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The KCNA Book. Pass the Kubernetes and Cloud Native Associate exam in style

Nigel Poulton

There is a huge benefit in building small, specialized, single-purpose apps that can self-heal, auto scale, and update regularly without needing downtime. Kubernetes and cloud-native technologies come in handy in building such apps. Possessing the knowledge and skills to leverage Kubernetes can positively enhance possibilities in favor of architects who specialize in cloud-native microservices applications.‘The KCNA Book’ is designed to help those working in technology with a passion to become certified in the Kubernetes and Cloud-Native Associate Exam. You will learn about containerization, microservices, and cloud-native architecture. You will learn about Kubernetes fundamentals and container orchestration. The book also sheds light on cloud-native application delivery and observability. It focuses on the KCNA exam domains and competencies, which can be applied to the sample test included in the book. Put your knowledge to the test and enhance your skills with the all-encompassing topic coverage.Upon completion, you will begin your journey to get the best roles, projects, and organizations with this exam-oriented book.

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The Microsoft Outlook Ideas Book. How to organise and manage yourself, your team, and your activities with Microsoft Outlook and Exchange with this book and

Barbara March

Microsoft Outlook, in tandem with Microsoft Exchange Server, provides a powerful environment for sharing information. This book will show you how to take advantage of that to construct solutions for your business or organization from the features of Outlook.This book is a collection of scenarios that incorporate and link many Outlook components to produce surprisingly powerful functionality.Without the need for code or specially-written applications, you will be extracting information from your Outlook Calendar, Contacts and Tasks folders to create solutions like these:Monitoring staff leave and printing schedules Managing meeting rooms and printing invoices Managing fleet vehicles, their records, and servicing Managing a school class calendar, student records, attendance, assignments, and reports

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The Oracle Universal Content Management Handbook. Build, Administer, and Manage Oracle Stellent UCM Solutions

Dmitri Khanine

Oracle UCM is a world-leading Enterprise Content Management platform. From Document Management, Web, Records, and more—Oracle has got all your business needs covered. Oracle UCM enables your organization to efficiently manage, store, preserve, and deliver content and documents.Written by Oracle ACE Dmitri Khanine, this book is a complete practical guide to building an ECM system and successfully configuring, administering, and operating it. It also shows you how to efficiently manage your organization's content and customize the UCM to fit your needs.This book wastes no time in getting you up and running and dives straight into the installation of the content server in Chapter 1. In the second chapter, you will master all the major controls and the admin interface. Metadata—a very important ingredient of any ECM—is thoroughly covered in Chapter 3. The book then moves on to the important tasks of securing your ECM system, configuring and managing workflows, and understanding and implementing virtual folders. The book also gives you an under-the-hood view of Stellent in Chapter 7. In the later chapters, you will learn how to migrate content like a pro and easily customize Oracle ECM. A bonus addition to the book is the final chapter, which is an easy-to-follow primer on web content management.

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The PEAR Installer Manifesto. The PEAR Installer maintainer shows you the power of this code management and deployment system to revolutionize your PHP application development

Gregory Beaver

PEAR stands for PHP Extension and Application Repository, and its primary purpose is to support code re-use. PEAR provides both an advanced installer and a code repository at https://pear.php.net. PEAR code is organized into discrete re-usable components called packages. A package consists of a group of files and a descriptor file called package.xml that contains metadata about the package's contents, such as the package version, any special dependencies, and textual information such as the package description and authors.The software that transforms a package from an inert grouping of files into a dynamic software package is called the PEAR Installer and is itself a PEAR package. In other words, the PEAR Installer can be used to upgrade itself. It truly is a very powerful application. In short, the PEAR Installer is one of the most effective tools for managing a high-quality software library, high-quality applications, or high-quality websites.This book will show you a new way of organizing your PHP development, by leveraging the full power of the PEAR Installer. In a sense, the PEAR Installer is a step above a software design pattern, a meta-development pattern that can be used to systematically organize all of your PHP development.You will learn how to organize your code into packages using the package.xml format. You will learn about the revolutionary new PEAR Channel concept, and how to safely and reliably depend on external PHP libraries from sources such as pear.php.net and other PEAR channels. You will learn about the PEAR_PackageFileManager package, and how to customize individual installations of your PHP code through file roles, file tasks, and post-installation scripts.In addition, you will learn how to use the power of PEAR to manage your web projects with the PEAR installer to bring the power of versioning and rollbacks to your live website. The synergy of the PEAR Installer and a revision control system like CVS or Subversion is also explored in depth.Next, you will learn how to set up your own PEAR Channel for distributing PHP applications, both open-source and proprietary closed-source PHP applications that can be secured using technology already built into the PEAR Installer.Finally, you will learn how to embed the PEAR Installer inside your own web application in order to manage plug-ins from a remote server. The book covers in detail designing a custom plug-in system for a fictitious blog application. The plug-in system is used to manage templates, and the PEAR Installer is used to manage the details of querying the remote server for templates, handling dependencies between versioning, and doing the actual installation process as well.

