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Podcasts
David Okeyode, Karl Fosaaen, Charles Horton
“If you’re looking for this book, you need it.” — 5* Amazon ReviewCurious about how safe Azure really is? Put your knowledge to work with this practical guide to penetration testing. This book offers a no-faff, hands-on approach to exploring Azure penetration testing methodologies, which will get up and running in no time with the help of real-world examples, scripts, and ready-to-use source code.As you learn about the Microsoft Azure platform and understand how hackers can attack resources hosted in the Azure cloud, you'll find out how to protect your environment by identifying vulnerabilities, along with extending your pentesting tools and capabilities. First, you’ll be taken through the prerequisites for pentesting Azure and shown how to set up a pentesting lab. You'll then simulate attacks on Azure assets such as web applications and virtual machines from anonymous and authenticated perspectives.In the later chapters, you'll learn about the opportunities for privilege escalation in Azure tenants and ways in which an attacker can create persistent access to an environment.By the end of this book, you'll be able to leverage your ethical hacking skills to identify and implement different tools and techniques to perform successful penetration tests on your own Azure infrastructure.
Antonio Santiago Perez, Antonio Santiago
Data visualization and analysis has become an important task for many companies. Understanding the basic concepts of GIS and knowing how to visualize data on a map is a required ability for many professionals today. OpenLayers is a JavaScript library to load, display, and render maps from multiple sources on web pages.OpenLayers Cookbook teaches how to work with OpenLayers, one of the most important and complete open source JavaScript libraries.Through an extensive set of recipes, this book shows how to work with the main concepts required to build a GIS web applicationñ maps, raster and vector layers, styling, theming, and so on.OpenLayers Cookbook includes problem solving and how-to recipes for the most common and important tasks. A wide range of topics are covered.The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events and working with main controls, reading features from different data sources, styling features, and understanding the underlying architecture.OpenLayers Cookbook describes solutions and optimizations to problems commonly found.
Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.
RAG-Driven Generative AI provides a roadmap for building effective LLM, computer vision, and generative AI systems that balance performance and costs.This book offers a detailed exploration of RAG and how to design, manage, and control multimodal AI pipelines. By connecting outputs to traceable source documents, RAG improves output accuracy and contextual relevance, offering a dynamic approach to managing large volumes of information. This AI book shows you how to build a RAG framework, providing practical knowledge on vector stores, chunking, indexing, and ranking. You’ll discover techniques to optimize your project’s performance and better understand your data, including using adaptive RAG and human feedback to refine retrieval accuracy, balancing RAG with fine-tuning, implementing dynamic RAG to enhance real-time decision-making, and visualizing complex data with knowledge graphs.You’ll be exposed to a hands-on blend of frameworks like LlamaIndex and Deep Lake, vector databases such as Pinecone and Chroma, and models from Hugging Face and OpenAI. By the end of this book, you will have acquired the skills to implement intelligent solutions, keeping you competitive in fields from production to customer service across any project.
Swift 3 New Features. Get up to date with what`s new in Swift 3
Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences.This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3. Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift 3, followed by Collection and Closure changes. You will also see the changes in Swift 3 that allow you write tests easier with XCTest and debug your running code better with new formats as well. Finally, you will have a running server written completely in Swift on a Linux box.By the end of the book, you will know everything you need to know to dive into Swift 3 and build successful projects.
Puppet is a configuration management system and a language. It was written for and by system administrators to manage large numbers of systems efficiently and prevent configuration drifts.Mastering Puppet deals with the issues faced when scaling out Puppet to handle large numbers of nodes. It will show you how to fit Puppet into your enterprise and allow many developers to work on your Puppet code simultaneously. In addition, you will learn to write custom facts and roll your own modules to solve problems. Next, popular options for performing reporting and orchestration tasks will be introduced in this book. Moving over to troubleshooting techniques, which will be very useful. The concepts presented are useful to any size organization. By the end of the book, you will know how to deal with problems of scale and exceptions in your code, automate workflows, and support multiple developers working simultaneously.