to deploy the application parts and how to tackle common management scenarios, ending up with a ready-to-go Web server running Debian.
Event-driven architecture in Golang is an approach used to develop applications that shares state changes asynchronously, internally, and externally using messages. EDA applications are better suited at handling situations that need to scale up quickly and the chances of individual component failures are less likely to bring your system crashing down. This is why EDA is a great thing to learn and this book is designed to get you started with the help of step-by-step explanations of essential concepts, practical examples, and more.You’ll begin building event-driven microservices, including patterns to handle data consistency and resiliency. Not only will you learn the patterns behind event-driven microservices but also how to communicate using asynchronous messaging with event streams. You’ll then build an application made of several microservices that communicates using both choreographed and orchestrated messaging.By the end of this book, you’ll be able to build and deploy your own event-driven microservices using asynchronous communication.
Unity 5.x Animation Cookbook. An advanced solution to all your Animation problems
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
The SASE concept was coined by Gartner after seeing a pattern emerge in cloud and SD-WAN projects where full security integration was needed. The market behavior lately has sparked something like a space race for all technology manufacturers and cloud service providers to offer a SASE solution. The current training available in the market is minimal and manufacturer-oriented, with new services being released every few weeks. Professional architects and engineers trying to implement SASE need to take a manufacturer-neutral approach.This guide provides a foundation for understanding SASE, but it also has a lasting impact because it not only addresses the problems that existed at the time of publication, but also provides a continual learning approach to successfully lead in a market that evolves every few weeks. Technology teams need a tool that provides a model to keep up with new information as it becomes available and stay ahead of market hype.With this book, you’ll learn about crucial models for SASE success in designing, building, deploying, and supporting operations to ensure the most positive user experience (UX). In addition to SASE, you’ll gain insight into SD-WAN design, DevOps, zero trust, and next-generation technical education methods.
Azure offers a wide range of services that enable a million ways to architect your solutions. Complete with original maps and expert analysis, this book will help you to explore Azure and choose the best solutions for your unique requirements.Starting with the key aspects of architecture, this book shows you how to map different architectural perspectives and covers a variety of use cases for each architectural discipline. You'll get acquainted with the basic cloud vocabulary and learn which strategic aspects to consider for a successful cloud journey. As you advance through the chapters, you'll understand technical considerations from the perspective of a solutions architect. You'll then explore infrastructure aspects, such as network, disaster recovery, and high availability, and leverage Infrastructure as Code (IaC) through ARM templates, Bicep, and Terraform. The book also guides you through cloud design patterns, distributed architecture, and ecosystem solutions, such as Dapr, from an application architect's perspective. You'll work with both traditional (ETL and OLAP) and modern data practices (big data and advanced analytics) in the cloud and finally get to grips with cloud native security.By the end of this book, you'll have picked up best practices and more rounded knowledge of the different architectural perspectives.
OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.
Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift.This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project.By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.