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Podcasts
Nirmal Singh, Zack Dawood, The Micronaut(R) Foundation
The open source Micronaut® framework is a JVM-based toolkit designed to create microservices quickly and easily. This book will help full-stack and Java developers build modular, high-performing, and reactive microservice-based apps using the Micronaut framework.You'll start by building microservices and learning about the core components, such as ahead-of-time compilation, reflection-less dependency injection, and reactive baked-in HTTP clients and servers. Next, you will work on a real-time microservice application and learn how to integrate Micronaut projects with different kinds of relational and non-relational databases. You'll also learn how to employ different security mechanisms to safeguard your microservices and integrate microservices using event-driven architecture in the Apache Kafka ecosystem. As you advance, you'll get to grips with automated testing and popular testing tools. The book will help you understand how you can easily handle microservice concerns in Micronaut projects, such as service discovery, API documentation, distributed configuration management, fallbacks, and circuit breakers. Finally, you'll explore the deployment and maintenance aspects of microservices and get up to speed with the Internet of Things (IoT) using the Framework.By the end of this book, you'll be able to build, test, deploy, and maintain your own microservice apps using the framework.
William Sherif, Stephen Whittle
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Vipul Tankariya, Bhavin Parmar
This book will focus on the revised version of AWS Certified Developer Associate exam. The 2019 version of this exam guide includes all the recent services and offerings from Amazon that benefits developers. AWS Certified Developer - Associate Guide starts with a quick introduction to AWS and the prerequisites to get you started. Then, this book will describe about getting familiar with Identity and Access Management (IAM) along with Virtual private cloud (VPC). Next, this book will teach you about microservices, serverless architecture, security best practices, advanced deployment methods and more. Going ahead we will take you through AWS DynamoDB A NoSQL Database Service, Amazon Simple Queue Service (SQS) and CloudFormation Overview. Lastly, this book will help understand Elastic Beanstalk and will also walk you through AWS lambda.At the end of this book, we will cover enough topics, tips and tricks along with mock tests for you to be able to pass the AWS Certified Developer - Associate exam and develop as well as manage your applications on the AWS platform.
Mastering Identity and Access Management with Microsoft Azure. Click here to enter text
Microsoft Azure and its Identity and Access Management is at the heart of Microsoft’s Software as a Service, including Office 365, Dynamics CRM, and Enterprise Mobility Management. It is an essential tool to master in order to effectively work with the Microsoft Cloud. Through practical, project based learning this book will impart that mastery.Beginning with the basics of features and licenses, this book quickly moves on to the user and group lifecycle required to design roles and administrative units for role-based access control (RBAC). Learn to design Azure AD to be an identity provider and provide flexible and secure access to SaaS applications. Get to grips with how to configure and manage users, groups, roles, and administrative units to provide a user- and group-based application and self-service access including the audit functionality. Next find out how to take advantage of managing common identities with the Microsoft Identity Manager 2016 and build cloud identities with the Azure AD Connect utility. Construct blueprints with different authentication scenarios including multi-factor authentication. Discover how to configure and manage the identity synchronization and federation environment along with multi -factor authentication, conditional access, and information protection scenarios to apply the required security functionality. Finally, get recommendations for planning and implementing a future-oriented and sustainable identity and access management strategy.
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Remo Laubacher, Concrete5 Project
Creating a concrete5 theme isn't complicated if there’s already a HTML document. There are only very few PHP functions you’ll have to add, but those are powerful and give you a lot of freedom. As you’ll learn to create mobile ready themes, you’ll start to see that there’s almost no limit in what you can do.Creating Concrete5 Themes is a practical, hands-on guide that provides you with a number of examples that will teach you how to create powerful concrete5 themes, change the look of content block elements, and even make your site ready for mobile devices.Creating Concrete5 Themes starts with a few words about the editing concept and architecture of concrete5 and then continues with the creation of a basic theme which gets extended with more and more elements until the theme is mobile ready.You will learn where to find the information necessary to get your own concrete5 site and then get a quick introduction to understand the idea of the in-site editing concept. We’ll then create a theme which is extended with features and more details as we progress. You’ll also see some examples to show you the process of overriding elements from the core without losing the ability to upgrade concrete5 in the future. Once we’ve customized every element in concrete5 to build a complete theme, we’ll have a look at responsive techniques to make your site ready for small screen devices such as mobile phones and tablets.
The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.