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Podcasty
Computer vision is a rapidly evolving science, encompassing diverse applications and techniques. This book will not only help those who are getting started with computer vision but also experts in the domain. You’ll be able to put theory into practice by building apps with OpenCV 4 and Python 3.You’ll start by understanding OpenCV 4 and how to set it up with Python 3 on various platforms. Next, you’ll learn how to perform basic operations such as reading, writing, manipulating, and displaying still images, videos, and camera feeds. From taking you through image processing, video analysis, and depth estimation and segmentation, to helping you gain practice by building a GUI app, this book ensures you’ll have opportunities for hands-on activities. Next, you’ll tackle two popular challenges: face detection and face recognition. You’ll also learn about object classification and machine learning concepts, which will enable you to create and use object detectors and classifiers, and even track objects in movies or video camera feed. Later, you’ll develop your skills in 3D tracking and augmented reality. Finally, you’ll cover ANNs and DNNs, learning how to develop apps for recognizing handwritten digits and classifying a person's gender and age.By the end of this book, you’ll have the skills you need to execute real-world computer vision projects.
Unity 5.x By Example. An example-based practical guide to get you up and running with Unity 5.x
Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Oracle Goldengate 11g Complete Cookbook is your complete guide to all aspects of Goldengate administration. The recipes in this book will teach you how to setup Goldengate configurations for simple and complex environments requiring various filtering and transformations. It also covers various aspects of tuning and troubleshooting the replication setups using exception handling, custom fields, and logdump utility.The book begins by explaining some basic tasks like Installation and Process groups setup. You will then be introduced to some further topics including DDL replication and various options to perform Initial Loads. You will then learn some advanced administration tasks such as Multi Master replication setup and conflict resolution. Further recipes, contain the cross platform replication and high availability options for Goldengate.
Learn D3.js. Create interactive data-driven visualizations for the web with the D3.js library
This book is a practical hands-on introduction to D3 (Data-driven Documents): the most popular open-source JavaScript library for creating interactive web-based data visualizations. Based entirely on open web standards, D3 provides an integrated collection of tools for efficiently binding data to graphical elements. If you have basic knowledge of HTML, CSS and JavaScript you can use D3.js to create beautiful interactive web-based data visualizations.D3 is not a charting library. It doesn’t contain any pre-defined chart types, but can be used to create whatever visual representations of data you can imagine. The goal of this book is to introduce D3 and provide a learning path so that you obtain a solid understanding of its fundamental concepts, learn to use most of its modules and functions, and gain enough experience to create your own D3 visualizations. You will learn how to create bar, line, pie and scatter charts, trees, dendograms, treemaps, circle packs, chord/ribbon diagrams, sankey diagrams, animated network diagrams, and maps using different geographical projections. Fundamental concepts are explained in each chapter and then applied to a larger example in step-by-step tutorials, complete with full code, from hundreds of examples you can download and run. This book covers D3 version 5 and is based on ES2015 JavaScript.
Rick Roetenberg, Marius Sandbu, Andy Paul
Citrix NetScaler is one of the best Application Delivery Controller products in the world. The Application Delivery Controllers are commonly used for load balancing purposes, to optimize traffic, and to perform extra security settings.This book will give you an insight into all the available features that the Citrix NetScaler appliance has to offer. The book will start with the commonly used NetScaler VPX features, such as load balancing and NetScaler Gateway functionality. Next, we cover features such as Responder, Rewrite, and the AppExpert templates, and how to configure these features. After that, you will learn more about the other available Citrix technologies that can interact with Citrix NetScaler. We also cover troubleshooting, optimizing traffic, caching, performing protection using Application Firewall, and denying HTTP DDoS attacks for web services.Finally, we will demonstrate the different configuration principles real-world Citrix NetScaler deployment scenarios.
Agile methodologies like Scrum focus on customer values in an incremental way. Regular planning, tracking, reporting, and improving can become equally challenging from a project management perspective. GreenHopper is a tooling support for JIRA that offers easy adoption of agile practices through rich interfaces for effective team collaboration and project management.Agile Project Management with GreenHopper 6 Blueprints is a step-by-step guide that teaches you how to manage agile projects using the GreenHopper tooling system. With easy adoption using pre-sets for Scrum & Kanban, the rich interface focuses on the work at hand, increasing team productivity. Executing sprints, tracking sprints, and reporting on agile projects has never been so easy. The integration with different development environments helps teams to focus on collaboration, communication, and continuous improvement. This book covers agile project management concepts using GreenHopper.You will learn about backlog management for your agile team, how to create projects and boards for your agile team, and how to create new backlog items, prioritize items, estimate backlog items, create sprints, and update technical task status and report on the same.You will learn everything you need to know about managing an agile project using GreenHopper and how to achieve the best value for your team.
If you want an insight into the critical design issues and programming techniques required for a web oriented framework in PHP5, this book will be invaluable. Whether you want to build your own CMS style framework, want to understand how such frameworks are created, or simply want to review advanced PHP5 software development techniques, this book is for you.As a former development team leader on the renowned Mambo open-source content management system, author Martin Brampton offers unique insight and practical guidance into the problem of building an architecture for a web oriented framework or content management system, using the latest versions of popular web scripting language PHP.The scene-setting first chapter describes the evolution of PHP frameworks designed to support web sites by acting as content management systems. It reviews the critical and desirable features of such systems, followed by an overview of the technology and a review of the technical environment.Following chapters look at particular topics, with:‚Ģ A concise statement of the problem ‚Ģ Discussion of the important design issues and problems faced ‚Ģ Creation of the framework solutionAt every point, there is an emphasis on effectiveness, efficiency and security ‚Äì all vital attributes for sound web systems. By and large these are achieved through thoughtful design and careful implementation.Early chapters look at the best ways to handle some fundamental issues such as the automatic loading of code modules and interfaces to database systems. Digging deeper into the problems that are driven by web requirements, following chapters go deeply into session handling, caches, and access control.New for this edition is a chapter discussing the transformation of URLs to turn ugly query strings into readable strings that are believed to be more ‚Äúsearch engine friendly‚Äù and are certainly more user friendly. This topic is then extended into a review of ways to handle ‚Äúfriendly‚Äù URLs without going through query strings, and how to build RESTful interfaces.The final chapter discusses the key issues that affect a wide range of specific content handlers and explores a practical example in detail.