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The Professional ScrumMaster's Handbook. A collection of tips, tricks, and war stories to help the professional ScrumMaster break the chains of traditional organization and management

Stacia Viscardi

A natural and difficult tension exists between a project team (supply) and its customer (demand); a professional ScrumMaster relaxes this tension using the Scrum framework so that the team arrives at the best possible outcome.The Professional ScrumMaster's Handbook is a practical, no-nonsense guide to helping you become an inspiring and effective ScrumMaster known for getting results.This book goes into great detail about why it seems like you're fighting traditional management culture every step of the way. You will explore the three roles of Scrum and how, working in harmony, they can deliver a product in the leanest way possible. You'll understand that even though there is no room for a project manager in Scrum, there are certain “management” aspects you should be familiar with to help you along the way. Getting a team to manage itself and take responsibility is no easy feat; this book will show you how to earn trust by displaying it and inspiring courage in a team every day.The Professional ScrumMaster's Handbook will challenge you to dig deep within yourself to improve your mindset, practices, and values in order to build and support the very best agile teams.

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The Python Workshop. Write Python code to solve challenging real-world problems - Second Edition

Corey Wade, Mario Corchero Jiménez, Andrew Bird,...

Python is among the most popular programming languages in the world. It’s ideal for beginners because it’s easy to read and write, and for developers, because it’s widely available with a strong support community, extensive documentation, and phenomenal libraries – both built-in and user-contributed.This project-based course has been designed by a team of expert authors to get you up and running with Python. You’ll work though engaging projects that’ll enable you to leverage your newfound Python skills efficiently in technical jobs, personal projects, and job interviews. The book will help you gain an edge in data science, web development, and software development, preparing you to tackle real-world challenges in Python and pursue advanced topics on your own. Throughout the chapters, each component has been explicitly designed to engage and stimulate different parts of the brain so that you can retain and apply what you learn in the practical context with maximum impact.By completing the course from start to finish, you’ll walk away feeling capable of tackling any real-world Python development problem.

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Tomcat 6 Developer's Guide. Understanding how a servlet container actually works will add greatly to your Java EE web programming skills, and this comprehensive guide to Tomcat is the perfect starting point

Brian Fitzpatrick, Damodar Chetty

While Tomcat is one of the most popular servlet containers, its inner workings still remain a mystery to many developers. If you only have a superficial familiarity of how this container actually functions, much of its power remains untapped and underutilized. This book will provide you with all that you need to undertand how to effectively use Apache Tomcat. This book begins by providing detailed instructions on building a Tomcat distribution. The next few chapters introduce you to the conceptual underpinnings of web servers, the Java EE and servlet specifications, and the Tomcat container. Subsequent chapters address the key Tomcat components, taking care to provide you with the information needed to understand the internal workings of each component. Detailed examples let you walk through a Tomcat installation, stepping into key Tomcat components, as well as into your own custom servlets.During the course of the book you will encounter various structural components such as the Server and Service; containers such as the Engine, Host, Context, and Wrapper; and helpers such as the Loader, Manager, and Valve. You will also see how Tomcat implements the JNDI API to provide both a directory service for storage agnostic access to its resources, as well as a naming service that implements the Java EE Environment Naming Context.Along the way you will learn how various elements of the servlet 2.5 specification, as well as the HTTP RFCs are implemented by a servlet container. By the end of your journey, you will be able to count yourself as part of the elite minority of Java EE web developers who truly understand what goes on under the covers of a servlet container.

