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jQuery UI is the quintessential framework for creating professional user interfaces. While jQuery core lays the foundation for interaction with the DOM and handling events, jQuery UI fills in the user interaction gap. This book will give you a huge productivity boost out of the box with jQuery UI, and help you understand the framework, inside and out.jQuery UI Cookbook provides you with practical recipes featuring in-depth coverage of every widget in the framework, including how to address limitations that impact your everyday development activities with these widgets. You'll get a better idea of the big picture – how the framework is composed, how the widgets relate to one another, and how to build on those patterns.Be it a minor tweak on the visual design of a progress bar or a fundamental change in a widget to meet your needs, jQuery UI Cookbook covers scenarios both big and small. You can show reminders as tooltips, apply a variety of effects to the menu widget, and start interactions between the dialog widget and API data using deferred objects. These and many more interesting tasks are covered in this book, which can be done with smooth learning and great understanding. You will see how button widgets can fill the width of their containing element, making the layout more consistent. Tabs can be sorted and moved between widgets. You will learn how to do all these things within the context of the big picture, by finding out why the components work the way they do, making you well-versed in jQuery UI.
Learning Tableau strengthens your command on Tableau fundamentals and builds on advanced topics.The book starts by taking you through foundational principles of Tableau. We then demonstrate various types of connections and how to work with metadata. We teach you to use a wide variety of visualizations to analyze and communicate the data, and introduce you to calculations and parameters. We then take an in-depth look at level of detail (LOD) expressions and use them to solve complex data challenges. Up next, we show table calculations, how to extend and alter default visualizations, build an interactive dashboard, and master the art of telling stories with data.This Tableau book will introduce you to visual statistical analytics capabilities, create different types of visualizations and dynamic dashboards for rich user experiences. We then move on to maps and geospatial visualization, and the new Data Model capabilities introduced in Tableau 2020.2. You will further use Tableau Prep’s ability to clean and structure data and share the stories contained in your data.By the end of this book, you will be proficient in implementing the powerful features of Tableau 2020 for decision-making.
“OpenAI GPT for Python Developers” is meticulously crafted to provide Python developers with a deep dive into the mechanics and applications of GPT technology, beginning with a captivating narrative on the evolution of OpenAI and the fundamental workings of GPT models. As readers progress, they will be expertly guided through the essential steps of setting up a development environment tailored for AI innovations, coupled with insightful advice on selecting the most appropriate GPT model to suit specific project needs.The guide progresses into practical tutorials that cover the implementation of chat completions and the art of prompt engineering, providing a solid foundation in harnessing the capabilities of GPT for generating human-like text responses. Practical applications are further expanded with discussions on the creation of autonomous AI-to-AI dialogues, the development of AI avatars, and the strategic use of AI in interactive applications.In addition to technical skills, this book addresses the ethical implications and prospects of AI technologies, encouraging a holistic view of AI development. The guide is enriched with detailed examples, step-by-step tutorials, and comprehensive explanations that illuminate the theoretical aspects and emphasize practical implementation.
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.Learning C# by Developing Games with Unity 3D Beginner's Guide assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!
Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.