Programowanie gier

217
Loading...
EBOOK

Unity 2021 Shaders and Effects Cookbook. Over 50 recipes to help you transform your game into a visually stunning masterpiece - Fourth Edition

John P. Doran

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!

218
Loading...
EBOOK

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Scott H. Cameron, Edward Falzon

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

219
Loading...
EBOOK

Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games

Anthony Davis, Travis Baptiste, Russell Craig, Ryan...

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users’ interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.

221
Loading...
EBOOK

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences

Lem Apperson, Jonathan Weinberger

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

222
Loading...
EBOOK

Unity 6 Shaders and Effects Cookbook. Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact - Fifth Edition

John P. Doran

Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape.Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.

223
Loading...
EBOOK

Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity 2018! - Fourth Edition

Dr. Davide Aversa, Aung Sithu Kyaw, Clifford...

Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ?ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.

224
Loading...
EBOOK

Unity Certified Programmer: Exam Guide. Expert tips and techniques to pass the Unity certification exam at the first attempt

Philip Walker

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community.This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging.By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.

225
Loading...
EBOOK

Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition

Philip Walker

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community.This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging.By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.

226
Loading...
EBOOK

Unity Character Animation with Mecanim. A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

Jamie Dean

Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity 5. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender.This book explores the new set of animation tools introduced with Mecanim in Unity 5. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow.We will begin with a demonstration of the process of getting a rigged character into Unity 5 and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity 5. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters.Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5

227
Loading...
EBOOK

Unity Cookbook. Over 160 recipes to craft your own masterpiece in Unity 2023 - Fifth Edition

Matt Smith, Shaun Ferns, Sinéad Murphy, Chris...

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.

230
Loading...
EBOOK

Unity Game Optimization. Enhance and extend the performance of all aspects of your Unity games - Third Edition

Dr. Davide Aversa, Chris Dickinson

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.

231
Loading...
EBOOK

Unity i C#. Podstawy programowania gier

Ewa Ross, Jacek Ross

Zdobądź pracę marzeń - zostań programistą Unity! Poznaj środowisko pracy Naucz się tworzyć sceny Buduj ciekawe projekty Unity to zintegrowane środowisko umożliwiające tworzenie trójwymiarowych i dwuwymiarowych gier oraz różnego rodzaju interaktywnych treści, takich jak wizualizacje i animacje komputerowe. Wieloplatformowość rozwiązania, prostota używania, bogate funkcje, możliwość generowania materiałów prezentowanych na różnych urządzeniach oraz obsługa różnych języków skryptowych zadecydowały o niezwykłej popularności Unity i spowodowały, że to jeden z najczęściej wykorzystywanych silników gier komputerowych. Jeśli marzysz o karierze twórcy gier, lecz obawiasz się, że nie uda Ci się opanować sztuki programowania, przekonaj się, że to wcale nie jest takie trudne! Dzięki tej książce sprawnie i pewnie wkroczysz w świat tworzenia gier komputerowych za pomocą języka C# w środowisku Unity. Szybko się dowiesz, co trzeba zrobić, aby opanować niezbędne podstawy. Za sprawą dobrze przemyślanych lekcji osiągniesz kolejne stopnie wtajemniczenia, a zadania i podpowiedzi umożliwią Ci utrwalenie swojej wiedzy i sprawdzenie jej w praktyce. Bez nadmiaru teorii i prosto do celu - właśnie tak nauczysz się Unity! Instalacja i przegląd środowiska pracy Podstawowe operacje i komponenty Unity Tworzenie skryptów oraz kompilacja projektu Inżynieria oprogramowania, procesy i dokumentacja Podstawy programowania w języku C# Typy danych i konstrukcje programistyczne Debugowanie programu i używanie zewnętrznego kodu Tworzenie gier z Unity? To nic trudnego!

