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Podcasts
In the ASP.NET Core ecosystem, choosing the right JavaScript framework is key to addressing diverse project requirements. Witten by a four-time Microsoft MVP with 16 years of software development experience, this book is your comprehensive guide to mastering full-stack development, combining ASP.NET Core’s robust backend capabilities with the dynamic frontend power of Vue.js, Angular, and React.This book uses ASP.NET Core to teach you best practices for integrating modern JavaScript frameworks, and creating responsive, high-performance applications that deliver seamless client–server interactions and scalable RESTful APIs. In addition to building expertise in ASP.NET Core’s core strengths, such as API security, architecture principles, and performance optimization, the chapters will help you develop the essential frontend skills needed for full-stack development. Sections on Blazor take a C#-based approach to creating interactive UIs, showcasing ASP.NET Core’s flexibility in handling both server and client-side needs.By the end of this book, you will have a complete toolkit for designing, deploying, and maintaining complex full-stack applications, along with practical knowledge of both backend and frontend development.
We all know the importance of good design to the success of a product, service, or even a simple website. Serving content to fit different platforms, system and screen sizes is also a real challenge. If you want to present any information then data tables are ideal but making those tables pleasant to view on any and every device is not easy. Instant HTML5 Responsive Table Design How-to will help you with powerful responsive design techniques that allow you to present your data in the best way depending on the device.This practical guide uses the latest web development techniques to construct and deconstruct tables.Taking you from basic table markup, this book will walk you through semantics tags, and the new features of CSS3 that will improve your tables to look pixel perfect on any device.Use practical recipes to understand responsive design techniques in relation to data tables. Advance your knowledge of tables and learn how to handle large volumes of data, apply filters to columns, hide less important data, and load content dynamically.No matter how big the data and how small the device, by the end of this book it won't matter.
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Packed with easy-to-follow recipes, this practical guide will show you how to unleash the full might of the AngularJS framework. Skip straight to practical solutions and quick, functional answers to your problems without hand-holding or slogging through the basics. Avoid antipatterns and pitfalls, and squeeze the maximum amount out of the most powerful parts of the framework, from creating promise-driven applications to building an extensible event bus. Throughout, take advantage of a clear problem-solving approach that offers code samples and explanations of components you should be using in your production applications.
Adam Kramarzewski, Ennio De Nucci
If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX.Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities.By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Rodolfo Giometti, Charles A. Hamilton, Richard Grimmett
BeagleBone is a microboard PC that runs Linux. It can connect to the Internet and run OSes such as Android and Ubuntu. You can transform this tiny device into a brain for an embedded application or an endless variety of electronic inventions and prototypes.This Learning Path starts off by teaching you how to program the BeagleBone. You will create introductory projects to get yourselves acquainted with all the nitty gritty. Then we’ll focus on a series of projects that are aimed at hobbyists like you and encompass the areas of home automation and robotics. With each project, we’ll teach you how to connect several sensors and an actuator to the BeagleBone Black. We’ll also create robots for land, sea, and water. Yes, really! The books used in this Learning Path are:1. BeagleBone Black Cookbook 2. BeagleBone Home Automation Blueprints 3. Mastering BeagleBone Robotics