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Probabilistic graphical models (PGM, also known as graphical models) are a marriage between probability theory and graph theory. Generally, PGMs use a graph-based representation. Two branches of graphical representations of distributions are commonly used, namely Bayesian networks and Markov networks. R has many packages to implement graphical models.We’ll start by showing you how to transform a classical statistical model into a modern PGM and then look at how to do exact inference in graphical models. Proceeding, we’ll introduce you to many modern R packages that will help you to perform inference on the models. We will then run a Bayesian linear regression and you’ll see the advantage of going probabilistic when you want to do prediction. Next, you’ll master using R packages and implementing its techniques. Finally, you’ll be presented with machine learning applications that have a direct impact in many fields. Here, we’ll cover clustering and the discovery of hidden information in big data, as well as two important methods, PCA and ICA, to reduce the size of big problems.
Heather Mahalik, Rohit Tamma, Satish Bommisetty
Mobile phone forensics is the science of retrieving data from a mobile phone under forensically sound conditions. This book is an update to Practical Mobile Forensics and it delves into the concepts of mobile forensics and its importance in today's world. We will deep dive into mobile forensics techniques in iOS 8 - 9.2, Android 4.4 - 6, and Windows Phone devices. We will demonstrate the latest open source and commercial mobile forensics tools, enabling you to analyze and retrieve data effectively. You will learn how to introspect and retrieve data from cloud, and document and prepare reports for your investigations.By the end of this book, you will have mastered the current operating systems and techniques so you can recover data from mobile devices by leveraging open source solutions.
With the increased adoption of Dynamics CRM 2011, more people are faced with various tasks including administering and customizing the environment. Microsoft Dynamics CRM is a Customer Relationship Management software package from Microsoft. It offers solutions to help companies with Sales, Customer Services, and Marketing. Microsoft Dynamics CRM is increasingly being used by businesses of all kinds and all sizes to reach audiences in new ways. Microsoft Dynamics CRM scripting extends system customization through the use of client-side scripting. It builds on the standard customization options offered by Dynamics CRM.Microsoft Dynamics CRM 2011 Scripting Cookbook walks the reader through the process of customizing an environment, from the most basic topics such as working with specific fields and types, working with the forms, and then moves on to the more advanced topics of scripting and debugging your scripts, designing new form and ribbon elements, and using additional well known public scripting libraries, as well as integrating external data sources into your environment.The first chapters of this book cover the basics of using the wizard-driven customization approach, packaging your customization into solutions, and adding basic scripts to interact with all the form elements. Further down the road we start introducing concepts around debugging your scripts, working with ribbon elements and navigation, taking advantage of other public scripting libraries and integrating them into your solutions, as well as light ways to bring social information in front of your users.Later chapters will assume knowledge of some of the most basic customizations presented at the beginning of the book. After completing the recipes in Microsoft Dynamics CRM 2011 Scripting Cookbook, you will have gained a new perspective on how far can you take the customization in Dynamics CRM. The additional details presented around using other public scripting libraries and integrating other data sources into your environment should serve as a start into investigating additional sources.
Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
How to Test a Time Machine. A practical guide to test architecture and automation
From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle.You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing.Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance.By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Nills Franssens, Shivakumar Gopalakrishnan, Gunther Lenz
From managing versioning efficiently to improving security and portability, technologies such as Kubernetes and Docker have greatly helped cloud deployments and application development.Starting with an introduction to Docker, Kubernetes, and Azure Kubernetes Service (AKS), this book will guide you through deploying an AKS cluster in different ways. You’ll then explore the Azure portal by deploying a sample guestbook application on AKS and installing complex Kubernetes apps using Helm. With the help of real-world examples, you'll also get to grips with scaling your application and cluster. As you advance, you'll understand how to overcome common challenges in AKS and secure your application with HTTPS and Azure AD (Active Directory). Finally, you’ll explore serverless functions such as HTTP triggered Azure functions and queue triggered functions.By the end of this Kubernetes book, you’ll be well-versed with the fundamentals of Azure Kubernetes Service and be able to deploy containerized workloads on Microsoft Azure with minimal management overhead.
Peter Rising, Nate Chamberlain
Exam MS-700: Managing Microsoft Teams tests your knowledge and competence in the deployment, management, and monitoring of Microsoft Teams features within the Microsoft 365 platform.This book will teach you how to effectively plan and implement the required services using both the Teams admin centre within Microsoft 365 and Windows PowerShell. Throughout the chapters, you'll learn about all the policies relating to messaging, teams, meetings, and more; get to grips with the settings; and explore configuration options that a Teams administrator would encounter in their day-to-day responsibilities. You'll also discover best practices for rolling out and managing Teams services for users within your Microsoft 365 tenant as you explore each objective in detail.By the end of this Microsoft Teams book, you'll have covered everything you need to pass the MS-700 certification exam and have a handy, on-the-job desktop reference guide.