232
Loading...
EBOOK

Unity. Przepisy na interfejs gry

Francesco Sapio

Ponad 60 przepisów pomocnych w budowaniu kunsztownych i profesjonalnych interfejsów, dzięki którym gry mogą stać się atrakcyjniejsze. Umiejętność projektowania i implementacji interfejsów użytkownika jest szczególnie ważna dla programistów gier. Aby gra mogła porwać i wciągnąć gracza po uszy, jej interfejs musi być zarówno funkcjonalny, jak i przyjemny dla oka. Idealnym narzędziem do tworzenia gier jest Unity: program, który pozwala na konstruowanie doskonałych, dynamicznych interfejsów. Szczególnie atrakcyjne jest łączenie ze sobą elementów graficznych i kodu tworzonego w języku C# — w ten sposób Unity pozwala na osiąganie imponujących wyników. Niniejsza książka jest przeznaczona dla osób, które chcą wykorzystać silnik Unity do tworzenia gier wideo. Przedstawiono tu sposoby implementacji systemów interfejsu użytkownika i łączenia ich z pozostałymi składnikami gry. Przygotowano ją jako zbiór przepisów na wykonanie określonych zadań, jednak najpierw omówiono tu zagadnienia podstawowe, a dopiero potem te nieco trudniejsze. Pozwala to na stopniowe doskonalenie umiejętności programistycznych. Podczas lektury książki warto zwrócić uwagę na odwołania do relacji między graczem a interfejsem gry — niezwykle ważny czynnik dla projektanta. W książce omówiono: najważniejsze zagadnienia, o których trzeba pamiętać podczas tworzenia gier implementację liczników i pasków zdrowia, a także prezentacji czasu w grze tworzenie interaktywnych kontrolek, takich jak panele i suwaki tworzenie interaktywnych składników interfejsów i animowanie ich implementację zaawansowanych elementów HUD implementację interfejsów użytkownika w 3D oraz stosowanie minimap Francesco Sapio jest inżynierem informatyki i automatyki, utalentowanym projektantem gier komputerowych i doświadczonym użytkownikiem programów graficznych. Jest wybitnym znawcą oprogramowania Unity3D. Jest także muzykiem, ponadto przez kilka lat pracował jako aktor i tancerz. Sapio uwielbia matematykę, filozofię, logikę i rozwiązywanie zagadek, ale jego największą pasją jest projektowanie i programowanie gier. Lubisz grać? Spróbuj zaprojektować i napisać swoją własną grę!

233
Loading...
EBOOK

Unity. Przewodnik projektanta gier

Mike Geig

24 h do własnej gry! Unity to zaawansowane środowisko do tworzenia gier 3D, prezentacji i animacji zarówno na urządzenia mobilne, jak i stacjonarne. Wokół tego silnika skupiona jest ogromna społeczność, prezentująca produkcje o różnym stopniu zaawansowania. Jeżeli Twoim marzeniem jest stworzenie gry według własnego scenariusza, jeżeli chcesz sprawdzić się w roli projektanta gier wideo, to trafiłeś na doskonałą książkę, w całości poświęconą silnikowi Unity! Ta książka pozwoli Ci poznać zintegrowane środowisko (IDE) oraz dostosować je do własnych potrzeb. Nauczysz się tworzyć obiekty gry i wykonywać na nich operacje, stosować shadery i tekstury oraz korzystać z narzędzi do tworzenia terenu i środowiska Twojej gry. Kolejne rozdziały to interesujące informacje na temat oświetlenia, kamer oraz efektów dźwiękowych. Na sam koniec dowiesz się, jak dopracować stworzoną grę, wdrożyć ją oraz zmodyfikować tak, żeby działała na urządzeniach mobilnych. Dzięki lekturze stworzysz gry: Gauntlet Runner, Captain Blaster, Chaos Ball, Amazing Racer. Przekonaj się, jakie możliwości kryje silnik Unity! Dowiesz się, jak: tworzyć i pracować z obiektami gry, czyli podstawowymi blokami budulcowymi w Unity; efektywnie pracować z zasobami w Unity; stosować shadery i tekstury w dowolnym obiekcie 3D; przygotowywać niezwykłe światy za pomocą oferowanych przez Unity narzędzi przeznaczonych do tworzenia terenu i środowiska; wykonywać różne zadania w skryptach, począwszy od przechwytywania danych wejściowych aż po opracowanie skomplikowanych zachowań; szybko tworzyć możliwe do wielokrotnego użycia obiekty w postaci prefabrykatów; implementować łatwe i intuicyjne graficzne interfejsy użytkownika; tworzyć zdumiewające efekty za pomocą nowego w Unity systemu cząsteczek o nazwie Shurinken; wykorzystać pełne możliwości nowego w Unity systemu animacji o nazwie Mecanim; zintegrować dźwięk 2D i 3D z tworzonymi grami; używać wbudowanych w urządzenia mobilne przyśpieszeniomierzy i ekranów dotykowych; zmodyfikować grę w wersji biurkowej do wersji działającej w urządzeniach mobilnych; dopracować i wdrożyć grę. Zrealizuj swoje marzenie o stworzeniu własnej gry! * W książce wykorzystano Unity wersjach 4.1 i 4.2. ** Dodatkowe materiały do książki możesz pobrać >>> TU.

