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Podcasts
Avid Media Composer has become the tool of choice by editing professionals worldwide. Whether your project involves editing television programming, independent films, corporate industrials or commercials, this cookbook shows you exactly how to do so in a step-by-step and practical manner, and get the most out of Avid Media Composer editing.Avid Media Composer 6.x Cookbook is an expert, clear and logically-sequenced resource with highly effective recipes for learning Avid Media Composer essentials and beyond. It's task-based approach will help users at all experience levels gain a deeper, more thorough understanding of the software.It will help you master the essential, core editing features as well as reveal numerous tips and tricks that editors can benefit from immediately. Just some of the topics include understanding Import settings, mixing frame rates and understanding AMA (Avid Media Access), along with thorough explanations of Trim Mode, Segment Mode, and the Smart Tool. You will learn to customize your work environment with Workspaces, Bin Layouts, Timeline Views, Bin Views, Keyboard Mapping, and much more. The recipes inside are packed with practical examples, time-saving tools and methods to get you working faster and more confidently so that you can spend less time dealing with technical and operational issues and instead focusing on being creative.
With software systems reaching new levels of complexity and programmers aiming for the highest productivity levels, software developers and language designers are turning toward functional programming because of its powerful and mature abstraction mechanisms. This book will help you tap into this approach with Haskell, the programming language that has been leading the way in pure functional programming for over three decades.The book begins by helping you get to grips with basic functions and algebraic datatypes, and gradually adds abstraction mechanisms and other powerful language features. Next, you’ll explore recursion, formulate higher-order functions as reusable templates, and get the job done with laziness. As you advance, you’ll learn how Haskell reconciliates its purity with the practical need for side effects and comes out stronger with a rich hierarchy of abstractions, such as functors, applicative functors, and monads. Finally, you’ll understand how all these elements are combined in the design and implementation of custom domain-specific languages for tackling practical problems such as parsing, as well as the revolutionary functional technique of property-based testing.By the end of this book, you’ll have mastered the key concepts of functional programming and be able to develop idiomatic Haskell solutions.
Blender 3D: Characters, Machines, and Scenes for Artists. Click here to enter text
Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level.This learning path is divided into three modules that will take you on this incredible journey of creating games.The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations.The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine.This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:? Blender 3D Cookbook, Second Edition by Enrico Valenza? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Streaming data is the new top technology to watch out for in the field of data science and machine learning. As business needs become more demanding, many use cases require real-time analysis as well as real-time machine learning. This book will help you to get up to speed with data analytics for streaming data and focus strongly on adapting machine learning and other analytics to the case of streaming data.You will first learn about the architecture for streaming and real-time machine learning. Next, you will look at the state-of-the-art frameworks for streaming data like River. Later chapters will focus on various industrial use cases for streaming data like Online Anomaly Detection and others. As you progress, you will discover various challenges and learn how to mitigate them. In addition to this, you will learn best practices that will help you use streaming data to generate real-time insights.By the end of this book, you will have gained the confidence you need to stream data in your machine learning models.
The second edition of Mastering Selenium 3.0 WebDriver starts by showing you how to build your own Selenium framework with Maven. You'll then look at how you can solve the difficult problems that you will undoubtedly come across as you start using Selenium in an enterprise environment and learn how to produce the right feedback when failing. Next, you’ll explore common exceptions that you will come across as you use Selenium, the root causes of these exceptions, and how to fix them. Along the way, you’ll use Advanced User Interactions APIs, running any JavaScript you need through Selenium; and learn how to quickly spin up a Selenium Grid using Docker containers. In the concluding chapters, you‘ll work through a series of scenarios that demonstrate how to extend Selenium to work with external libraries and applications so that you can be sure you are using the right tool for the job.
Building on The DevOps 2.3 Toolkit: Kubernetes, Viktor Farcic brings his latest exploration of the Docker technology as he records his journey to continuously deploying applications with Jenkins into a Kubernetes cluster.The DevOps 2.4 Toolkit: Continuously Deploying Applications with Jenkins to a Kubernetes Cluster is the latest book in Viktor Farcic’s series that helps you build a full DevOps Toolkit. This book guides readers through the process of building, testing, and deploying applications through fully automated pipelines.Within this book, Viktor will cover a wide-range of emerging topics, including an exploration of continuous delivery and deployment in Kubernetes using Jenkins. It also shows readers how to perform continuous integration inside these clusters, and discusses the distribution of Kubernetes applications, as well as installing and setting up Jenkins.Work with Viktor and dive into the creation of self-adaptive and self-healing systems within Docker.
Unity 5.x Cookbook. More than 100 solutions to build amazing 2D and 3D games with Unity
Francisco Queiroz, Matthew Smith, Matt Smith, Francisco Queiroz
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.