Gry

Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.

W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.

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Gamemaker Essentials. Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

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Gamesalad Essentials. Create awesome cross-platform games in no time, and with no coding

Miguel DeQuadros

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

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Getting Started with Qt 5. Introduction to programming Qt 5 for cross-platform application development

Benjamin Baka

Qt is a cross-platform application framework and widget toolkit that is used to create GUI applications that can run on different hardware and operating systems. The main aim of this book is to introduce Qt to the reader. Through the use of simple examples, we will walk you through building blocks without focusing too much on theory.Qt is a popular tool that can be used for building a variety of applications, such as web browsers, media players such as VLC, and Adobe Photoshop. Following Qt installation and setup, the book dives straight into helping you create your first application.You will be introduced to Widgets, Qt's interface building block, and the many varieties that are available for creating GUIs. Next, Qt's core concept of signals and slots are well illustrated with sufficient examples. The book further teaches you how to create custom widgets, signals and slots, and how to communicate useful information via dialog boxes. To cap everything off, you will be taken through writing applications that can connect to databases in order to persist data.By the end of the book, you should be well equipped to start creating your own Qt applications and confident enough to pick up more advanced Qt techniques and materials to hone your skills.

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Getting Started with Tableau 2019.2. Effective data visualization and business intelligence with the new features of Tableau 2019.2 - Second Edition

Tristan Guillevin

Tableau is one of the leading data visualization tools and is regularly updated with new functionalities and features. The latest release, Tableau 2019.2, promises new and advanced features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2019.2 will get you up to speed with these additional functionalities.The book starts by highlighting the new functionalities of Tableau 2019.2, providing concrete examples of how to use them. However, if you're new to Tableau, you won't have to worry as the book also covers the major aspects of Tableau with relevant examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and even share data online. In the concluding chapters, you'll delve into advanced techniques such as creating a cross-database join and data blending.By the end of this book, you will be able to use Tableau effectively to create quick, cost-effective, and business-efficient Business Intelligence (BI) solutions.

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Getting Started with Unity 2018. A Beginner's Guide to 2D and 3D game development with Unity - Third Edition

Dr. Edward Lavieri Jr.

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

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Getting Started with Unity 5. Leverage the power of Unity 5 to create amazing 3D games

Dr. Edward Lavieri Jr.

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

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Getting Started with Unity 5. Leverage the power of Unity 5 to create amazing 3D games

Dr. Edward Lavieri Jr.

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

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Getting Started with Unity 5.x 2D Game Development. Enter the world of 2D Game development with Unity 5.x

Francesco Sapio

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.

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Go global! Wywiady z twórcami polskich firm, które zdobyły rynki międzynarodowe

Krzysztof Rybiński

Gdy polski rynek okazuje się zbyt mały… Kiedy firma zaczyna spoglądać z ciekawością w stronę zagranicznego odbiorcy, zaczynają się koszty i kłopoty. To prawda, ale ekspansję na rynki zagraniczne rozpoczyna się nie po to, by stracić, lecz po to, by zyskać. Jak to zrobić skutecznie, wiedzą bohaterowie tej książki, założyciele i prezesi jedenastu polskich firm, którym udało się dokonać międzynarodowej ekspansji na szeroką skalę. Krzysztof Rybiński przedstawia tu historie ich drogi do sukcesu, zmagania z przeciwnościami gospodarczymi i proceduralnymi czy problemami finansowymi, sposoby przezwyciężania nieufności i różnic kulturowych, i wreszcie skuteczne, wypracowane przez lata metody na podbicie zagranicznych rynków zbytu. Zapoznanie się z tymi wywiadami pozwoli polskim firmom ograniczyć koszty ekspansji międzynarodowej, uniknąć kłopotów i odnieść sukces. Ta książka to także hołd oddany polskiej przedsiębiorczości i jej reprezentantom, którzy - choć zaczynali działalność lokalnie - potrafili myśleć globalnie i patrzeć poza granice naszego kraju.     Prof. Krzysztof Rybiński - jeden z najbardziej znanych polskich ekonomistów. Karierę zawodową rozpoczynał jako informatyk w Japonii, potem był głównym ekonomistą kilku banków, wiceprezesem NBP, gdzie pod jego nadzorem zmieniono sposób inwestowania rezerw dewizowych, dzięki czemu Polska w ciągu dwóch lat zarobiła dodatkowo miliard dolarów. Był członkiem Komisji Nadzoru Finansowego, partnerem w globalnej firmie doradczej i członkiem wielu rad nadzorczych. Obecnie jest rektorem Akademii Finansów i Biznesu Vistula, w której studiuje 5000 studentów z 40 krajów. Prowadzi też własną firmę doradczą. W 2012 roku został wybrany przez polskich przedsiębiorców najczęściej słuchanym przez nich ekonomistą. Regularnie występuje w telewizji, pisuje felietony do krajowych dzienników i tygodników, jego artykuły ukazują się też w „Financial Times”. Patroni medialni:

