Видавець: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Unity 4.x Game Development by Example: Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x - Third Edition

Ryan Henson Creighton

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.Unity 4.x Game Development by Example is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!

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Mastering Windows Presentation Foundation. Build responsive UIs for desktop applications with WPF - Second Edition

Sheridan Yuen

Microsoft Windows Presentation Foundation (WPF) provides a rich set of libraries and APIs for developers to create engaging user experiences. This book features a wide range of examples, from simple to complex, to demonstrate how to develop enterprise-grade applications with WPF.This updated second edition of Mastering Windows Presentation Foundation starts by introducing the benefits of using the Model-View-View Model (MVVM) software architectural pattern with WPF, then moves on, to explain how best to debug our WPF applications. It explores application architecture, and we learn how to build the foundation layer of our applications.It then demonstrates data binding in detail, and examines the various built-in WPF controls and a variety of ways in which we can customize them to suit our requirements. We then investigate how to create custom controls, for when the built-in functionality in WPF cannot be adapted for our needs.The latter half of the book deals with polishing our applications, using practical animations, stunning visuals and responsive data validation. It then moves on, to look at improving application performance, and ends with tutorials on several methods of deploying our applications.

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Data Analytics Made Easy. Analyze and present data to make informed decisions without writing any code

Andrea De Mauro, Francesco Marzoni, Andrew J. Walter

Data Analytics Made Easy is an accessible beginner’s guide for anyone working with data. The book interweaves four key elements:Data visualizations and storytelling – Tired of people not listening to you and ignoring your results? Don’t worry; chapters 7 and 8 show you how to enhance your presentations and engage with your managers and co-workers. Learn to create focused content with a well-structured story behind it to captivate your audience.Automating your data workflows – Improve your productivity by automating your data analysis. This book introduces you to the open-source platform, KNIME Analytics Platform. You’ll see how to use this no-code and free-to-use software to create a KNIME workflow of your data processes just by clicking and dragging components.Machine learning – Data Analytics Made Easy describes popular machine learning approaches in a simplified and visual way before implementing these machine learning models using KNIME. You’ll not only be able to understand data scientists’ machine learning models; you’ll be able to challenge them and build your own.Creating interactive dashboards – Follow the book’s simple methodology to create professional-looking dashboards using Microsoft Power BI, giving users the capability to slice and dice data and drill down into the results.

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Java Concurrency and Parallelism. Master advanced Java techniques for cloud-based applications through concurrency and parallelism

Jay Wang

If you’re a software developer, architect, or systems engineer, exploring Java’s concurrency utilities and synchronization in the cloud, this book is an essential resource. Tech visionary Jay Wang, with over three decades of experience transforming industry giants, brings unparalleled expertise to guide you through Java’s concurrency and parallel processing in cloud computing.This comprehensive book starts by establishing the foundational concepts of concurrency and parallelism, vital for cloud-native development, and gives you a complete overview, highlighting challenges and best practices. Wang expertly demonstrates Java’s role in big data, machine learning, microservices, and serverless computing, shedding light on how Java’s tools are effectively utilized in these domains. Complete with practical examples and insights, this book bridges theory with real-world applications, ensuring a holistic understanding of Java in cloud-based scenarios. You’ll navigate advanced topics, such as synchronizing Java’s concurrency with cloud auto-scaling and GPU computing, and be equipped with the skills and foresight to tackle upcoming trends in cloud technology.This book serves as your roadmap to innovation and excellence in Java cloud applications, giving you in-depth knowledge and hands-on practice for mastering Java in the cloud era.

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MuleSoft Platform Architect's Guide. A practical guide to using Anypoint Platform's capabilities to architect, deliver, and operate APIs

Jitendra Bafna, Jim Andrews

We’re living in the era of digital transformation, where organizations rely on APIs to enable innovation within the business and IT teams are asked to continue doing more with less. Written by Jim Andrews, a Mulesoft Evangelist, and Jitendra Bafna, a Senior Solution Architect with expertise in setting up Mulesoft, this book will help you deliver a robust, secure, and flexible enterprise API platform, supporting any required business outcome.You’ll start by exploring Anypoint Platform’s architecture and its capabilities for modern integration before learning how to align business outcomes with functional requirements and how non-functional requirements shape the architecture. You'll also find out how to leverage Catalyst and Accelerators for efficient development. You'll get to grips with hassle-free API deployment and hosting in CloudHub 1.0/2.0, Runtime Fabric Manager, and hybrid environments and familiarize yourself with advanced operating and monitoring techniques with API Manager and Anypoint Monitoring. The final chapters will equip you with best practices for tackling complex topics and preparing for the MuleSoft Certified Platform Architect exam.By the end of this book, you’ll understand Anypoint Platform’s capabilities and be able to architect solutions that deliver the desired business outcomes.

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Adobe InDesign Masterclass. A comprehensive guide to taking your digital design skills from beginner to professional

Mohammed Jogie, Don Ryun Chang, Felix Ofori Dartey

Adobe InDesign is a powerful multi-page layout publishing tool for creating static and interactive content across print and digital platforms.This book will empower you to develop high-quality publications for digital and online projects. You’ll be guided through the workspace, tools, and trans-disciplinary design projects for various outputs, as well as creating custom award-winning designs. The book is written for creatives with an emphasis on creative outcomes and the tools that support your creative vision. Develop multiple design projects from the ground up to high-quality finished designs. You’ll also learn how to create professional and impactful visual communication pieces. Additionally, you’ll connect data sources like Microsoft Word and Excel to InDesign’s powerful design tools. You’ll then examine the best design practices using features such as Liquid Layout, PDF/X, ePub, and Publish Online. Finally, you’ll explore the latest third party and InDesign AI features and how to use them to fast-track your creative projects.By the end of this Adobe InDesign book, you’ll be able to confidently create different types of communication and design pieces in an efficient workflow.