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Podcasts
William Sherif, Stephen Whittle
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
The CompTIA Security+ certification validates the fundamental knowledge required to perform core security functions and pursue a career in IT security. Authored by Ian Neil, a world-class CompTIA certification trainer, this book is a best-in-class study guide that fully covers the CompTIA Security+ 601 exam objectives.Complete with chapter review questions, realistic mock exams, and worked solutions, this guide will help you master the core concepts to pass the exam the first time you take it. With the help of relevant examples, you'll learn fundamental security concepts from certificates and encryption to identity and access management (IAM). As you progress, you'll delve into the important domains of the exam, including cloud security, threats, attacks and vulnerabilities, technologies and tools, architecture and design, risk management, cryptography, and public key infrastructure (PKI).You can access extra practice materials, including flashcards, performance-based questions, practical labs, mock exams, key terms glossary, and exam tips on the author's website at securityplus.training.By the end of this Security+ book, you'll have gained the knowledge and understanding to take the CompTIA exam with confidence.
Vipul Tankariya, Bhavin Parmar
This book will focus on the revised version of AWS Certified Developer Associate exam. The 2019 version of this exam guide includes all the recent services and offerings from Amazon that benefits developers. AWS Certified Developer - Associate Guide starts with a quick introduction to AWS and the prerequisites to get you started. Then, this book will describe about getting familiar with Identity and Access Management (IAM) along with Virtual private cloud (VPC). Next, this book will teach you about microservices, serverless architecture, security best practices, advanced deployment methods and more. Going ahead we will take you through AWS DynamoDB A NoSQL Database Service, Amazon Simple Queue Service (SQS) and CloudFormation Overview. Lastly, this book will help understand Elastic Beanstalk and will also walk you through AWS lambda.At the end of this book, we will cover enough topics, tips and tricks along with mock tests for you to be able to pass the AWS Certified Developer - Associate exam and develop as well as manage your applications on the AWS platform.
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Remo Laubacher, Concrete5 Project
Creating a concrete5 theme isn't complicated if there’s already a HTML document. There are only very few PHP functions you’ll have to add, but those are powerful and give you a lot of freedom. As you’ll learn to create mobile ready themes, you’ll start to see that there’s almost no limit in what you can do.Creating Concrete5 Themes is a practical, hands-on guide that provides you with a number of examples that will teach you how to create powerful concrete5 themes, change the look of content block elements, and even make your site ready for mobile devices.Creating Concrete5 Themes starts with a few words about the editing concept and architecture of concrete5 and then continues with the creation of a basic theme which gets extended with more and more elements until the theme is mobile ready.You will learn where to find the information necessary to get your own concrete5 site and then get a quick introduction to understand the idea of the in-site editing concept. We’ll then create a theme which is extended with features and more details as we progress. You’ll also see some examples to show you the process of overriding elements from the core without losing the ability to upgrade concrete5 in the future. Once we’ve customized every element in concrete5 to build a complete theme, we’ll have a look at responsive techniques to make your site ready for small screen devices such as mobile phones and tablets.
The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.