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Audiobooki
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Nauki przyrodnicze
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Nauki społeczne
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Popularnonaukowe i akademickie
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Poradniki
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Kursy video
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Microsoft Office
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Testowanie oprogramowania
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Web development
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Zarządzanie
Podcasty
What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.So, let's get to it!
GraphQL is an alternative to traditional REST technology for querying Web APIs. Together with Angular and TypeScript, it provides a tech stack option for building future-proof web applications that are robust and maintainable at any scale.This book leverages the potential of cutting-edge technologies like GraphQL and Apollo and helps Angular developers add it to their stack. Starting with introducing full-stack development, you will learn to create a monorepo project with Lerna and NPM Workspaces. You will then learn to configure Node.js-based backend using GraphQL, Express, and Apollo Server. The book will demonstrate how to build professional-looking UIs with Angular Material. It will then show you how to create Web APIs for your frontend with GraphQL. All this in a step-by-step manner. The book covers advanced topics such as local state management, reactive variables, and generating TypeScript types using the GraphQL scheme to develop a scalable codebase.By the end of this book, you'll have the skills you need to be able to build your full-stack application.
Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software.You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry.By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.
Khalid Elshafie, Mozafar Haider
Strapi is a Node.js-based, flexible, open-source headless CMS with an integrated admin panel that anyone can use and helps save API development time. APIs built with Strapi can be consumed using REST or GraphQL from any client. With this book, you'll take a hands-on approach to exploring the capabilities of the Strapi platform and creating a custom API from scratch.This book will help JavaScript developers to put their knowledge to work by guiding them through building powerful backend APIs. You'll see how to effortlessly create content structures that can be customized according to your needs, and gain insights into how to write, edit, and manage your content seamlessly with Strapi. As you progress through the chapters, you'll discover a wide range of Strapi features, as well as understand how to add complex features to the API such as user authentication, data sorting, and pagination. You'll not only learn how to find and use existing plugins from the open-source community but also build your own plugins with custom functionality with the Strapi plugin API and add them to the admin panel. Finally, you'll learn how to deploy the API to Heroku and AWS.By the end of this book, you'll be able to build powerful, scalable, and secure APIs using Strapi.
Extreme C. Taking you to the limit in Concurrency, OOP, and the most advanced capabilities of C
There’s a lot more to C than knowing the language syntax. The industry looks for developers with a rigorous, scientific understanding of the principles and practices. Extreme C will teach you to use C’s advanced low-level power to write effective, efficient systems. This intensive, practical guide will help you become an expert C programmer.Building on your existing C knowledge, you will master preprocessor directives, macros, conditional compilation, pointers, and much more. You will gain new insight into algorithm design, functions, and structures. You will discover how C helps you squeeze maximum performance out of critical, resource-constrained applications.C still plays a critical role in 21st-century programming, remaining the core language for precision engineering, aviations, space research, and more. This book shows how C works with Unix, how to implement OO principles in C, and fully covers multi-processing.In Extreme C, Amini encourages you to think, question, apply, and experiment for yourself. The book is essential for anybody who wants to take their C to the next level.
Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor’s sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts.C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM’s free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates.
Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs.Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices.By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C.The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.