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TrixBox Made Easy. A step-by-step guide to installing and running your home and office VoIP system

Kerry Garrison, Barrie Dempster, Kerry Garrison (Project)

TrixBox is a telephone system based on the popular open source Asterisk PBX (Private Branch eXchange) Software. TrixBox allows an individual or organization to setup a telephone system with traditional telephone networks as well as Internet based telephony or VoIP (Voice over Internet Protocol). SugarCRM can be integrated with Asterisk, and is bundled with Trixbox offering real power and flexibility.The book begins by introducing telephony concepts before detailing how to plan a telephone system and moving on to the installation, configuration, and management of a feature packed PBX.This book is rich with practical examples and tools. It provides examples of well laid out telephone systems with accompanying spreadsheets to aid the reader in building stable telephony infrastructure.

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TYPO3 4.2 E-Commerce. Design, build, and profit from a sophisticated feature-rich online store using TYPO3

Adrian Zimmerman, Inese Liberte, Edgars Karlsons

The popularity of online shopping has increased drastically over the past few years. TYPO3 is fully equipped to meet all the challenges of modern electronic commerce. TYPO3 can be enlarged afrom a pure content-based online catalog to a fully-grown shop system with a variety of extensions. It may be easy to plan a website but when it comes to implementing the design and developing a successful e-commerce site, you might come across a lot of difficulties.This book teaches all the aspects of quickly setting up a feature-packed, easy-to-build e-commerce site—from basic installation and configuration of TYPO3 through adding features step-by-step to an example website. It demonstrates the setting up of an online TYPO3 e-commerce site from scratch and walks you through lucrative tips on attracting customers and maximizing profit.This book takes you through the creation of an appealing online shop in steps. It starts with the basics of TYPO3 and TYPO3 installation and shows how to use its standard features to begin construction of an online shop. It will help you improve the selling interface and handling of orders with new modules and other customizations. It discusses various template configurations and plugins. You will learn how to build attractive product catalogs, profiles for registered and unregistered users, and online shop SEO. You will also learn to provide effective search facilities for systematic navigation of your site. Further, various modules for payment and delivery will be discussed. Finally, you will learn how to manage and market your site.

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TYPO3 4.3 Multimedia Cookbook. Over 50 great recipes for effectively managing multimedia content to create an organized web site in TYPO3

Dan Osipov, Adrian Zimmerman

TYPO3 is one of the world's leading open source content management systems, written in PHP, which can be used to create and customize your web site. Along with text content, you can display high quality images, audio, and video to your site's visitors by using TYPO3. It is essential to manage various types of multimedia files in content management systems for both editors and the users on the frontend of the site.The book gives you a step-by-step process for organizing an effective multimedia system. It also gives solutions to commonly encountered problems, and offers a variety of tools for dealing with multimedia content. The author's experience in large-scale systems enables him to share his effective solutions to these problems.If you choose to work through all the recipes from the beginning, you will start by setting up a basic web site set up, aimed at future expansion and scalability. Next, you will cover the basics of digital asset management—a major topic important in all enterprises. You can organize user groups because next you will be creating accounts for users and assigning permissions. Then you will jump into metadata—text information describing the multimedia objects—and learn how it can be manipulated in TYPO3. You will embed multimedia on your site when you have read the various methods for embedding mentioned in this book. Before you finish the book you will learn about some advanced topics, such as external API integrations and process automation.

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UML 2.0 in Action: A project-based tutorial. A detailed and practical book and eBook walk-through showing how to apply UML to real world development projects

Philippe Baumann, Patrick Grassle, Henriette Baumann, Galileo...

Most books about UML describe it almost in its entirety. Inevitably you're left with only a superficial knowledge of the range of UML elements, without a deep and intuitive understanding of how to apply UML as a whole to real world design problems. This book doesn't set out to cover all of UML, but instead pulls together those parts of UML with immediate practical relevance and presents them as part of a coherent process for using UML in your actual development projects.This book is designed to be read while you work on a real project. After an initial review of the essentials of UML and the design process, it begins with the modeling of a business system and its business processes, in this case an airport. Then the IT system intended to serve that business process is described and analysed. Finally the integration of the system into the production environment is covered in detail. The book can be used in two ways: it can be read through as a thorough grounding in how UML really works in practice; in addition it can be used as stand alone guide to that particular aspect of your own project. Both result in an intuitive understanding of how to actually use UML.

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Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

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Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

510
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Unity 5.x Game AI Programming Cookbook. Click here to enter text

Jorge Palacios

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.

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Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

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Unity Game Development Essentials. If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects

Will Goldstone

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!