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Podcasty
JIRA Development Cookbook. Third Edition - Third Edition
JIRA provides issue and project tracking for software development teams to improve code quality and the speed of development. With the new version of JIRA, you can create your own JIRA plugins and customize the look and feel of your JIRA UI easier than ever.JIRA Development Cookbook , Third Edition, is a one-stop resource to master extensions and customizations in JIRA. This book starts with recipes about simplifying the plugin development process followed by recipes dedicated to the plugin framework. Then, you will move on to writing custom field plugins to create new field types or custom searchers. You will also learn how to program and customize workflows to transform JIRA into a user-friendly system. With so much data spanning different projects, issues, and so on, we will cover how to work on reports and gadgets to get customized data according to our needs. At the end of the book, you will learn how to customize JIRA by adding new tabs, menus, and web items; communicate with JIRA via the REST APIs; and work with the JIRA database.
Engineering MLps presents comprehensive insights into MLOps coupled with real-world examples in Azure to help you to write programs, train robust and scalable ML models, and build ML pipelines to train and deploy models securely in production.The book begins by familiarizing you with the MLOps workflow so you can start writing programs to train ML models. Then you’ll then move on to explore options for serializing and packaging ML models post-training to deploy them to facilitate machine learning inference, model interoperability, and end-to-end model traceability. You’ll learn how to build ML pipelines, continuous integration and continuous delivery (CI/CD) pipelines, and monitor pipelines to systematically build, deploy, monitor, and govern ML solutions for businesses and industries. Finally, you’ll apply the knowledge you’ve gained to build real-world projects.By the end of this ML book, you'll have a 360-degree view of MLOps and be ready to implement MLOps in your organization.
Programming Puzzles is a meticulously crafted collection designed to elevate your coding skills through engaging and challenging exercises. The book begins with a helpful guide on getting started, ensuring that readers are well-prepared to tackle the puzzles ahead. As you delve deeper, you'll encounter a series of challenge puzzles that test your logical thinking and problem-solving abilities, followed by fun puzzles that offer a more relaxed yet equally rewarding experience.Hints are provided for the challenge puzzles to guide you through particularly tough spots, ensuring you stay motivated without giving away the solutions. Once you've worked through the puzzles, comprehensive solutions are provided, allowing you to understand different approaches and learn from your mistakes. Each section of the book is designed to progressively build your skills, from basic logic to advanced problem-solving techniques, making it an invaluable resource for anyone looking to improve their programming abilities.The journey through this book is not just about finding solutions; it's about developing a deeper understanding of how to approach and solve complex problems. By the end of this book, you'll have honed your coding skills, enhanced your logical thinking, and gained a new appreciation for the art of problem-solving in programming.
Blender 3D: Characters, Machines, and Scenes for Artists. Click here to enter text
Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level.This learning path is divided into three modules that will take you on this incredible journey of creating games.The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations.The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine.This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:? Blender 3D Cookbook, Second Edition by Enrico Valenza? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Forecasting Time Series Data with Prophet will help you to implement Prophet's cutting-edge forecasting techniques to model future data with high accuracy using only a few lines of code. This second edition has been fully revised with every update to the Prophet package since the first edition was published two years ago. An entirely new chapter is also included, diving into the mathematical equations behind Prophet's models. Additionally, the book contains new sections on forecasting during shocks such as COVID, creating custom trend modes from scratch, and a discussion of recent developments in the open-source forecasting community.You'll cover advanced features such as visualizing forecasts, adding holidays and trend changepoints, and handling outliers. You'll use the Fourier series to model seasonality, learn how to choose between an additive and multiplicative model, and understand when to modify each model parameter. Later, you'll see how to optimize more complicated models with hyperparameter tuning and by adding additional regressors to the model. Finally, you'll learn how to run diagnostics to evaluate the performance of your models in production.By the end of this book, you'll be able to take a raw time series dataset and build advanced and accurate forecasting models with concise, understandable, and repeatable code.
Swift 2 Blueprints. Swift Blueprints
In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit.By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Take a smartphone from your pocket, and within a few seconds, you can snap a photo, manipulate it, and share it with the world. You have just achieved mass production of image data. With a computer vision library such as OpenCV, you can analyze and transform copious amounts of image data in real time on a mobile device. The upshot to this is that you, as developers, can provide mobile users with many new kinds of images, constantly highlighting certain visual features that are of artistic or practical interest. Android is a convenient platform for such experiments because it uses a high-level language (Java), it provides standardized interfaces for sharing image data between applications, and it is mostly open source, so everyone can study its implementation.Android Application Programming with OpenCV is a practical, hands-on guide that covers the fundamental tasks of computer vision—capturing, filtering, and analyzing images-with step-by-step instructions for writing both an application and reusable library classes.Android Application Programming with OpenCV looks at OpenCV's Java bindings for Android and dispels mysteries such as which version of these bindings to use, how to integrate with standard Android functionality for layout, event handling, and data sharing, and how to integrate with OpenGL for rendering. By following the clear, concise, and modular examples provided in this book, you will develop an application that previews, captures, and shares photos with special effects based on color manipulation, edge detection, image tracking, and 3D rendering.Beneath the application layer, you will develop a small but extensible library that you can reuse in your future projects. This library will include filters for selectively modifying an image based on edge detection, 2D and 3D image trackers, and adapters to convert the Android system's camera specifications into OpenCV and OpenGL projection matrices. If you want a quick start in computer vision for Android, then this is the book for you.By the end of Android Application Programming with OpenCV, you will have developed a computer vision application that integrates OpenCV, Android SDK, and OpenGL.