234
Loading...
EBOOK

Unity. Tworzenie gier mobilnych

Jon Manning, Paris Buttfield-Addison

Napisz raz, uruchamiaj wszędzie Unity jest zintegrowanym środowiskiem do tworzenia trójwymiarowych i dwuwymiarowych gier komputerowych oraz innych materiałów interaktywnych. Szczególnie dobrze nadaje się do pisania gier, które mają działać na wielu różnych urządzeniach i w różnych systemach operacyjnych, szczególnie w środowisku mobilnym. Co istotne, Unity pozwala na prowadzenie prac w szybkim tempie, a sam sposób tworzenia jest nieskomplikowany i bardzo intuicyjny. Wszystko to sprawia, że za pomocą Unity nawet osoba bez praktycznego doświadczenia szybko zacznie tworzyć piękne gry na urządzenia z systemami iOS i Android. W tej książce w wyczerpujący sposób opisano proces tworzenia gier. Wyjaśniono tu zarówno podstawowe, jak i bardziej zaawansowane pojęcia i techniki związane ze stosowaniem środowiska Unity. Najpierw przedstawiono podstawowe informacje na temat Unity. Zaprezentowano struktury gier, grafiki, skryptów, dźwięków, fizyki oraz systemów cząsteczkowych. Następnie opisano pełny proces tworzenia gry 2D oraz 3D. W książce omówiono także bardziej zaawansowane zagadnienia związane ze stosowaniem środowiska Unity, takie jak programowanie oświetlenia sceny, graficzny interfejs użytkownika, rozszerzanie edytora Unity, sklep Unity asset store, a także wdrażanie gier oraz cechy zależne od platform systemowych. Najważniejsze zagadnienia: podstawy środowiska Unity i pisanie skryptów stosowanie zasad fizyki oraz budowa systemów cząsteczkowych tworzenie arkadowej gry akcji z przewijanym tłem tworzenie symulatora walki w kosmosie korzystanie z niestandardowych narzędzi Zostań stwórcą. Zaprojektuj własny świat. Użyj Unity. Dr Jon Manning oraz dr Paris Buttfield-Addison są współzałożycielami firmy Secret Lab, zajmującej się pisaniem gier oraz narzędzi do ich tworzenia. W swoim dorobku mają takie gry, jak ABC Play School, Night in the Woods oraz Qantas Joey Playbox. Poza grami Manning i Buttfield-Addison tworzą YarnSpinner - framework do tworzenia gier narracyjnych. Wcześniej pracowali jako programiści gier mobilnych oraz menedżerowie produktu w firmie Meebo (wykupionej przez Google).

235
Loading...
EBOOK

Unreal Engine 4 Game Development Quick Start Guide. Programming professional 3D games with Unreal Engine 4

Rachel Cordone

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.

236
Loading...
EBOOK

Unreal Engine 4 Shaders and Effects Cookbook. Over 70 recipes for mastering post-processing effects and advanced shading techniques

Brais Brenlla Ramos, John P. Doran

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!

237
Loading...
EBOOK

Unreal Engine 4 Virtual Reality Projects. Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

Kevin Mack, Robert Ruud

Unreal Engine 4 is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR.This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.

238
Loading...
EBOOK

Unreal Engine 4.x Scripting with C++ Cookbook. Develop quality game components and solve scripting problems with the power of C++ and UE4 - Second Edition

John P. Doran, William Sherif, Stephen Whittle

Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!

239
Loading...
EBOOK

Unreal Engine 5 Game Development with C++ Scripting. Become a professional game developer and create fully functional, high-quality games

Zhenyu George Li, Dr. E. Wyn Roberts

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.

240
Loading...
EBOOK

Unreal Engine 5 Shaders and Effects Cookbook. Over 50 recipes to help you create materials and utilize advanced shading techniques - Second Edition

Brais Brenlla Ramos, Kenneth Pimentel

Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!