V Kishore Ayyadevara, Yeshwanth Reddy
Deep learning is the driving force behind many recent advances in various computer vision (CV) applications. This book takes a hands-on approach to help you to solve over 50 CV problems using PyTorch1.x on real-world datasets.You’ll start by building a neural network (NN) from scratch using NumPy and PyTorch and discover best practices for tweaking its hyperparameters. You’ll then perform image classification using convolutional neural networks and transfer learning and understand how they work. As you progress, you’ll implement multiple use cases of 2D and 3D multi-object detection, segmentation, human-pose-estimation by learning about the R-CNN family, SSD, YOLO, U-Net architectures, and the Detectron2 platform. The book will also guide you in performing facial expression swapping, generating new faces, and manipulating facial expressions as you explore autoencoders and modern generative adversarial networks. You’ll learn how to combine CV with NLP techniques, such as LSTM and transformer, and RL techniques, such as Deep Q-learning, to implement OCR, image captioning, object detection, and a self-driving car agent. Finally, you'll move your NN model to production on the AWS Cloud.By the end of this book, you’ll be able to leverage modern NN architectures to solve over 50 real-world CV problems confidently.
Rules is what every Drupal site builder and developer has to use when creating event ñ action-based applications. The framework provides a highly flexible way to create sophisticated, condition-based functions any Drupal based system into an interactive application. Rules makes Drupal rule the CMS world.Drupal Rules How-to is a practical, hands-on guide that provides you with a number of clear step-by-step exercises, which will help you take advantage of the real power of the Rules framework, and understand how to use it on a site builder and developer levelThis book demonstrates the power and flexibility of the Rules framework. It discusses the main aspects of the module both from the site builder and developer perspective, from basic and advanced Rule configurations using Events, Conditions, Actions and Components to getting familiar with the Rules API. You will also learn how to use additional modules together with Rules to further extend the possibilities of your Drupal system, such as Rules Scheduler to schedule the execution of your Rule configurations and Views Bulk Operations to execute Rule configurations on a view result list. The book also demonstrates the main API features that enable you to create your own Events, Conditions and Actions, provide new data types to Rules and execute your configurations programmatically
vBulletin: A Users Guide. Configure, manage and maintain your own vBulletin discussion forum
Kathy Kingsley-Hughes, Adrian Kingsley-Hughes, Ashley Busby
Written specifically to allow you to create a discussion forum, vBulletin, provides all of the tools, features and functionality for you to set up and develop a vibrant community. Because it specializes in this one aspect of your website, all the features are geared towards this goal, and you can leave the improvement and additions to the vBulletin developers while you get on with managing the rest of your website. If you are either already running a community forum based on vBulletin, or are planning on establishing one, then this is the book for you. This book will guide you through installing, configuring, managing and maintaining a vBulletin discussion forum on your own website. The book begins with the initial installation and configuration of vBulletin on your system. You will then go on a tour of vBulletin and its features, for both users and administrators. This will grow your understanding and familiarise you with the power and possibilities of vBulletin. vBulletin's Administration Control Panel is where you can control every aspect of your board. From users, forums and word filters to skins, templates and maintenance, everything can be done through the web-based control panel. The book devotes significant sections to covering these, getting you up to speed on the options available to you, and offering advice to help you make the right choices with your board administration. To make your forums stand out from the rest, we cover skins and templates to take your first steps in customising your forum. vBulletin is one of the most popular forum platforms available. Well known for its power and speed, it drives many of the most popular discussion forums on the Internet.
Lewis Coulson, Brett Jephson, Rob Larsen, Matt Park, ...
With knowledge of CSS and HTML, you can build visually appealing, interactive websites without relying on website-building tools that come with lots of pre-packaged restrictions. The HTML and CSS Workshop takes you on a journey to learning how to create beautiful websites using your own content, understanding how they work, and how to manage them long-term.The book begins by introducing you to HTML5 and CSS3, and takes you through the process of website development with easy-to-follow steps. Exploring how the browser renders websites from code to display, you'll advance to adding a cinematic experience to your website by incorporating video and audio elements into your code. You'll also use JavaScript to add interactivity to your site, integrate HTML forms for capturing user data, incorporate animations to create slick transitions, and build stunning themes using advanced CSS. You'll also get to grips with mobile-first development using responsive design and media queries, to ensure your sites perform well on any device.Throughout the book, you'll work on engaging projects, including a video store home page that you will iteratively add functionality to as you learn new skills.By the end of this Workshop, you'll have gained the confidence to creatively tackle your own ambitious web development projects.
Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.
With deep reinforcement learning, you can build intelligent agents, products, and services that can go beyond computer vision or perception to perform actions. TensorFlow 2.x is the latest major release of the most popular deep learning framework used to develop and train deep neural networks (DNNs). This book contains easy-to-follow recipes for leveraging TensorFlow 2.x to develop artificial intelligence applications.Starting with an introduction to the fundamentals of deep reinforcement learning and TensorFlow 2.x, the book covers OpenAI Gym, model-based RL, model-free RL, and how to develop basic agents. You'll discover how to implement advanced deep reinforcement learning algorithms such as actor-critic, deep deterministic policy gradients, deep-Q networks, proximal policy optimization, and deep recurrent Q-networks for training your RL agents. As you advance, you’ll explore the applications of reinforcement learning by building cryptocurrency trading agents, stock/share trading agents, and intelligent agents for automating task completion. Finally, you'll find out how to deploy deep reinforcement learning agents to the cloud and build cross-platform apps using TensorFlow 2.x.By the end of this TensorFlow book, you'll have gained a solid understanding of deep reinforcement learning algorithms and their implementations from scratch.