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Podcasts
ArcGIS is an industry standard geographic information system from ESRI.This book will show you how to use the Python programming language to create geoprocessing scripts, tools, and shortcuts for the ArcGIS Desktop environment.This book will make you a more effective and efficient GIS professional by showing you how to use the Python programming language with ArcGIS Desktop to automate geoprocessing tasks, manage map documents and layers, find and fix broken data links, edit data in feature classes and tables, and much more.Programming ArcGIS 10.1 with Python Cookbook starts by covering fundamental Python programming concepts in an ArcGIS Desktop context. Using a how-to instruction style you'll then learn how to use Python to automate common important ArcGIS geoprocessing tasks.In this book you will also cover specific ArcGIS scripting topics which will help save you time and effort when working with ArcGIS. Topics include managing map document files, automating map production and printing, finding and fixing broken data sources, creating custom geoprocessing tools, and working with feature classes and tables, among others.In Python ArcGIS 10.1 Programming Cookbook you'll learn how to write geoprocessing scripts using a pragmatic approach designed around an approach of accomplishing specific tasks in a Cookbook style format.
Steven F. Lott, Dusty Phillips
Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning.Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python’s classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python’s exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem.By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.
Svelte has quickly become a popular choice among developers seeking to build fast, responsive, and efficient web applications that are high-performing, scalable, and visually stunning. This book goes beyond the basics to help you thoroughly explore the core concepts that make Svelte stand out among other frameworks.You’ll begin by gaining a clear understanding of lifecycle functions, reusable hooks, and various styling options such as Tailwind CSS and CSS variables. Next, you’ll find out how to effectively manage the state, props, and bindings and explore component patterns for better organization. You’ll also discover how to create patterns using actions, demonstrate custom events, integrate vanilla JS UI libraries, and progressively enhance UI elements. As you advance, you’ll delve into state management with context and stores, implement custom stores, handle complex data, and manage states effectively, along with creating renderless components for specialized functionalities and learning animations with tweened and spring stores. The concluding chapters will help you focus on enhancing UI elements with transitions while covering accessibility considerations.By the end of this book, you’ll be equipped to unlock Svelte's full potential, build exceptional web applications, and deliver performant, responsive, and inclusive user experiences.
The JavaScript ecosystem has grown vast, complex, and daunting for newcomers. Fortunately, SvelteKit has emerged, simplifying the process of building JavaScript-based web applications. This book aims to demystify SvelteKit, making it as approachable as it makes web app development.With SvelteKit Up and Running you’ll be introduced to the philosophy and technologies underlying SvelteKit. First, you’ll follow a standard educational programming approach, progressing to a 'Hello World' application. Next, you’ll explore the fundamental routing techniques, data loading management, and user submission, all through real-world scenarios commonly encountered in day-to-day development, before discovering various adapters employed by SvelteKit to seamlessly integrate with diverse environments. You’ll also delve into advanced concepts like dynamic route management, error handling, and leveraging SvelteKit to optimize SEO and accessibility.By the end of this book, you’ll have mastered SvelteKit and will be well-equipped to navigate the complexities of web app development.
Robin de Jongh, Robin de Jongh
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Tableau Prep Cookbook. Use Tableau Prep to clean, combine, and transform your data for analysis
Tableau Prep is a tool in the Tableau software suite, created specifically to develop data pipelines. This book will describe, in detail, a variety of scenarios that you can apply in your environment for developing, publishing, and maintaining complex Extract, Transform and Load (ETL) data pipelines.The book starts by showing you how to set up Tableau Prep Builder. You’ll learn how to obtain data from various data sources, including files, databases, and Tableau Extracts. Next, the book demonstrates how to perform data cleaning and data aggregation in Tableau Prep Builder. You’ll also gain an understanding of Tableau Prep Builder and how you can leverage it to create data pipelines that prepare your data for downstream analytics processes, including reporting and dashboard creation in Tableau. As part of a Tableau Prep flow, you’ll also explore how to use R and Python to implement data science components inside a data pipeline. In the final chapter, you’ll apply the knowledge you’ve gained to build two use cases from scratch, including a data flow for a retail store to prepare a robust dataset using multiple disparate sources and a data flow for a call center to perform ad hoc data analysis.By the end of this book, you’ll be able to create, run, and publish Tableau Prep flows and implement solutions to common problems in data pipelines.