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Zarządzanie
Podcasty
Android is a powerful operating system widely used in various devices, phones, TVs, wearables, automobiles, and more. This Android cookbook will teach you how to leverage the latest Android development technologies for creating incredible applications while making effective use of popular Jetpack libraries. You’ll also learn which critical principles to consider when developing Android apps.The book begins with recipes to get you started with the declarative UI framework, Jetpack Compose, and help you with handling UI states, Navigation, Hilt, Room, Wear OS, and more as you learn what's new in modern Android development. Subsequent chapters will focus on developing apps for large screens, leveraging Jetpack’s WorkManager, managing graphic user interface alerts, and tips and tricks within Android studio. Throughout the book, you'll also see testing being implemented for enhancing Android development, and gain insights into harnessing the integrated development environment of Android studio. Finally, you’ll discover best practices for robust modern app development.By the end of this book, you’ll be able to build an Android application using the Kotlin programming language and the newest modern Android development technologies, resulting in highly efficient applications.
Gradle is a project automation tool that has a wide range of applications. The basic aim of Gradle is to automate a wide variety of tasks performed by software developers, including compiling computer source code to binary code, packaging binary codes, running tests, deploying applications to production systems, and creating documentation.The book will start with the fundamentals of Gradle and introduce you to the tools that will be used in further chapters. You will learn to create and work with Gradle scripts and then see how to use Gradle to build your Java Projects. While building Java application, you will find out about other important topics such as dependency management, publishing artifacts, and integrating the application with other JVM languages such as Scala and Groovy. By the end of this book, you will be able to use Gradle in your daily development. Writing tasks, applying plugins, and creating build logic will be your second nature.
Andrey Popov, Vyacheslav Fadyushin, Aaron Woody
Starting with the basics of wireless networking and its associated risks, we will guide you through the stages of creating a penetration testing lab with wireless access and preparing your wireless penetration testing machine.This book will guide you through configuring hardware and virtual network devices, filling the lab network with applications and security solutions, and making it look and work like a real enterprise network. The resulting lab protected with WPA-Enterprise will let you practice most of the attack techniques used in penetration testing projects. Along with a review of penetration testing frameworks, this book is also a detailed manual on preparing a platform for wireless penetration testing. By the end of this book, you will be at the point when you can practice, and research without worrying about your lab environment for every task.
What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.So, let's get to it!
Take a smartphone from your pocket, and within a few seconds, you can snap a photo, manipulate it, and share it with the world. You have just achieved mass production of image data. With a computer vision library such as OpenCV, you can analyze and transform copious amounts of image data in real time on a mobile device. The upshot to this is that you, as developers, can provide mobile users with many new kinds of images, constantly highlighting certain visual features that are of artistic or practical interest. Android is a convenient platform for such experiments because it uses a high-level language (Java), it provides standardized interfaces for sharing image data between applications, and it is mostly open source, so everyone can study its implementation.Android Application Programming with OpenCV is a practical, hands-on guide that covers the fundamental tasks of computer vision—capturing, filtering, and analyzing images-with step-by-step instructions for writing both an application and reusable library classes.Android Application Programming with OpenCV looks at OpenCV's Java bindings for Android and dispels mysteries such as which version of these bindings to use, how to integrate with standard Android functionality for layout, event handling, and data sharing, and how to integrate with OpenGL for rendering. By following the clear, concise, and modular examples provided in this book, you will develop an application that previews, captures, and shares photos with special effects based on color manipulation, edge detection, image tracking, and 3D rendering.Beneath the application layer, you will develop a small but extensible library that you can reuse in your future projects. This library will include filters for selectively modifying an image based on edge detection, 2D and 3D image trackers, and adapters to convert the Android system's camera specifications into OpenCV and OpenGL projection matrices. If you want a quick start in computer vision for Android, then this is the book for you.By the end of Android Application Programming with OpenCV, you will have developed a computer vision application that integrates OpenCV, Android SDK, and OpenGL.
K. Siva Prasad Reddy, Siva Prasad Reddy Katamreddy
PrimeFaces is a lightweight UI component framework for JSF based applications. PrimeFaces is very easy to use because it comes as a single JAR file and requires no mandatory XML configuration. It provides more than 100 UI Components and an in-built AJAX support. It also provides theme support for UI components with more than 30 themes out-of-the-box. With PrimeFaces, developers can create rich user interfaces very easily.PrimeFaces Beginners Guide is a practical, hands-on guide that provides you with clear step-by-step exercises,that will help you to learn and explore the features of PrimeFaces.PrimeFaces Beginners Guide starts by showing you how to install PrimeFaces, create sample forms, and perform validations and then looks at various commonly used PrimeFaces utility components. Next, you will look into various basic text input components like form controls, Calendar, AutoComplete, and Rich Text Editor. Then you will learn about advanced UI components such as DataTables, panels, menus,and charts. Throughout the chapters we will be building a sample web application using PrimeFaces progressively that will give you a hands-on experience on using PrimeFaces effectively.You will learn how to create complex layouts using accordion panels, tab views, sophisticated menu navigations, breadcrumbs and much more. You will also learn how to display data using DataTable with pagination, filters, and lazy loading, and how to export data to Excel or PDF features. You will learn how to represent data in various formats like trees, charts, and TagCloud. You will also learn how to build an application supporting multiple themes.With this PrimeFaces Beginner's Guide , you will learn how to use PrimeFaces easily and effectively.
Shinesa Cambric, Michael Ratemo
As more and more companies are moving to cloud and multi-cloud environments, being able to assess the compliance of these environments properly is becoming more important. But in this fast-moving domain, getting the most up-to-date information is a challenge—so where do you turn?Cloud Auditing Best Practices has all the information you’ll need. With an explanation of the fundamental concepts and hands-on walk-throughs of the three big cloud players, this audiobook will get you up to speed with cloud auditing before you know it.After a quick introduction to cloud architecture and an understanding of the importance of performing cloud control assessments, you’ll quickly get to grips with navigating AWS, Azure, and GCP cloud environments. As you explore the vital role an IT auditor plays in any company’s network, you'll learn how to successfully build cloud IT auditing programs, including using standard tools such as Terraform, Azure Automation, AWS Policy Sentry, and many more.You’ll also get plenty of tips and tricks for preparing an effective and advanced audit and understanding how to monitor and assess cloud environments using standard tools.By the end of this audiobook, you will be able to confidently apply and assess security controls for AWS, Azure, and GCP, allowing you to independently and effectively confirm compliance in the cloud.