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Godot 4 for Beginners. Develop engaging 2D and 3D games with Godot 4's scripting and design features

Robert Henning, Sander Vanhove

Jumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those “wait, what?” moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life.By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.*Email sign-up and proof of purchase required

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Godot Engine Game Development Projects. Build five cross-platform 2D and 3D games with Godot 3.0

Chris Bradfield

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D. Create massive terrains and export them to the most popular game engines

Richard A. Hawley

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D. Create massive terrains and export them to the most popular game engines

Richard A. Hawley

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

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Grywalizacja. Mechanika gry na stronach WWW i w aplikacjach mobilnych

Gabe Zichermann, Christopher Cunningham

Zakoduj grywalizację w umysłach swoich klientów! Na rynku aplikacji jest już tak ciasno, że nowy produkt musi być zaskakujący, nowatorski i atrakcyjny, a ponadto gwarantować dużo przyjemności z użytkowania. Dopiero wtedy ma szansę konkurować z innymi, dostępnymi wcześniej. Warto więc zastanowić się nad tym, co sprawia, że jedna aplikacja zdobywa popularność, a druga o identycznej funkcjonalności nie może się przebić. Wszyscy autorzy pragną, aby ich dzieło należało do tej pierwszej kategorii. Jak to osiągnąć? Wszyscy wiedzą, jak gry potrafią wciągać. Często już po pierwszym uruchomieniu gracze mają problem, żeby zakończyć rozrywkę, i wracają do niej w każdej wolnej chwili. A gdyby zastosować mechanizmy stosowane w grach także w aplikacjach? Czy użytkownicy też mogliby się od nich uzależnić? Oczywiście! Proces ten nazywa się grywalizacją i jest powszechnie stosowany! W tej książce znajdziesz wiedzę niezbędną do wykorzystania tych elementów w Twojej aplikacji. Dzięki temu łatwiej osiągniesz sukces! Niezależnie od tego, czy jesteś producentem, projektantem, kierownikiem czy deweloperem gier, książka ta pozwoli Ci zrozumieć, jak tworzyć mechanikę gry zapewniającą lojalność klientów. Odkryj system motywacyjny stosowany przez projektantów gier do angażowania różnych typów klientów Poznaj podstawowe elementy mechaniki gry: punkty, odznaczenia, poziomy, wyzwania i tabele wyników Skuś klientów odpowiednią strukturą nagród, pozytywnym wzmocnieniem lub pętlami informacji zwrotnych Połącz grę z elementami społecznymi i działaniami takimi, jak zbieractwo, heroizm, chwalenie się lub dawanie prezentów Poznaj opisy systemów grywalizacji stosowanych przez Nike i Yahoo! oraz przeanalizuj rozwiązania firm Google, Facebook i Zynga Zaprojektuj i zaimplementuj grywalizację na prostej witrynie Gabe Zichermann to jeden z najlepszych ekspertów od grywalizacji. Jest przewodniczącym Gamification Summit and Workshops ( https://GSummit.com ). Christopher Cunningham to przedsiębiorca i ekspert od technologii informatycznych, który pomógł odkryć jedno z pierwszych rozwiązań dotyczących grywalizacji. Zachęć użytkowników do korzystania z Twojej aplikacji na okrągło!

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Hands-On Android UI Development. Design and develop attractive user interfaces for Android applications

Jason Morris

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.

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Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++

Francesco Sapio

Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you.The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance.By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.

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Hands-On Data Structures and Algorithms with Kotlin. Level up your programming skills by understanding how Kotlin's data structure works

Chandra Sekhar Nayak, Rivu Chakraborty

Data structures and algorithms are more than just theoretical concepts. They help you become familiar with computational methods for solving problems and writing logical code. Equipped with this knowledge, you can write efficient programs that run faster and use less memory.Hands-On Data Structures and Algorithms with Kotlin book starts with the basics of algorithms and data structures, helping you get to grips with the fundamentals and measure complexity. You'll then move on to exploring the basics of functional programming while getting used to thinking recursively. Packed with plenty of examples along the way, this book will help you grasp each concept easily. In addition to this, you'll get a clear understanding of how the data structures in Kotlin's collection framework work internally.By the end of this book, you will be able to apply the theory of data structures and algorithms to work out real-world problems.

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Hands-On Deep Learning for Games. Leverage the power of neural networks and reinforcement learning to build intelligent games

Micheal Lanham

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.

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Hands-On Deep Learning for Games. Leverage the power of neural networks and reinforcement learning to build intelligent games

Micheal Lanham

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.