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Psychologia
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Religia
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Sport, fitness, diety
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Technika i mechanika
Audiobooki
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Biznes i ekonomia
- Bitcoin
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- Motywacja
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- Perswazja i NLP
- Podatki
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- Public Relation
- Sekret
- Social Media
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- Start-up
- Twoja kariera
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- Zarządzanie projektami
- Zasoby ludzkie (HR)
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Dla dzieci
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Dla młodzieży
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Edukacja
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Encyklopedie, słowniki
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E-prasa
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Historia
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Informatyka
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Inne
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Języki obce
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Kultura i sztuka
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Lektury szkolne
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Literatura
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- Nowele
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- Popularnonaukowa
- Powieść
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- Proza
- Przygodowa
- Publicystyka
- Reportaż
- Romans i literatura obyczajowa
- Sensacja
- Thriller, Horror
- Wywiady i wspomnienia
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Nauki przyrodnicze
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Nauki społeczne
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Popularnonaukowe i akademickie
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Poradniki
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Poradniki zawodowe i specjalistyczne
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Prawo
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Przewodniki i podróże
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Psychologia
- Filozofie życiowe
- Komunikacja międzyludzka
- Mindfulness
- Ogólne
- Perswazja i NLP
- Psychologia akademicka
- Psychologia duszy i umysłu
- Psychologia pracy
- Relacje i związki
- Rodzicielstwo i psychologia dziecka
- Rozwiązywanie problemów
- Rozwój intelektualny
- Sekret
- Seksualność
- Uwodzenie
- Wygląd i wizerunek
- Życiowe filozofie
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Religia
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Sport, fitness, diety
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Technika i mechanika
Kursy video
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Bazy danych
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Big Data
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Biznes, ekonomia i marketing
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Cyberbezpieczeństwo
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Data Science
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DevOps
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Dla dzieci
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Elektronika
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Grafika/Wideo/CAX
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Gry
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Microsoft Office
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Narzędzia programistyczne
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Programowanie
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Rozwój osobisty
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Sieci komputerowe
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Systemy operacyjne
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Testowanie oprogramowania
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Urządzenia mobilne
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UX/UI
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Web development
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Zarządzanie
Podcasty
Boštjan Kaluža, Krishna Choppella, Uday Kamath
Machine Learning is one of the core area of Artificial Intelligence where computers are trained to self-learn, grow, change, and develop on their own without being explicitly programmed. In this course, we cover how Java is employed to build powerful machine learning models to address the problems being faced in the world of Data Science. The course demonstrates complex data extraction and statistical analysis techniques supported by Java, applying various machine learning methods, exploring machine learning sub-domains, and exploring real-world use cases such as recommendation systems, fraud detection, natural language processing, and more, using Java programming. The course begins with an introduction to data science and basic data science tasks such as data collection, data cleaning, data analysis, and data visualization. The next section has a detailed overview of statistical techniques, covering machine learning, neural networks, and deep learning. The next couple of sections cover applying machine learning methods using Java to a variety of chores including classifying, predicting, forecasting, market basket analysis, clustering stream learning, active learning, semi-supervised learning, probabilistic graph modeling, text mining, and deep learning.The last section highlights real-world test cases such as performing activity recognition, developing image recognition, text classification, and anomaly detection. The course includes premium content from three of our most popular books:[*]Java for Data Science[*]Machine Learning in Java [*]Mastering Java Machine LearningOn completion of this course, you will understand various machine learning techniques, different machine learning java algorithms you can use to gain data insights, building data models to analyze larger complex data sets, and incubating applications using Java and machine learning algorithms in the field of artificial intelligence.
Mastering Machine Learning Algorithms, Second Edition helps you harness the real power of machine learning algorithms in order to implement smarter ways of meeting today's overwhelming data needs. This newly updated and revised guide will help you master algorithms used widely in semi-supervised learning, reinforcement learning, supervised learning, and unsupervised learning domains.You will use all the modern libraries from the Python ecosystem – including NumPy and Keras – to extract features from varied complexities of data. Ranging from Bayesian models to the Markov chain Monte Carlo algorithm to Hidden Markov models, this machine learning book teaches you how to extract features from your dataset, perform complex dimensionality reduction, and train supervised and semi-supervised models by making use of Python-based libraries such as scikit-learn. You will also discover practical applications for complex techniques such as maximum likelihood estimation, Hebbian learning, and ensemble learning, and how to use TensorFlow 2.x to train effective deep neural networks.By the end of this book, you will be ready to implement and solve end-to-end machine learning problems and use case scenarios.
Data science and machine learning can transform any organization and unlock new opportunities. However, employing the right management strategies is crucial to guide the solution from prototype to production. Traditional approaches often fail as they don't entirely meet the conditions and requirements necessary for current data science projects. In this book, you'll explore the right approach to data science project management, along with useful tips and best practices to guide you along the way. After understanding the practical applications of data science and artificial intelligence, you'll see how to incorporate them into your solutions. Next, you will go through the data science project life cycle, explore the common pitfalls encountered at each step, and learn how to avoid them. Any data science project requires a skilled team, and this book will offer the right advice for hiring and growing a data science team for your organization. Later, you'll be shown how to efficiently manage and improve your data science projects through the use of DevOps and ModelOps. By the end of this book, you will be well versed with various data science solutions and have gained practical insights into tackling the different challenges that you'll encounter on a daily basis.
Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
In today's fast-paced world of modern software development, teams need to be efficient, productive, and capable of rapidly adapting to changes to deliver high-quality products, making it crucial for developers to write maintainable and easy-to-test code.The MVVM Pattern in .NET MAUI helps you to thoroughly explore the Model-View-View Model (MVVM) design pattern. The chapters show you how this pattern helps in structuring code to embrace the separation of concerns, allowing for loosely coupled user interface and application logic, which ultimately empowers you to write more robust, maintainable, and testable code. The book also highlights .NET MAUI's capabilities and features, and enables you to delve into the essential components within the framework that facilitate the application of the MVVM pattern. With the help of a sample application, this definitive guide takes a hands-on approach to walk you through both the essential and advanced usages of the MVVM pattern to ensure that you successfully apply the practical aspects of the pattern to your .NET MAUI projects.By the end of this book, you’ll have gained a comprehensive understanding of the MVVM design pattern and its relevance in the context of .NET MAUI, as well as developed the skills needed to successfully apply it in practice.
Designing good looking, professional quality web templates or building your own website are rather complicated tasks, demanding a lot of technical and graphical expertise. Artisteer has changed this situation, enabling you to do it by yourself, without the need to learn skills such as HTML, web-programming languages, or drawing.Creating stunning Templates with Artisteer is a practical, step-by-step guide that will show you how you can prepare an elegant, professional looking website, on your own, using features of Artisteer. It also describes the process of designing templates for various popular CMS platforms like WordPress or Joomla!, by giving you practical hints, showing how to install those templates and how to import the content into CMS. Creating stunning Templates with Artisteer leads you through the process of designing a website, including all standard layout elements, from header to the footer, including menus and special boxes. You will learn how to prepare the templates, store them and export them in the form of ready-to-use HTML pages or packages that can be installed in various CMS platforms such as WordPress, Joomla!, Drupal, or DotNetNuke. The last part of the book shows you some tips and tricks that allow you to extend standard themes generated by Artisteer for enriching the website with image gallery, combining two menus, and more.You will learn how to create a professional quality website or CMS template on your own, with the use of Artisteer with minimal technical difficulties.
Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications.In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer.Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.