Verleger: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1961
E-book

Vue.js 3 Cookbook. Discover actionable solutions for building modern web apps with the latest Vue features and TypeScript

Heitor Ramon Ribeiro

Vue.js is a progressive web framework for building professional user interfaces for your web applications. With Vue.js 3, the frontend framework is reinforced with architectural enhancements, new base languages, new render processes, and separated core components.The book starts with recipes for implementing Vue.js 3’s new features in your web development projects and migrating your existing Vue.js apps to the latest version. You will get up and running with TypeScript with Vue.js and find succinct solutions to common challenges and pitfalls faced in implementing components, derivatives, and animation, through to building plugins, adding state management, routing, and developing complete single-page applications (SPAs). As you advance, you'll discover recipes to help you integrate Vue.js apps with Nuxt.js in order to add server-side rendering capabilities to your SPAs. You'll then learn about the Vue.js ecosystem by exploring modern frameworks such as Quasar, Nuxt.js, Vuex, and Vuetify in your web projects. Finally, the book provides you with solutions for packaging and deploying your Vue.js apps.By the end of this Vue.js book, you'll be able to identify and solve challenges faced in building Vue.js applications and be able to adopt the Vue.js framework for frontend web projects of any scale.

1962
E-book
1963
E-book

ActionScript Graphing Cookbook. Learn how to create appealing and interactive visual presentations of your data in ActionScript with this book and

Peter Backx, Dominic Gelineau

A picture is worth a thousand words has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The ActionScript Graphing Cookbook shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the ActionScript Graphing Cookbook will gradually introduce you into the world of visualization.

1964
E-book

Artificial Intelligence for Robotics. Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks - Second Edition

Francis X. Govers III, Dr. Kamesh Namuduri

Unlock the potential of your robots by enhancing their perception with cutting-edge artificial intelligence and machine learning techniques. From neural networks to computer vision, this second edition of the book equips you with the latest tools, new and expanded topics such as object recognition and creating artificial personality, and practical use cases to create truly smart robots.Starting with robotics basics, robot architecture, control systems, and decision-making theory, this book presents systems-engineering methods to design problem-solving robots with single-board computers. You'll explore object recognition using YOLO and genetic algorithms to teach your robot to identify and pick up objects, leverage natural language processing to give your robot a voice, and master neural networks to classify and separate objects and navigate autonomously, before advancing to guiding your robot arms using reinforcement learning and genetic algorithms. The book also covers path planning and goal-oriented programming to prioritize your robot's tasks, showing you how to connect all software using Python and ROS 2 for a seamless experience.By the end of this book, you'll have learned how to transform your robot into a helpful assistant with NLP and give it an artificial personality, ready to tackle real-world tasks and even crack jokes.

1965
E-book

Learning C# by Developing Games with Unity 3D Beginner's Guide. The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts

Terry Norton

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.Learning C# by Developing Games with Unity 3D Beginner's Guide assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!

1966
E-book

R for Data Science Cookbook. Over 100 hands-on recipes to effectively solve real-world data problems using the most popular R packages and techniques

Yu-Wei, Chiu (David Chiu)

This cookbook offers a range of data analysis samples in simple and straightforward R code, providing step-by-step resources and time-saving methods to help you solve data problems efficiently.The first section deals with how to create R functions to avoid the unnecessary duplication of code. You will learn how to prepare, process, and perform sophisticated ETL for heterogeneous data sources with R packages. An example of data manipulation is provided, illustrating how to use the “dplyr” and “data.table” packages to efficiently process larger data structures. We also focus on “ggplot2” and show you how to create advanced figures for data exploration.In addition, you will learn how to build an interactive report using the “ggvis” package. Later chapters offer insight into time series analysis on financial data, while there is detailed information on the hot topic of machine learning, including data classification, regression, clustering, association rule mining, and dimension reduction.By the end of this book, you will understand how to resolve issues and will be able to comfortably offer solutions to problems encountered while performing data analysis.

1967
E-book

Creating Templates with Artisteer. Why pay for a professional website when you can do it yourself with this hands-on guide to Artisteer? With no need for HTML, web-programming, or drawing skills, this book is all you require to create fantastic CMS templates

Jakub Sanecki

Designing good looking, professional quality web templates or building your own website are rather complicated tasks, demanding a lot of technical and graphical expertise. Artisteer has changed this situation, enabling you to do it by yourself, without the need to learn skills such as HTML, web-programming languages, or drawing.Creating stunning Templates with Artisteer is a practical, step-by-step guide that will show you how you can prepare an elegant, professional looking website, on your own, using features of Artisteer. It also describes the process of designing templates for various popular CMS platforms like WordPress or Joomla!, by giving you practical hints, showing how to install those templates and how to import the content into CMS. Creating stunning Templates with Artisteer leads you through the process of designing a website, including all standard layout elements, from header to the footer, including menus and special boxes. You will learn how to prepare the templates, store them and export them in the form of ready-to-use HTML pages or packages that can be installed in various CMS platforms such as WordPress, Joomla!, Drupal, or DotNetNuke. The last part of the book shows you some tips and tricks that allow you to extend standard themes generated by Artisteer for enriching the website with image gallery, combining two menus, and more.You will learn how to create a professional quality website or CMS template on your own, with the use of Artisteer with minimal technical difficulties.

1968
E-book

Elastic Stack 8.x Cookbook. Over 80 recipes to perform ingestion, search, visualization, and monitoring for actionable insights

Huage Chen, Yazid Akadiri, Shay Banon

Learn how to make the most of the Elastic Stack (ELK Stack) products—including Elasticsearch, Kibana, Elastic Agent, and Logstash—to take data reliably and securely from any source, in any format, and then search, analyze, and visualize it in real-time. This cookbook takes a practical approach to unlocking the full potential of Elastic Stack through detailed recipes step by step.Starting with installing and ingesting data using Elastic Agent and Beats, this book guides you through data transformation and enrichment with various Elastic components and explores the latest advancements in search applications, including semantic search and Generative AI. You'll then visualize and explore your data and create dashboards using Kibana. As you progress, you'll advance your skills with machine learning for data science, get to grips with natural language processing, and discover the power of vector search. The book covers Elastic Observability use cases for log, infrastructure, and synthetics monitoring, along with essential strategies for securing the Elastic Stack. Finally, you'll gain expertise in Elastic Stack operations to effectively monitor and manage your system.