Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Ansible Playbook Essentials. Design automation blueprints to manage your multitier infrastructure

Gourav Shah, GOURAV JAWAHAR SHAH

Ansible Playbook Essentials will show you how to write a blueprint of your infrastructure, encompassing multitier applications using Ansible's playbooks. Beginning with basic concepts such as plays, tasks, handlers, inventory, and YAML Ain't Markup Language (YAML) syntax that Ansible uses, you'll understand how to organize your code into a modular structure. Building on this, you will study techniques to create data-driven playbooks with variables, templates, logical constructs, and encrypted data, which will further strengthen your application skills in Ansible. Adding to this, the book will also take you through advanced clustering concepts, such as discovering topology information about other nodes in the cluster and managing multiple environments with isolated configurations. As you approach the concluding chapters, you can expect to learn about orchestrating infrastructure and deploying applications in a coordinated manner.By the end of this book, you will be able to design solutions to your automation and orchestration problems using playbooks quickly and efficiently.

4204
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Unity 2020 By Example. A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch - Third Edition

Robert Wells

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.

4205
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Edge Computing with Amazon Web Services. A practical guide to architecting secure edge cloud infrastructure with AWS

Sean Howard

The surge in connected edge devices has driven organizations to capitalize on the opportunities presented by the massive amounts of data generated by these devices. However, adapting to this landscape demands significant changes in application architectures.This book serves as your guide to edge computing fundamentals, shedding light on the constraints and risks inherent in selecting solutions within this domain. You’ll explore an extensive suite of edge computing services from AWS, gaining insights into when and how to use AWS Outposts, AWS Wavelength, AWS Local Zones, AWS Snow Family, and AWS IoT Greengrass. With detailed use cases, technical requirements, and architectural patterns, you’ll master the practical implementation of these services and see how they work in real life through step-by-step examples, using the AWS CLI and AWS Management Console. To conclude, you’ll delve into essential security and operational considerations to maximize the value delivered by AWS services.By the end of this book, you'll be ready to design powerful edge computing architectures and handle complex edge computing use cases across multiple AWS services.

4206
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Windows Subsystem for Linux 2 (WSL 2) Tips, Tricks, and Techniques. Maximise productivity of your Windows 10 development machine with custom workflows and configurations

Stuart Leeks

Windows Subsystem for Linux (WSL) allows you to run native Linux tools alongside traditional Windows applications. Whether you’re developing applications across multiple operating systems or looking to add more tools to your Windows environment, WSL offers endless possibilities.You’ll start by understanding what WSL is and learn how to install and configure WSL along with different Linux distros. Next, you'll learn techniques that allow you to work across both Windows and Linux environments. You’ll discover how to install and customize the new Windows Terminal. We'll also show you how to work with code in WSL using Visual Studio Code (VS Code). In addition to this, you’ll explore how to work with containers with Docker and Kubernetes, and how to containerize a development environment using VS Code.While Microsoft has announced support for GPU and GUI applications in an upcoming release of WSL, at the time of writing these features are either not available or only in early preview releases. This book focuses on the stable, released features of WSL and giving you a solid understanding of the amazing techniques that you can use with WSL today.By the end of this book, you’ll be able to configure WSL and Windows Terminal to suit your preferences, and productively use Visual Studio Code for developing applications with WSL.

4207
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Minimal CMake. Learn the best bits of CMake to create and share your own libraries and applications

Tom Hulton-Harrop

Minimal CMake guides you through creating a CMake project one step at a time. The book utilizes the author's unique expertise in game and engine development to craft compelling examples of how CMake can be used to build complex software. The chapters introduce concepts gradually, each one building on the last. Throughout the course of the book, you will progress from a simple console application all the way through to a full windowed app.The book will help you build a strong foundation in CMake that will translate to future projects. You'll learn how to integrate existing software libraries to enhance your app's functionality, how to build reusable libraries to share with others, and how to manage developing for multiple platforms simultaneously, including macOS, Windows, and Linux. You'll also find out how CMake facilitates testing and how to package your application ready for distribution.The book aims to not overwhelm you with everything there is to know about CMake. Instead, it focuses on the most relevant and important parts that will help you become productive quickly.By the end of this book, you will be a confident CMake user and will have gained the skills and experience to build and share your own libraries and applications.